dark the level 2 Cornac Shadowblade by Chiri

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassShadowblade
Level / Exp2 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 13)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life-2/112
Mana100/106
Stamina94/94
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy7
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage4
Accuracy7
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue7
Physical Save7
Spell Save10
Mental Save8

Defense: Resistances

Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
3/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Poison from Hornet swarm hits
dark for 2 nature damage.

Poison from Hornet swarm hits
dark for 2 nature damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).


Poison from Hornet swarm hits
dark for 2 nature damage.
Resting starts...

Dark stops being poisoned.

Rested for 26 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: taken damage).

Something hits
dark for 12 physical, 5 physical, 4 nature, 5 temporal (26 total damage).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northwest (thief)).

dark misses Thief.
dark hits Thief for 7 physical, 8 darkness (15 total damage).
Thief hits dark for 10 physical damage.
Thief hits dark for 10 physical, 4 physical, 4 nature, 5 temporal (23 total damage).

dark hits Thief for 8 physical, 8 darkness, 4 physical, 8 darkness (29 total damage).
Thief hits dark for 10 physical, 10 physical (20 total damage).
Thief misses dark.
Thief hits dark for 12 physical damage.

Dark uses Infusion: Regeneration.

Dark starts regenerating health quickly.

Saving game...