Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 12% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 37 (base 21) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/239 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 31 |
| Accuracy | 34 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 6.6 |
| Ranged Defense | 6.6 |
| Fatigue | 6 |
| Physical Save | 20.53575636083 |
| Spell Save | 8.1988350078368 |
| Mental Save | 11.527203889631 |
Defense: Resistances
| Acid | + 6%(100%) |
| Light | + 5%(100%) |
| Nature | + 4%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 90 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 184 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
Quests
Equipment
| On hands | rough leather gloves rough leather glovesInfused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | rough leather armour rough leather armourRequires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 |
Inventory
Achievements
Log
Talent Infusion: Regeneration is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the southeast (rattlesnake)).
Saving done.
Saving done.
Character control switched to skelly shadowblade.
Character control switched to slave combatant.
Saving game...
Slave combatant throws two quick punches.
Slave combatant hits rattlesnake for 8 acid, 20 physical, 6 acid, 8 acid, 20 physical, 6 acid damage (total 65.81).
Rattlesnake hits slave combatant for 15 physical damage.
Slave combatant throws a finishing uppercut.
Rattlesnake is stunned!
Slave combatant hits rattlesnake for 14 acid, 38 physical, 6 acid damage (total 57.30).
Rattlesnake hits slave combatant for 5 physical damage.
A new foe appears in the ring of blood!
Double Strike is still on cooldown for 1 turns.
Slave combatant hits rattlesnake for 9 acid, 22 physical damage (total 29.96).
Slave combatant killed rattlesnake!
Talent Double Strike is ready to use.
Resting starts...
Talent Uppercut is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
