Tada the level 10 Higher Arcane Blade by lt20907

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcane Blade
Level / Exp10 / 28%
Sizebig
Lifes / Deaths

Primary Stats

Strength32 (base 26)
Dexterity13 (base 10)
Constitution11 (base 11)
Magic26 (base 20)
Willpower11 (base 10)
Cunning20 (base 19)

Resources

Life284/284
Mana119/119
Stamina90/90
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage51
Accuracy33
Crit Chance12%
APR7
Speed1.00

Offense: Spell

Spellpower25
Crit Chance12%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+4%
All0%

Defense: Base

Armour (hardiness)22.118138619369 (56.297102139833%)
Defense12
Ranged Defense12
Fatigue20
Physical Save15
Spell Save22
Mental Save17

Defense: Resistances

Blight+ 5%( 70%)
Lightning+ 11%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
2/5
2/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
3/5
2/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Tada the Higher Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 05:09
see stats

Log

Ran for 76 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Tada wears:
copper ring.

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.30 gold from the transmogrification of
impenetrable iron mail armour (2 def, 9 armour).
You gain 1.00 gold from the transmogrification of
mindwoven linen wizard hat (1 def, 0 armour).
You gain 1.36 gold from the transmogrification of
clarifying linen wizard hat of the mind (+11%) (1 def, 0 armour).
You gain 1.20 gold from the transmogrification of
horrifying mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 20%; mental; dur 3; cd 15).
You gain 0.64 gold from the transmogrification of
healing infusion (heal 47; cd 12).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.