Doozmar the level 4 Dwarf Sun Paladin by Mothec GriderShot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.0
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic22 (base 23)
Willpower14 (base 10)
Cunning10 (base 10)

Resources

Life216/216
Positive0/29
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy13
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.62 (59.10447761194%)
Defense2.3
Ranged Defense2.3
Fatigue12
Physical Save21.432209707313
Spell Save21.607209707313
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
5/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Doozmar the Dwarf Sun Paladin level 4
18th Voratun 122nd year of Ascendancy at 12:14
see stats

Log

Ran for 4 turns (stop reason: interesting terrain).

You don't see how to get there...

Ran for 8 turns (stop reason: didn't move).


Norgan is affected by the glimmerstone!


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).

You gain 0.30 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (8 cooldown).
You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (4 cooldown).
You gain 16.00 gold from the transmogrification of
Eye of the Dreaming One.
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.23 gold from the transmogrification of
linen wizard hat of the sentry (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
You gain 2.71 gold from the transmogrification of
steady elm longbow of power.
You gain 1.50 gold from the transmogrification of
steady elm longbow.
You gain 2.55 gold from the transmogrification of
slime-covered iron greatsword of erosion (13-20.8 power, 1 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Personal New Achievement: Squadmate!
Saving done.