Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 7% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/283 |
| Stamina | 103/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 34 |
| Accuracy | 35 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 20.064213967974 |
| Spell Save | 8.2361178519312 |
| Mental Save | 17.469556792247 |
Defense: Resistances
| Fire | + 18%(100%) |
| Lightning | + 10%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 125 life. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
Quests
Equipment
| On hands | iron gauntlets iron gauntletsRequires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Talent Body Shot is ready to use.
Talent Infusion: Regeneration is ready to use.
A new foe appears in the ring of blood!
Rested for 29 turns (stop reason: all resources and life at maximum).
Slave combatant throws two quick punches.
Slave combatant hits black bear for 32 physical, 32 physical damage (total 63.35).
Black bear hits slave combatant for 23 physical damage.
Slave combatant throws a body shot.
Black bear is dazed!
Slave combatant hits black bear for 55 physical damage.
A new foe appears in the ring of blood!
Talent Double Strike is ready to use.
Slave combatant throws two quick punches.
Slave combatant performs a critical strike!
Black bear is not dazed anymore.
Slave combatant hits black bear for 38 physical, 24 physical damage (total 61.21).
Black bear hits slave combatant for 22 physical damage.
Slave combatant throws a finishing uppercut.
Black bear is stunned!
Slave combatant hits black bear for 68 physical damage.
You collect a new ingredient: bear paw.
Slave combatant hits black bear for 33 physical damage.
Slave combatant killed black bear!
Talent Double Strike is ready to use.
