Cross the level 11 Shalore Sun Paladin by sophron

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp11 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 33)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic31 (base 29)
Willpower15 (base 10)
Cunning16 (base 10)

Resources

Life362/362
Positive0/30
Stamina142/142
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible12
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage36
Accuracy18
Crit Chance10%
APR6
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower25
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+18%
Cold+15%
Nature+6%

Offense: Damage Penetration

Acid+15%
Lightning+10%

Defense: Base

Armour (hardiness)29.416050405667 (76.629213483146%)
Defense27
Ranged Defense33
Fatigue33
Physical Save23
Spell Save21
Mental Save28

Defense: Resistances

Acid+ 18%( 70%)
Temporal+ 7%( 70%)
Lightning+ 7%( 70%)
Cold+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance15%
Stun Resistance20%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
2/5
1/5
0/5
Celestial / Sun1.30
3/5
2/5
1/5
0/5
Technique / Shield offense1.10
2/5
1/5
2/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
3/5
1/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
3/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
active
active
done

Equipment

On feet
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Cross the Shalore Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 11:05
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Cross the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 14:36
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Cross the Shalore Sun Paladin level 6
78th Pyre 122nd year of Ascendancy at 14:37
see stats

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


You don't see how to get there...


Resting starts...

You are yanked out of this place!

Rested for 5 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 4.80 gold from the transmogrification of
rejuvenating iron plate armour (3 def, 7 armour).
You gain 12.15 gold from the transmogrification of
Ulerin (1 def, 0 armour).
You gain 11.25 gold from the transmogrification of
Korendur the Flashspire (0 def, 3 armour).
You gain 9.19 gold from the transmogrification of
Ce'Nuvena (1 def, 0 armour).
You gain 0.70 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 2.33 gold from the transmogrification of
mighty rough leather sling of fire.
You gain 2.10 gold from the transmogrification of
iron dagger of vileness (10.5-13.65 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-11.7 power, 5 apr).
You gain 4.03 gold from the transmogrification of
thought-forged iron battleaxe of persecution (12.5-18.75 power, 1 apr).
You gain 5.00 gold from the transmogrification of
Withering Orbs.
You gain 2.15 gold from the transmogrification of
phase door rune of the duelist (range 7; power 20; dur 4).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Cross deactivates Weapon of Wrath.

Cross deactivates Chant of Fortitude.

Cross deactivates Shield of Light.

Cross deactivates Weapon of Light.