Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Notes to Self 1.0.3 Chronometer 1.0.1 Stone Wardens DLC Class 1.0.3 Items Vault 1.0.3 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Temporal Warden |
| Level / Exp | 12 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Ryal at level 12 on the 17th Voratun 122nd year of Ascendancy at 12:37 / 1 |
Primary Stats
| Strength | 30 (base 16) |
| Dexterity | 26 (base 28) |
| Constitution | 17 (base 14) |
| Magic | 10 (base 12) |
| Willpower | 28 (base 25) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/296 |
| Stamina | 111/128 |
| Paradox | 216 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 31 |
| Crit Chance | 1% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 31 |
| Crit Chance | 5% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
Defense: Base
| Armour (hardiness) | 11.4 (30%) |
| Defense | 20.383333333333 |
| Ranged Defense | 20.383333333333 |
| Fatigue | 7 |
| Physical Save | 28.925 |
| Spell Save | 23.35 |
| Mental Save | 13.3 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Mind | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.11 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Effects
| talent | Strength of Purpose |
| talent | Weapon Folding |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | Huge cut that bleeds, doing 8.40 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's skin turns to stone, granting 8 armour, 13 physical save and 13 spell save. Dwarven Resilience |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On head | rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
| On fingers | steel ring of lightning (+22%) steel ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +4 Defense: +5 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | clarifying copper amulet of mastery (0.11 Technique / Dual techniques) clarifying copper amulet of mastery (0.11 Technique / Dual techniques)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Talent mastery: +0.11 Technique / Dual techniques Confusion immunity: +22% Amulets can have magical properties. |
| In main hand | dwarven-steel mace of massacre (31-43.4 power, 4 apr) dwarven-steel mace of massacre (31-43.4 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical A suit of armour made of leather. |
| In off hand | steel dagger (11.5-14.95 power, 6 apr) steel dagger (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
| Cloak | elven-silk cloak (3 def, 0 armour) elven-silk cloak (3 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
wild infusion of the duelist (resist 14%; cure physical) wild infusion of the duelist (resist 14%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insulating steel amulet of mastery (0.12 Cunning / Survival) insulating steel amulet of mastery (0.12 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% fire / +14% cold Talent mastery: +0.12 Cunning / Survival Amulets can have magical properties. |
Newly picked up lightening linen cloak of Eldoral (1 def, 0 armour)lightening linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -3% Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up defiled ash wand of conjuration [power 175] (6 cooldown)defiled ash wand of conjuration [power 175] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +6.00 It can be used to fire a bolt of a random element (dam 87-175), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10
Got a character to level 10.By Harald the Dwarf Temporal Warden level 10
17th Voratun 122nd year of Ascendancy at 01:51 see stats
Log
Ryal uses Throw Bones.
Harald starts to bleed.
Ryal hits Harald for 9 physical damage.
There is an item here: defiled ash wand of conjuration [power 175] (6 cooldown)
Talent Infusion: Regeneration is ready to use.
Ryal hits Harald for 9 physical damage.
Harald picks up (f.): defiled ash wand of conjuration [power 175] (6 cooldown).
Ryal hits Harald for 9 physical damage.
Harald uses Infusion: Regeneration.
Harald starts regenerating health quickly.
Ryal uses Infusion: Movement.
Ryal is moving freely.
Ryal prepares for the next kill!.
Ryal hits Harald for 9 physical damage.
Harald uses Resilience of the Dwarves.
Harald's skin turns to stone.
Harald uses Flurry.
Harald misses Ryal.
Harald misses Ryal.
Harald hits Ryal for 23 physical, 5 temporal, 30 physical, 5 temporal, 25 physical, 5 temporal, 9 physical, 5 temporal damage (total 104.44).
Ryal slows down.
Harald resists the mind attack!
Harald hits Ryal for 9 physical damage.
Ryal hits Harald for 50 physical, 5 mind, 4 blight damage (total 58.05).
Ryal killed Harald!
Harald the level 12 dwarf temporal warden was plagued to death by Ryal on level 15 of The Arena.
