Honker the level 1 Ogre Marauder by teasquire

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassMarauder
Level / Exp1 / 94%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity14 (base 15)
Constitution11 (base 11)
Magic12 (base 10)
Willpower8 (base 10)
Cunning13 (base 11)

Resources

Life104/104
Stamina95/95
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy8
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy8
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense13
Ranged Defense13
Fatigue7
Physical Save20
Spell Save7
Mental Save7

Defense: Resistances

Cold+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
active

Equipment

Around waist
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Honker misses Red crystal.
Honker hits Red crystal for 12 physical damage.
Honker killed Red crystal!

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


Talent Rush is ready to use.
There is a ladder to the next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


You gain 5.00 gold from the transmogrification of
elm wand of conjuration [power 100] (15 cooldown).
You gain 2.50 gold from the transmogrification of
acidic iron mace of paradox (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-25.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12.5-18.75 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 18).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 18%; physical; dur 3; cd 12).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)