Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 47 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:04 / 66Killed by Hereema the human at level 9 on the 5th Flare 122nd year of Ascendancy at 09:38 Killed by Gloribrerin the minotaur at level 9 on the 5th Flare 122nd year of Ascendancy at 17:45 Killed by skeleton mage at level 10 on the 6th Flare 122nd year of Ascendancy at 21:46 Killed by Porodann the ghoul at level 10 on the 6th Flare 122nd year of Ascendancy at 23:01 Killed by black crystal at level 10 on the 7th Flare 122nd year of Ascendancy at 20:02 Killed by orc corruptor at level 12 on the 3rd Dusk 122nd year of Ascendancy at 21:04 Killed by skeleton warrior at level 12 on the 16th Dusk 122nd year of Ascendancy at 21:23 Killed by skeleton mage at level 12 on the 16th Dusk 122nd year of Ascendancy at 23:13 Killed by unknown at level 12 on the 17th Dusk 122nd year of Ascendancy at 16:18 Killed by unknown at level 13 on the 17th Dusk 122nd year of Ascendancy at 18:47 Killed by unknown at level 15 on the 29th Dusk 122nd year of Ascendancy at 03:24 Killed by rimebark at level 17 on the 38th Dusk 122nd year of Ascendancy at 06:35 Killed by Urkis, the High Tempest at level 19 on the 27th Haze 122nd year of Ascendancy at 05:07 Killed by Urkis, the High Tempest at level 19 on the 27th Haze 122nd year of Ascendancy at 05:58 Killed by Urkis, the High Tempest at level 19 on the 27th Haze 122nd year of Ascendancy at 06:41 Killed by skeleton mage at level 21 on the 34th Haze 122nd year of Ascendancy at 11:00 Killed by cold flames trap at level 22 on the 69th Haze 122nd year of Ascendancy at 20:12 Killed by grave wight at level 22 on the 69th Haze 122nd year of Ascendancy at 21:50 Killed by unknown at level 23 on the 72nd Haze 122nd year of Ascendancy at 00:44 Killed by unknown at level 23 on the 72nd Haze 122nd year of Ascendancy at 07:28 Killed by carrion worm mass at level 24 on the 75th Haze 122nd year of Ascendancy at 19:00 Killed by Salassra the dredge at level 24 on the 76th Haze 122nd year of Ascendancy at 10:04 Killed by thought-forged bowman at level 24 on the 76th Haze 122nd year of Ascendancy at 10:56 Killed by will o' the wisp at level 25 on the 77th Haze 122nd year of Ascendancy at 01:52 Killed by The Master at level 25 on the 77th Haze 122nd year of Ascendancy at 03:50 Killed by ghast at level 25 on the 77th Haze 122nd year of Ascendancy at 07:21 Killed by will o' the wisp at level 25 on the 77th Haze 122nd year of Ascendancy at 08:46 Killed by The Master at level 25 on the 77th Haze 122nd year of Ascendancy at 09:37 Killed by elven tempest at level 25 on the 78th Haze 122nd year of Ascendancy at 20:28 Killed by Emeritha the elven elite warrior at level 25 on the 78th Haze 122nd year of Ascendancy at 23:19 Killed by elven cultist at level 25 on the 79th Haze 122nd year of Ascendancy at 12:33 Killed by elven cultist at level 25 on the 80th Haze 122nd year of Ascendancy at 01:03 Killed by Grand Corruptor at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 01:34 Killed by orc warrior at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 17:38 Killed by slimy ooze at level 32 on the 1st Pyre 123rd year of Ascendancy at 06:31 Killed by orc grand master assassin at level 36 on the 56th Pyre 123rd year of Ascendancy at 19:32 Killed by Bethabrebeth the orc assassin at level 36 on the 58th Pyre 123rd year of Ascendancy at 20:46 Killed by orc cryomancer at level 37 on the 70th Pyre 123rd year of Ascendancy at 12:26 Killed by orc high pyromancer at level 38 on the 70th Pyre 123rd year of Ascendancy at 18:40 Killed by unknown at level 38 on the 70th Pyre 123rd year of Ascendancy at 20:31 Killed by forest wight at level 38 on the 71st Pyre 123rd year of Ascendancy at 08:18 Killed by unknown at level 38 on the 74th Pyre 123rd year of Ascendancy at 08:23 Killed by Xeritta the Fearsome at level 42 on the 6th Dusk 123rd year of Ascendancy at 01:12 Killed by unknown at level 43 on the 68th Dusk 123rd year of Ascendancy at 03:23 Killed by unknown at level 43 on the 68th Dusk 123rd year of Ascendancy at 11:16 Killed by Zubomira the runed bone giant at level 43 on the 69th Dusk 123rd year of Ascendancy at 12:19 Killed by wretchling at level 44 on the 72nd Dusk 123rd year of Ascendancy at 03:41 Killed by shadow at level 44 on the 72nd Dusk 123rd year of Ascendancy at 20:34 Killed by orc corruptor at level 44 on the 75th Dusk 123rd year of Ascendancy at 19:13 Killed by unknown at level 44 on the 77th Dusk 123rd year of Ascendancy at 22:37 Killed by vampire at level 45 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:58 Killed by Xugalle the heavy bone giant at level 46 on the 1st Haze 123rd year of Ascendancy at 15:34 Killed by Dudangen the dwarf at level 46 on the 2nd Haze 123rd year of Ascendancy at 14:52 Killed by champion of Urh'Rok at level 46 on the 5th Haze 123rd year of Ascendancy at 15:31 Killed by Argoniel at level 46 on the 6th Haze 123rd year of Ascendancy at 11:23 Killed by Argoniel at level 46 on the 6th Haze 123rd year of Ascendancy at 13:10 Killed by Elandar at level 47 on the 6th Haze 123rd year of Ascendancy at 16:10 Killed by Argoniel at level 47 on the 6th Haze 123rd year of Ascendancy at 18:55 Killed by skeleton master archer at level 47 on the 6th Haze 123rd year of Ascendancy at 21:31 Killed by skeleton master archer at level 47 on the 6th Haze 123rd year of Ascendancy at 23:57 Killed by fire drake at level 47 on the 7th Haze 123rd year of Ascendancy at 01:39 Killed by Argoniel at level 47 on the 7th Haze 123rd year of Ascendancy at 03:24 Killed by Argoniel at level 47 on the 7th Haze 123rd year of Ascendancy at 05:26 Killed by Elandar at level 47 on the 7th Haze 123rd year of Ascendancy at 08:00 Killed by Argoniel at level 47 on the 7th Haze 123rd year of Ascendancy at 09:41 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 20 (base 11) |
| Constitution | 64 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 127 (base 60) |
| Cunning | 138 (base 60) |
Resources
| Life | 1223/1223 |
| Equilibrium | 0 |
| Healing Factor | 0.4999999999999 |
| Regeneration | 3.3249999999993 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 66 |
| Crit Chance | 41% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 113 |
| Accuracy | 66 |
| Crit Chance | 43% |
| APR | 51 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 84.02 |
| Crit Chance | 76% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Mind | +27% |
| Nature | +35% |
| Fire | +21% |
| Physical | +24% |
| Cold | +8% |
| All | 0% |
Offense: Damage Penetration
| Mind | +30% |
| Physical | +30% |
| Fire | +25% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 36.25 |
| Ranged Defense | 36.25 |
| Fatigue | 2 |
| Physical Save | 45.7 |
| Spell Save | 40.8 |
| Mental Save | 65.9375 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 20%( 80%) |
| Physical | + 10%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 9%( 70%) |
| Mind | + 17%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Fear Resistance | 0% |
| Stun Resistance | 69% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 29% for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 405 life. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.40 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 641. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinevena (0 def, 3 armour) Eilinevena (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Wil Changes resistances: +6% fire / +6% cold Mental save: +6 Hate per kill: +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | elven-silk wizard hat 'Bloomstriker' (3 def, 0 armour) elven-silk wizard hat 'Bloomstriker' (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +11 Cun / +12 Wil Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 8 darkness Changes resistances: +12% mind / +3% darkness Changes damage: +17% mind / +24% nature Physical save: +10 Mental save: +34 Confusion immunity: -20% Fear immunity: -20% Maximum psi: +32.00 Mindpower: +13 Mental crit. chance: +9% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 343 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.7. Every victim of the whisper has a 28% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Abysskill the voratun gauntlets (0 def, 3 armour) Abysskill the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when the wearer hits(melee): 4 fire / 14 acid / 14 nature / 30 darkness / 40 mind Damage when the wearer is hit: 16 fire Changes resistances: +12% fire / +10% acid / +10% nature Changes resistances penetration: +5% fire Changes damage: +3% fire / +14% acid / +11% nature Mental save: -6 Mindpower: +10 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 123 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Beidor the Noonhunt Beidor the NoonhuntCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +11 Defense: +31 Changes stats: +1 Dex / +1 Mag / +10 Cun Changes resistances: +9% light Stun/Freeze immunity: +36% Life regen: +3.20 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | solipsist's stralite ring of perseverance solipsist's stralite ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Stun/Freeze immunity: +33% Life regen: +3.00 Mindpower: +7 Rings can have magical properties. |
| Around neck | vitalizing voratun amulet of cunning (+9) vitalizing voratun amulet of cunning (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Cun / +4 Con Physical save: +13 Life regen: +2.20 Maximum life: +63.00 Amulets can have magical properties. |
| In main hand | Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 5.6 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 27 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Around waist | grounding hardened leather belt of valiance grounding hardened leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% lightning / +9% temporal Mental save: +8 Maximum life: +66.00 A belt that goes around your waist. |
| In off hand | Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.6 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 55.68 mind damage, 53.05 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.99 mind and 4.75 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | thick elven-silk cloak of mindcraft (3 def, 9 armour) thick elven-silk cloak of mindcraft (3 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +3 Changes stats: +4 Cun / +3 Wil Changes resistances: +24% cold Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Changes stats: +10 Cun / +10 Wil Damage when the wearer hits(melee): 35 mind / 10 gloom Damage when the wearer is hit: 35 mind / 10 gloom Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Rune of the Rift (658.00 temporal damage, removed from time 4 turns) Rune of the Rift (658.00 temporal damage, removed from time 4 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 658.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
restful gold amulet of willpower (+6) restful gold amulet of willpower (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Wil Life regen: +1.60 Amulets can have magical properties. |
warmaker's stralite amulet of dexterity (+6) warmaker's stralite amulet of dexterity (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +8 Dex / +8 Wil Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 52 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
sneakthief's stralite ring of pilfering sneakthief's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 Armour penetration: +9 Defense: +10 Changes stats: +5 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 Rings can have magical properties. |
solipsist's voratun ring of corrosion (+28%) solipsist's voratun ring of corrosion (+28%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +28% acid Changes damage: +14% acid Mindpower: +10 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Glintwitch the voratun greatmaul (85.5-128.25 power, 4 apr)Glintwitch the voratun greatmaul (85.5-128.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 85.5 - 128.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +12 light Burst (radius 1) on hit: +4 light When wielded/worn: Changes stats: +3 Str / +1 Mag Damage when the wearer hits(melee): 2 light Damage when the wearer is hit: 16 lightning Changes resistances: +6% light Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of shearing (61.5-98.4 power, 4 apr)elemental voratun greatsword of shearing (61.5-98.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 23% fire / 26% cold / 23% lightning / 20% acid When wielded/worn: Armour penetration: +17 Changes resistances penetration: +16% physical Changes damage: +18% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. psychic's dragonbone longbow of true flightpsychic's dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage when this weapon hits(ranged): +12 mind When wielded/worn: Accuracy: +11 Physical crit. chance: +12.0% Changes stats: +6 Cun / +5 Wil Changes damage: +18% mind Mindpower: +15 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Loridur' (45.5-63.7 power, 6 apr)voratun mace 'Loridur' (45.5-63.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Armour: +4 Defense: +14 Damage when the wearer hits(melee): 6 temporal Changes resistances: +3% mind / +3% light / +12% acid Disarm immunity: +10% Blunt and deadly. |
dreamer's pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage) dreamer's pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +3 Dex / +1 Mag / +4 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 11 lightning Changes resistances: +10% lightning / +17% mind Changes resistances penetration: +8% lightning Changes damage: +8% lightning Mental save: +4 Maximum psi: +25.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage) gifted pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 12 fire Changes resistances: +16% fire Changes resistances penetration: +8% fire Changes damage: +8% fire Mindpower: +9 Mental crit. chance: +4% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Belyneg' (16.5-18.15 power, 40 apr, nature damage) living mindstar 'Belyneg' (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +4 Changes stats: +3 Con Damage when the wearer is hit: 9 mind / 7 darkness Changes damage: +10% mind / +10% darkness Mental save: +3 Disease immunity: +15% Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's thorny mindstar of storms (8-8.8 power, 24 apr, nature damage) summoner's thorny mindstar of storms (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +1 Con Damage when the wearer is hit: 8 lightning Changes resistances: +6% lightning Changes resistances penetration: +7% lightning Changes damage: +8% lightning Mindpower: +7 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. psychic's drakeskin leather sling of naturepsychic's drakeskin leather sling of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage when this weapon hits(ranged): +12 mind / +35 nature When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +7% all Changes resistances penetration: +10% nature Changes damage: +16% mind Mindpower: +13 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking drakeskin leather sling of powerthroat-seeking drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +25 nature When wielded/worn: Changes resistances penetration: +12% nature / +19% physical Changes damage: +18% physical Slings are used to hurl stones or metal shots at your foes. |
Gravitational Staff (30-36 power, 8 apr, gravity pin damage) Gravitational Staff (30-36 power, 8 apr, gravity pin damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 22.65 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone magestaff of might (30-36 power, 6 apr, cold damage)earthen dragonbone magestaff of might (30-36 power, 6 apr, cold damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Armour Hardiness: +5% Changes damage: +30% cold Talent granted: +1 Command Staff Physical save: +5 Spellpower: +15 Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe of rage (40.5-56.7 power, 6 apr)quick voratun waraxe of rage (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +24 Changes stats: +6 Str / +6 Dex Changes damage: +15% physical Stamina when hit: +1.90 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Delagamnir' (40.5-56.7 power, 6 apr)voratun waraxe 'Delagamnir' (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 30% arcane When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 4 blight Changes resistances: +9% temporal Changes resistances penetration: +10% blight Changes damage: +9% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of evisceration (39-54.6 power, 6 apr)voratun waraxe of evisceration (39-54.6 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 One-handed war axes. |
cleansing rough leather belt of life cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +5% blight Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
cashmere cloak 'Sunrain' (2 def, 8 armour) cashmere cloak 'Sunrain' (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +4 Str / +3 Con Changes resistances: +12% mind / +19% cold Changes resistances penetration: +10% light Changes damage: +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
dwarven-steel gauntlets of the iron hand (0 def, 2 armour) dwarven-steel gauntlets of the iron hand (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +8 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. temporal voratun gauntlets (0 def, 3 armour)temporal voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when the wearer hits(melee): 12 temporal Changes resistances: +9% temporal Changes damage: +11% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.8 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of Toknor (5 def, 8 armour)multi-hued drakeskin leather armour of Toknor (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 Armour: +8 Defense: +5 Fatigue: +8% Damage when the wearer is hit: 12 fire / 13 cold / 12 lightning / 13 acid Changes resistances: +11% fire / +10% cold / +11% lightning / +13% acid Critical mult.: +20.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of the sun (12 def, 12 armour, 275 block)reinforced voratun shield of the sun (12 def, 12 armour, 275 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 13 light Changes resistances: +12% darkness / +11% light Talent granted: +5 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 6.93 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / black ; tier 5 When carried: Damage when the wearer is hit: 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 Damage when the wearer is hit: 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Ashvice the alchemist's lamp Ashvice the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +6 Damage when the wearer hits(melee): 12 dreamforge Damage when the wearer is hit: 16 dreamforge Changes resistances: +7% fire / +6% cold / +7% mind Changes damage: +6% fire Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Anubar (19/19, 40-48 power, 5 apr) Anubar (19/19, 40-48 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 40.0 - 48.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +4 mind / +12 bleed Burst (radius 2) on crit: +4 mind / +8 blight Shots are used with slings to pummel your foes to death. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nyckee the Cornac Summoner level 29
27th Regrowth 123rd year of Ascendancy at 06:49 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nyckee the Cornac Summoner level 38
74th Pyre 123rd year of Ascendancy at 17:44 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Nyckee the Cornac Summoner level 28
25th Regrowth 123rd year of Ascendancy at 16:45 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Nyckee the Cornac Summoner level 12
3rd Dusk 122nd year of Ascendancy at 22:01 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Nyckee the Cornac Summoner level 34
26th Pyre 123rd year of Ascendancy at 15:14 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nyckee the Cornac Summoner level 38
71st Pyre 123rd year of Ascendancy at 07:40 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Nyckee the Cornac Summoner level 33
22nd Pyre 123rd year of Ascendancy at 09:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nyckee the Cornac Summoner level 27
20th Regrowth 123rd year of Ascendancy at 21:20 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Nyckee the Cornac Summoner level 36
59th Pyre 123rd year of Ascendancy at 23:24 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Nyckee the Cornac Summoner level 30
44th Regrowth 123rd year of Ascendancy at 13:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Nyckee the Cornac Summoner level 43
68th Dusk 123rd year of Ascendancy at 14:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nyckee the Cornac Summoner level 19
29th Haze 122nd year of Ascendancy at 18:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nyckee the Cornac Summoner level 19
27th Haze 122nd year of Ascendancy at 07:22 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Nyckee the Cornac Summoner level 29
32nd Regrowth 123rd year of Ascendancy at 23:18 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Nyckee the Cornac Summoner level 43
68th Dusk 123rd year of Ascendancy at 23:16 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Nyckee the Cornac Summoner level 29
38th Regrowth 123rd year of Ascendancy at 07:11 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nyckee the Cornac Summoner level 16
32nd Dusk 122nd year of Ascendancy at 14:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nyckee the Cornac Summoner level 10
6th Flare 122nd year of Ascendancy at 17:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nyckee the Cornac Summoner level 20
30th Haze 122nd year of Ascendancy at 20:04 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nyckee the Cornac Summoner level 30
42nd Regrowth 123rd year of Ascendancy at 17:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Nyckee the Cornac Summoner level 40
2nd Dusk 123rd year of Ascendancy at 10:34 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Nyckee the Cornac Summoner level 32
79th Regrowth 123rd year of Ascendancy at 23:38 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Nyckee the Cornac Summoner level 31
69th Regrowth 123rd year of Ascendancy at 23:35 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Nyckee the Cornac Summoner level 42
27th Dusk 123rd year of Ascendancy at 08:47 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Nyckee the Cornac Summoner level 37
63rd Pyre 123rd year of Ascendancy at 08:07 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Nyckee the Cornac Summoner level 17
44th Dusk 122nd year of Ascendancy at 15:49 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nyckee the Cornac Summoner level 25
80th Haze 122nd year of Ascendancy at 21:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nyckee the Cornac Summoner level 29
38th Regrowth 123rd year of Ascendancy at 05:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Nyckee the Cornac Summoner level 32
5th Pyre 123rd year of Ascendancy at 14:43 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Nyckee the Cornac Summoner level 43
68th Dusk 123rd year of Ascendancy at 10:40 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nyckee the Cornac Summoner level 9
2nd Mirth 122nd year of Ascendancy at 23:14 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Nyckee the Cornac Summoner level 41
4th Dusk 123rd year of Ascendancy at 23:20 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Nyckee the Cornac Summoner level 10
6th Flare 122nd year of Ascendancy at 22:51 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nyckee the Cornac Summoner level 32
1st Pyre 123rd year of Ascendancy at 01:52 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nyckee the Cornac Summoner level 31
57th Regrowth 123rd year of Ascendancy at 10:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nyckee the Cornac Summoner level 22
34th Haze 122nd year of Ascendancy at 19:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nyckee the Cornac Summoner level 27
25th Regrowth 123rd year of Ascendancy at 11:29 see stats
Log
Nyckee is no longer cursed.
Nyckee deactivates Master Summoner.
Nyckee seems more focused.
Nyckee is free from the hex.
Nyckee stops bleeding.
Nyckee deactivates Wild Growth.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.
Resting starts...
Talent Unbreakable Will is ready to use.
Talent Ritch Flamespitter is ready to use.
Talent Hydra is ready to use.
Talent Spider is ready to use.
Talent Infusion: Wild is ready to use.
Talent Turtle is ready to use.
Talent Spell Feedback is ready to use.
Talent Psiblades is ready to use.
Talent Aura of Silence is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Master Summoner is ready to use.
Talent Stone Golem is ready to use.
Talent Leaves Tide is ready to use.
Talent Frantic Summoning is ready to use.
Talent Wild Growth is ready to use.
Talent Antimagic Shield is ready to use.
Talent Nature's Balance is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).
