
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 29 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 9 on the 3rd Flare 122nd year of Ascendancy at 21:16 / 76Killed by Losey the human at level 10 on the 10th Flare 122nd year of Ascendancy at 19:39 Killed by shadowblade at level 10 on the 3rd Dusk 122nd year of Ascendancy at 03:14 Killed by Assassin Lord at level 10 on the 3rd Dusk 122nd year of Ascendancy at 04:36 Killed by skeleton warrior at level 12 on the 32nd Dusk 122nd year of Ascendancy at 20:05 Killed by skeleton master archer at level 12 on the 32nd Dusk 122nd year of Ascendancy at 21:41 Killed by armoured skeleton warrior at level 12 on the 32nd Dusk 122nd year of Ascendancy at 23:40 Killed by armoured skeleton warrior at level 12 on the 33rd Dusk 122nd year of Ascendancy at 00:50 Killed by skeleton warrior at level 13 on the 33rd Dusk 122nd year of Ascendancy at 21:39 Killed by skeleton warrior at level 13 on the 34th Dusk 122nd year of Ascendancy at 23:03 Killed by dread at level 13 on the 35th Dusk 122nd year of Ascendancy at 00:43 Killed by skeleton master archer at level 14 on the 37th Dusk 122nd year of Ascendancy at 04:35 Killed by luminous horror at level 14 on the 37th Dusk 122nd year of Ascendancy at 15:08 Killed by venom drake at level 15 on the 39th Dusk 122nd year of Ascendancy at 15:53 Killed by venom wyrm at level 15 on the 39th Dusk 122nd year of Ascendancy at 17:30 Killed by Fukken Supermage at level 15 on the 39th Dusk 122nd year of Ascendancy at 19:40 Killed by venom wyrm at level 15 on the 39th Dusk 122nd year of Ascendancy at 22:47 Killed by venom wyrm at level 15 on the 40th Dusk 122nd year of Ascendancy at 02:01 Killed by worm that walks at level 15 on the 40th Dusk 122nd year of Ascendancy at 05:41 Killed by worm that walks at level 15 on the 40th Dusk 122nd year of Ascendancy at 09:06 Killed by worm that walks at level 15 on the 40th Dusk 122nd year of Ascendancy at 10:39 Killed by worm that walks at level 15 on the 40th Dusk 122nd year of Ascendancy at 12:36 Killed by venom wyrm at level 15 on the 40th Dusk 122nd year of Ascendancy at 14:06 Killed by venom wyrm at level 15 on the 40th Dusk 122nd year of Ascendancy at 15:53 Killed by venom wyrm at level 15 on the 40th Dusk 122nd year of Ascendancy at 19:30 Killed by venom wyrm at level 15 on the 40th Dusk 122nd year of Ascendancy at 20:45 Killed by venom drake hatchling at level 15 on the 41st Dusk 122nd year of Ascendancy at 02:48 Killed by worm that walks at level 15 on the 41st Dusk 122nd year of Ascendancy at 07:44 Killed by worm that walks at level 15 on the 41st Dusk 122nd year of Ascendancy at 11:24 Killed by worm that walks at level 15 on the 41st Dusk 122nd year of Ascendancy at 12:36 Killed by worm that walks at level 15 on the 41st Dusk 122nd year of Ascendancy at 18:12 Killed by venom drake at level 15 on the 41st Dusk 122nd year of Ascendancy at 20:09 Killed by worm that walks at level 15 on the 41st Dusk 122nd year of Ascendancy at 21:33 Killed by xorn at level 16 on the 42nd Dusk 122nd year of Ascendancy at 23:48 Killed by Fukken Supermage at level 16 on the 43rd Dusk 122nd year of Ascendancy at 17:28 Killed by skeleton master archer at level 16 on the 44th Dusk 122nd year of Ascendancy at 01:01 Killed by Fukken Supermage at level 16 on the 44th Dusk 122nd year of Ascendancy at 07:21 Killed by skeleton mage at level 17 on the 44th Dusk 122nd year of Ascendancy at 08:33 Killed by ghoulking at level 17 on the 44th Dusk 122nd year of Ascendancy at 11:51 Killed by skeleton warrior at level 17 on the 44th Dusk 122nd year of Ascendancy at 13:56 Killed by Fukken Supermage at level 17 on the 57th Dusk 122nd year of Ascendancy at 18:23 Killed by disarming trap at level 17 on the 57th Dusk 122nd year of Ascendancy at 19:58 Killed by Velybrerin the Guardian at level 17 on the 58th Dusk 122nd year of Ascendancy at 00:52 Killed by skeleton mage at level 18 on the 59th Dusk 122nd year of Ascendancy at 13:42 Killed by Xanemitira the slaver at level 18 on the 1st Haze 122nd year of Ascendancy at 23:17 Killed by Fukken Supermage at level 18 on the 3rd Haze 122nd year of Ascendancy at 09:13 Killed by Weirdling Beast at level 21 on the 25th Haze 122nd year of Ascendancy at 23:33 Killed by snow giant thunderer at level 21 on the 32nd Haze 122nd year of Ascendancy at 02:10 Killed by Urkis, the High Tempest at level 21 on the 32nd Haze 122nd year of Ascendancy at 03:57 Killed by Urkis, the High Tempest at level 21 on the 32nd Haze 122nd year of Ascendancy at 05:34 Killed by Urkis, the High Tempest at level 21 on the 32nd Haze 122nd year of Ascendancy at 07:25 Killed by Urkis, the High Tempest at level 21 on the 32nd Haze 122nd year of Ascendancy at 09:29 Killed by Urkis, the High Tempest at level 21 on the 32nd Haze 122nd year of Ascendancy at 11:20 Killed by Urkis, the High Tempest at level 21 on the 32nd Haze 122nd year of Ascendancy at 13:42 Killed by Urkis, the High Tempest at level 21 on the 33rd Haze 122nd year of Ascendancy at 19:18 Killed by Urkis, the High Tempest at level 22 on the 38th Haze 122nd year of Ascendancy at 02:54 Killed by Urkis, the High Tempest at level 22 on the 38th Haze 122nd year of Ascendancy at 09:40 Killed by Urkis, the High Tempest at level 22 on the 38th Haze 122nd year of Ascendancy at 11:43 Killed by Fukken Supermage at level 22 on the 53rd Haze 122nd year of Ascendancy at 03:52 Killed by armoured skeleton warrior at level 23 on the 6th Regrowth 123rd year of Ascendancy at 14:36 Killed by Subject Z at level 23 on the 9th Regrowth 123rd year of Ascendancy at 14:33 Killed by elven blood mage at level 24 on the 14th Regrowth 123rd year of Ascendancy at 20:27 Killed by Fukken Supermage at level 24 on the 15th Regrowth 123rd year of Ascendancy at 09:26 Killed by elven corruptor at level 24 on the 15th Regrowth 123rd year of Ascendancy at 16:35 Killed by elven blood mage at level 24 on the 16th Regrowth 123rd year of Ascendancy at 20:18 Killed by elven tempest at level 25 on the 18th Regrowth 123rd year of Ascendancy at 08:10 Killed by Kryl-Feijan at level 25 on the 18th Regrowth 123rd year of Ascendancy at 14:20 Killed by Fukken Supermage at level 25 on the 19th Regrowth 123rd year of Ascendancy at 00:04 Killed by skeleton master archer at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 17:02 Killed by The Master at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 20:12 Killed by The Master at level 26 on the 34th Regrowth 123rd year of Ascendancy at 00:20 Killed by Fukken Supermage at level 26 on the 34th Regrowth 123rd year of Ascendancy at 02:34 Killed by Fukken Supermage at level 26 on the 34th Regrowth 123rd year of Ascendancy at 04:17 Killed by The Master at level 26 on the 34th Regrowth 123rd year of Ascendancy at 05:55 Killed by Fukken Supermage at level 28 on the 44th Dusk 123rd year of Ascendancy at 18:17 Killed by Chronolith Twin at level 28 on the 46th Dusk 123rd year of Ascendancy at 07:18 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 84 (base 60) |
| Willpower | 62 (base 45) |
| Cunning | 44 (base 21) |
Resources
| Life | 344/344 |
| Mana | 366/366 |
| Psi | 152/152 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 12 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48.333333333333 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +20% |
| Arcane | +6% |
| Cold | +6% |
| All | 0% |
| Lightning | +8% |
| Light | +3% |
| Temporal | +8% |
| Fire | +26% |
| Darkness | +8% |
Offense: Damage Penetration
| Arcane | +40% |
| Fire | +20% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 11.110256721667 (30%) |
| Defense | 14.8 |
| Ranged Defense | 22.515468578833 |
| Fatigue | 1 |
| Physical Save | 13.75 |
| Spell Save | 40.7 |
| Mental Save | 35.55 |
Defense: Resistances
| Darkness | + 8%( 70%) |
| Temporal | + 8%( 70%) |
| Fire | + 20%( 70%) |
| Cold | -10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Pinning Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 947% over 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 291 life. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. |
Class Talents
| Spell / Arcane | 1.50 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Thunderstorm |
| talent | Hurricane |
| talent | Tempest |
| talent | Arcane Power |
| talent | Feather Wind |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Stone Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by Fukken Supermage. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Fukken Supermage. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 151. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bear paw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed chunk of ghoul flesh. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Nitta (0 def, 1 armour) Ce'Nitta (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Mag Damage when the wearer hits(melee): 4 arcane Hate when firing a critical mind attack: +2.00 Spell crit. chance: +3% A pair of boots made of leather. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 40.95 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
| On head | eldritch cashmere wizard hat (2 def, 0 armour) eldritch cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +0.70 Mana when hit: +0.70 Maximum mana: +54.00 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Issyharaldir of thermal psionic shield [power 85] (20 cooldown) Issyharaldir of thermal psionic shield [power 85] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances penetration: +25% arcane Mana when firing critical spell: +5.00 Vim when firing critical spell: +5.00 It can be used to setup a psionic shield, reducing all fire and cold damage by 85 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Tikhad TikhadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances penetration: +15% arcane Maximum mana: +80.00 Spell crit. chance: +4% Effect duration reduction after a teleport: +40% Rings can have magical properties. |
| On fingers | voratun ring 'Sunpython' voratun ring 'Sunpython'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Dex / +6 Wil / +10 Cun Changes damage: +3% light Allows you to breathe in: water Disarm immunity: +50% Pinning immunity: +41% Knockback immunity: +48% Mindpower: +12 Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | blighted yew vilestaff of wizardry (20-24 power, 4 apr, blight damage) blighted yew vilestaff of wizardry (20-24 power, 4 apr, blight damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +1 Wil Changes damage: +20% blight Talent granted: +1 Command Staff Vim when firing critical spell: +1.00 Maximum mana: +36.00 Maximum vim: +15.00 Spellpower: +11 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | spellcowled cashmere cloak of clarity (2 def, 0 armour) spellcowled cashmere cloak of clarity (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +2 Wil Spell save: +5 Mental save: +7 Maximum mana: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's steel amulet of manastreaming savior's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Physical save: +5 Spell save: +6 Mental save: +7 Mana each turn: +0.10 Maximum mana: +25.00 Amulets can have magical properties. |
Inventory
vial of green fluid vial of green fluidInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion |
Rune of the Rift (398.00 temporal damage, removed from time 4 turns) Rune of the Rift (398.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 429.84 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
solipsist's steel ring of pilfering solipsist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Defense: +3 Changes stats: +5 Cun / +5 Wil Mindpower: +7 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
quick steel mace of vileness (14-19.6 power, 3 apr) quick steel mace of vileness (14-19.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 90% Damage when this weapon hits: +8 blight Burst (radius 2) on crit: +6 corrupted blood When wielded/worn: Accuracy: +5 Changes stats: +2 Dex Blunt and deadly. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 20 power out of 24/24) : Effective talent level: 4.0 Power cost: 20 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 14 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
yew magestaff 'Amekalthoran' (20-24 power, 4 apr, lightning damage) yew magestaff 'Amekalthoran' (20-24 power, 4 apr, lightning damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 12 acid Changes resistances: +1% physical Changes damage: +20% lightning Talent granted: +1 Command Staff Physical save: +4 Spell save: +3 Mental save: +4 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +9 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Elenedan the Sunstake (16 def, 0 armour) Elenedan the Sunstake (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +2 Defense: +16 Fatigue: -6% Changes stats: +4 Cun / +3 Dex Changes resistances: +1% physical Changes damage: +9% fire Maximum life: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
silk robe of power (3 def, 0 armour) silk robe of power (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes damage: +8% physical / +8% arcane / +8% fire / +7% cold / +8% lightning / +12% acid / +12% nature / +8% blight Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chorab (0 def, 3 armour) Chorab (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Con Grants telepathy: Humanoid/Orc A pair of boots made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 64 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Yvatta the steel torque of kinetic psionic shield [power 47] (20 cooldown) Yvatta the steel torque of kinetic psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talents cooldown: Telekinetic Blast (+10 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +1 Silence Spell save: +15 It can be used to setup a psionic shield, reducing all physical and acid damage by 47 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Fukken Supermage the Cornac Archmage level 27
24th Pyre 123rd year of Ascendancy at 06:38 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Fukken Supermage the Cornac Archmage level 27
46th Pyre 123rd year of Ascendancy at 04:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Fukken Supermage the Cornac Archmage level 19
19th Haze 122nd year of Ascendancy at 22:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fukken Supermage the Cornac Archmage level 22
39th Haze 122nd year of Ascendancy at 19:19 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Fukken Supermage the Cornac Archmage level 27
24th Pyre 123rd year of Ascendancy at 06:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fukken Supermage the Cornac Archmage level 21
26th Haze 122nd year of Ascendancy at 06:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Fukken Supermage the Cornac Archmage level 10
3rd Flare 122nd year of Ascendancy at 22:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Fukken Supermage the Cornac Archmage level 20
20th Haze 122nd year of Ascendancy at 06:25 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Fukken Supermage the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 04:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Fukken Supermage the Cornac Archmage level 11
3rd Dusk 122nd year of Ascendancy at 09:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Fukken Supermage the Cornac Archmage level 27
22nd Pyre 123rd year of Ascendancy at 04:18 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Fukken Supermage the Cornac Archmage level 16
43rd Dusk 122nd year of Ascendancy at 17:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Fukken Supermage the Cornac Archmage level 9
3rd Summertide 122nd year of Ascendancy at 11:11 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Fukken Supermage the Cornac Archmage level 18
4th Haze 122nd year of Ascendancy at 04:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Fukken Supermage the Cornac Archmage level 18
3rd Haze 122nd year of Ascendancy at 17:05 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Fukken Supermage the Cornac Archmage level 27
41st Pyre 123rd year of Ascendancy at 00:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Fukken Supermage the Cornac Archmage level 19
17th Haze 122nd year of Ascendancy at 22:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Fukken Supermage the Cornac Archmage level 26
34th Regrowth 123rd year of Ascendancy at 12:45 see stats
Log
Fukken Supermage deactivates Stone Skin.
Fukken Supermage activates Stone Skin.
Fukken Supermage deactivates Arcane Shield.
Fukken Supermage activates Arcane Shield.
Fukken Supermage deactivates Shielding.
Fukken Supermage activates Shielding.
Fukken Supermage deactivates Feather Wind.
Fukken Supermage activates Feather Wind.
Hotkey page 2 is now displayed.
Fukken Supermage activates Tempest.
Hotkey page 1 is now displayed.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
The furious lightning storm around Fukken Supermage calms down and disappears.
