Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Cursed |
| Level / Exp | 9 / 7% |
| Size | small |
| Lifes / Deaths | Killed by yaech mindslayer at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:53 / 15Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:38 Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 04:03 Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 08:56 Killed by yaech hunter at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:30 Killed by Murgol, the Yaech Lord at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:44 Killed by Murgol, the Yaech Lord at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:30 Killed by Murgol, the Yaech Lord at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:21 Killed by Murgol, the Yaech Lord at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:13 Killed by ritch flamespitter at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:37 Killed by chitinous ritch at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:10 Killed by ritch flamespitter at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:59 Killed by ritch flamespitter at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:21 Killed by ritch flamespitter at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:53 Killed by Subject Z at level 9 on the 1st Mirth 122nd year of Ascendancy at 15:42 |
Primary Stats
| Strength | 25 (base 28) |
| Dexterity | 9 (base 10) |
| Constitution | 12 (base 15) |
| Magic | 10 (base 10) |
| Willpower | 27 (base 23) |
| Cunning | 20 (base 10) |
Resources
| Life | 207/207 |
| Hate | 100/100 |
| Healing Factor | 0.93886789430431 |
| Regeneration | 0.23471697357608 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 15 |
| Crit Chance | 7% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.45 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15.73 (48.103448275862%) |
| Defense | 7.85 |
| Ranged Defense | 10.85 |
| Fatigue | 17 |
| Physical Save | 12.6 |
| Spell Save | 12.6 |
| Mental Save | 16.1 |
Defense: Resistances
| Physical | + 2%( 71%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 50% |
| Fear Resistance | 15% |
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -2 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of arcana(+0.10/turn) copper ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
| Main armor | spiked iron mail armour (2 def, 4 armour) (Nightmares) spiked iron mail armour (2 def, 4 armour) (Nightmares)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 10 physical Curse of Nightmares A suit of armour made of mail. |
| On head | iron helm of constitution (+2) (0 def, 3 armour) (Misfortune) iron helm of constitution (+2) (0 def, 3 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) (Misfortune) thick linen cloak of Eldoral (1 def, 6 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Cun / +1 Dex Changes resistances: +11% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | acidic iron battleaxe (11-16.5 power, 1 apr) (Misfortune) acidic iron battleaxe (11-16.5 power, 1 apr) (Misfortune)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.0 - 16.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 acid Curse of Misfortune Massive two-handed battleaxes. |
Inventory
iron battleaxe (9.5-14.25 power, 1 apr) (Shrouds) iron battleaxe (9.5-14.25 power, 1 apr) (Shrouds)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. |
flaming iron longsword of daylight (6-8.4 power, 2 apr) (Corpses) flaming iron longsword of daylight (6-8.4 power, 2 apr) (Corpses)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +6 light Burst (radius 1) on hit: +5 fire Damage against: +8% Undead Curse of Corpses Sharp, long, and deadly. |
cleansing iron helm (0 def, 3 armour) (Madness) cleansing iron helm (0 def, 3 armour) (Madness)Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% nature / +6% blight Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (1 def, 2 armour) (Corpses) rough leather armour (1 def, 2 armour) (Corpses)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Curse of Corpses A suit of armour made of leather. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 269/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Hater lessens the pain.
Hater uses Infusion: Regeneration.
Hater starts regenerating health quickly.
Insidious Poison from Subject Z hits Hater for 1 nature damage.
Your hatred grows even as your life fades! (+4 hate)
Hater hits Subject Z for 9 physical, 15 blight, 9 physical, 15 blight (48 total damage).
Subject Z hits Hater for 19 physical, 1 nature, 13 darkness, 3 lightning, 10 physical, 13 darkness (60 total damage).
Hater uses Slash.
Hater misses Subject Z.
Insidious Poison from Subject Z hits Hater for 1 nature damage.
Subject Z uses Infusion: Movement.
Subject Z is moving freely.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Hater hits Subject Z for 9 physical, 15 blight, 9 physical, 15 blight (48 total damage).
Subject Z hits Hater for 19 physical, 1 nature, 13 darkness, 3 lightning, 9 physical, 13 darkness (59 total damage).
Hater the level 9 yeek cursed was shadowed to death by a Subject Z and bloodily smeared across the granite walls on level 4 of Ruined halfling complex.
Subject Z prepares for the next kill!.
Hater shrugs off the effect 'Dazed'!
Hater feels pain again.
Hater deactivates Gloom.
Hater is no longer poisoned.
Hater stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Subject Z killed Hater!
Saving done.
