Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 45 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 14 on the 6th Wealth 122nd year of Ascendancy at 19:45 0 / 9Killed by Glaldaldamina the elven blood mage at level 24 on the 20th Steel 123rd year of Ascendancy at 13:04 Killed by elven corruptor at level 24 on the 21st Steel 123rd year of Ascendancy at 01:49 Killed by Borfast the Broken at level 27 on the 3rd Gold 123rd year of Ascendancy at 14:16 Killed by orc blood mage at level 33 on the 24th Voratun 123rd year of Ascendancy at 18:17 Killed by orc corruptor at level 33 on the 24th Voratun 123rd year of Ascendancy at 19:27 Killed by Silarin the orc pyromancer at level 34 on the 21st Profit 123rd year of Ascendancy at 02:19 Killed by Emoyalle the orc necromancer at level 36 on the 27th Wealth 123rd year of Ascendancy at 19:15 Killed by Elaba the Neverdead at level 45 on the 8th Gold 124th year of Ascendancy at 16:29 |
| Antimagic | Follower |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 27 (base 10) |
| Constitution | 92 (base 53) |
| Magic | 15 (base 11) |
| Willpower | 143.01158751592 (base 60) |
| Cunning | 49.505793757961 (base 10) |
Resources
| Life | -73/1636 |
| Equilibrium | 146 |
| Healing Factor | 0.36 |
| Regeneration | 42.7644 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -8 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 220 |
| Accuracy | 89 |
| Crit Chance | 24% |
| APR | 94 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 229 |
| Accuracy | 89 |
| Crit Chance | 24% |
| APR | 96 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 91.503275987072 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Physical | +22% |
| Mind | +12% |
| All | +2% |
| Lightning | +12% |
| Temporal | +11% |
| Cold | +12% |
| Fire | +28% |
| Nature | +28% |
Offense: Damage Penetration
| Lightning | +25% |
| Mind | +10% |
| Cold | +20% |
| Acid | +20% |
| Physical | +49% |
| Fire | +20% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 151.10966208876 (97.462686567164%) |
| Defense | 36.475 |
| Ranged Defense | 42.983333333333 |
| Fatigue | 0 |
| Physical Save | 81.7826666887 |
| Spell Save | 65.741847268518 |
| Mental Save | 56.123868378575 |
Defense: Resistances
| Acid | + 28%( 74%) |
| Blight | + 74%( 74%) |
| Physical | + 33%( 74%) |
| Cold | + 66%( 74%) |
| All | + 15%( 74%) |
| Lightning | + 21%( 74%) |
| Mind | + 30%( 74%) |
| Temporal | + 15%( 74%) |
| Darkness | + 74%( 74%) |
| Arcane | + 32%( 74%) |
| Fire | + 67%( 74%) |
| Nature | + 73%( 74%) |
Defense: Immunities
| Knockback Resistance | 95% |
| Stun Resistance | 68% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 20% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 586 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 581 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1030% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.25 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Icy Skin |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 100% and dealing 123.68 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | The target is on fire, taking 66.28 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+7 cooldowns). Infusion Saturation |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| beneficial effect | You gain 53% resistance against darkness. Resolve |
| beneficial effect | The target's skin turns to stone, granting 24 armour, 29 physical save and 29 spell save. Dwarven Resilience |
| beneficial effect | A flow of life spins around the target, regenerating 117.24 life per turn. Regeneration |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 909. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Jumpboot (10 def, 5 armour) Jumpboot (10 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: -6% Changes stats: +11 Wil / +12 Con Changes resistances: +12% blight / +9% acid Changes resistances penetration: +19% physical Changes damage: +6% fire Maximum encumbrance: +50 Physical save: +13 Mindpower: +18 Healing mod.: +20% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Belekath the alchemist's lamp Belekath the alchemist's lampInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Defense: +8 Ranged Defense: +6 Changes stats: +5 Cun / +5 Wil Damage when the wearer hits(melee): 19 dreamforge Damage when the wearer is hit: 18 dreamforge Changes resistances: +7% mind / +7% fire Critical mult.: +12.00% Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | Indomitable Grips (0 def, 3 armour) Indomitable Grips (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +32 Armour penetration: +9 Physical power: +17 Armour: +3 Changes stats: +6 Str / +11 Dex / +3 Wil / +6 Cun / +6 Con Changes resistances: +2% physical Changes damage: +9% acid Physical save: +30 Spell save: +10 Mental save: +6 Mental crit. chance: +3% Life regen bonus (wilder-summons): +2.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Blazeransom BlazeransomCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str / +3 Wil / +3 Cun Damage when the wearer hits(melee): 24 bleed / 11 gloom / 6 lightning Damage when the wearer is hit: 4 lightning Changes resistances penetration: +5% lightning Changes damage: +6% nature Mental save: +6 Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | gold amulet 'Ce'Natha' gold amulet 'Ce'Natha'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Physical crit. chance: +3.0% Armour: +5 Defense: +4 Damage when the wearer hits(melee): 4 mind Changes resistances: +6% mind Changes resistances cap: +4% all Changes damage: +9% temporal Talent mastery: +0.15 Technique / Two-handed weapons Critical mult.: +13.00% Physical save: +7 Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 78 apr, nature damage) Eyal's Will (22-24.2 power, 78 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +11 Wil Damage when the wearer is hit: 20 nature Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic Talent granted: +3 Ooze Spit Disease immunity: +30% Mindpower: +38 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 60 power out of 60/60) : Effective talent level: 3.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 99.81 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Core of the Forge (24-26.4 power, 80 apr, dreamforge damage) Core of the Forge (24-26.4 power, 80 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 116% Wil, 39% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +80 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +6 Cun / +12 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +27 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.6 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 53.18 mind damage, 60.77 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.81 mind and 5.49 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | restorative cashmere cloak of the hunt (2 def, 0 armour) restorative cashmere cloak of the hunt (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 Defense: +2 Fatigue: -4% Changes resistances: +13% nature / +11% blight Life regen: +1.30 Maximum life: +58.00 Healing mod.: +16% It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 4.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Thronesmen (20 def, 29 armour) Cuirass of the Thronesmen (20 def, 29 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Armour Hardiness: +10% Defense: +20 Fatigue: +0% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +100.00 Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the wizard (44 nature damage, 34% healing reduction)insidious poison infusion of the wizard (44 nature damage, 34% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 38.72 nature damage per turns for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (968% regen over 10 turns; 48 instant mana)manasurge rune (968% regen over 10 turns; 48 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 968% over 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 10; dur 25; see undead)vision rune (radius 10; dur 25; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 15) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of shearing (29.5-38.35 power, 9 apr)elemental stralite dagger of shearing (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 15% cold / 17% lightning / 12% acid When wielded/worn: Armour penetration: +6 Changes resistances penetration: +8% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger of shearing (39-50.7 power, 9 apr)inquisitor's voratun dagger of shearing (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +28 manaburn arcane When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% physical Changes damage: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy voratun greatsword of massacre (77.5-124 power, 4 apr)icy voratun greatsword of massacre (77.5-124 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.5 - 124.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +21 ice Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of torment (63-100.8 power, 4 apr)insidious voratun greatsword of torment (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +30 insidious poison When wielded/worn: Changes resistances penetration: +15% mind / +11% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. penetrating elven-wood longbow of true flightpenetrating elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +9 Physical crit. chance: +8.0% Changes resistances penetration: +13% physical Damage Shield penetration: +24% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Blood-Edge (44-61.6 power, 4 apr)Blood-Edge (44-61.6 power, 4 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 55% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 15% chance to animate a bleeding foe's blood Damage conversion: 50% blight When wielded/worn: Changes damage: +15% physical / +15% blight Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 28 power out of 28/28) : Effective talent level: 4.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword of the mystic (41.5-58.1 power, 6 apr)quick voratun longsword of the mystic (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 90% When wielded/worn: Accuracy: +5 Changes stats: +2 Dex / +3 Mag / +4 Wil Spellpower: +5 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of illumination (20-24 power, 4 apr, darkness damage)cruel yew vilestaff of illumination (20-24 power, 4 apr, darkness damage) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Defense: +11 Damage when the wearer hits(melee): 12 blinding light Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +9 Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 38.65 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of protection (30-36 power, 6 apr, light damage)infernal dragonbone starstaff of protection (30-36 power, 6 apr, light damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 18 shadowflame Changes resistances: +15% light Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +21 Spell crit. chance: +5% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff (30-36 power, 6 apr, arcane damage)lifebinding dragonbone magestaff (30-36 power, 6 apr, arcane damage) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +30% arcane Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +25 Spell crit. chance: +5% Healing mod.: +27% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone vilestaff (30-36 power, 6 apr, fire damage)shimmering dragonbone vilestaff (30-36 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Mana each turn: +0.31 Maximum mana: +38.00 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood vilestaff of greater warding (25-30 power, 5 apr, darkness damage)void walker's elven-wood vilestaff of greater warding (25-30 power, 5 apr, darkness damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +8 Changes resistances: +10% temporal / +9% cold Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +1 Command Staff +3 Ward Spellpower: +12 Spell crit. chance: +4% Defense after a teleport: +9 Resist all after a teleport: +17% New effects duration reduction after a teleport: +18% Reduces paradox failures(equivalent to willpower): +37 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. murderer's elven-silk cloak of fog (10 def, 0 armour)murderer's elven-silk cloak of fog (10 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +3 Defense: +10 Changes stats: +4 Cun / +4 Dex Changes resistances: +25% light / +24% fire Stealth bonus: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow cashmere cloak of mindcraft (2 def, 0 armour)shadow cashmere cloak of mindcraft (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun / +4 Wil Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +8% darkness Stealth bonus: +11 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Glymivea the elven-silk robe (5 def, 0 armour)Glymivea the elven-silk robe (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Defense: +5 Changes stats: +8 Con Damage when the wearer is hit: 8 physical Changes resistances penetration: +10% temporal Changes damage: +16% nature / +3% physical Mental save: +20 Life regen: +2.90 Mindpower: +5 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe (5 def, 0 armour)dreamer's elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Cun / +6 Wil Physical save: +15 Spell save: +10 Mental save: +30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of chaos (5 def, 0 armour)dreamer's elven-silk robe of chaos (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Cun / +5 Wil Changes resistances: +9% physical / -9% arcane / +11% fire / -10% cold / -11% nature / +15% blight Changes resistances penetration: +11% physical / +13% fire / +10% blight Physical save: +15 Spell save: +10 Mental save: +27 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of Angolwen (5 def, 0 armour)fearwoven elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +3 Mag Changes resistances penetration: +9% darkness / +13% physical Changes damage: +10% darkness / +16% physical Silence immunity: +39% Spellpower on spell critical (stacks up to 3 times): +5 Maximum hate: +7.00 Spellpower: +19 Mindpower: +5 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe of Angolwen (3 def, 0 armour)fearwoven silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Wil / +4 Mag Changes resistances penetration: +12% darkness / +12% physical Changes damage: +9% darkness / +9% physical Silence immunity: +36% Spellpower on spell critical (stacks up to 3 times): +3 Maximum hate: +8.00 Spellpower: +12 Mindpower: +8 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Shaderazor (0 def, 5 armour)Shaderazor (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +4 Dex / +3 Con Damage when the wearer is hit: 8 physical Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +9% darkness / +18% fire Physical save: +12 Mental save: +10 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of strength (+10) (0 def, 5 armour)grounding voratun helm of strength (+10) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str Changes resistances: +10% lightning / +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. mindcaging voratun helm of absorption (0 def, 5 armour)mindcaging voratun helm of absorption (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +20% mind Mental save: +16 Stamina when hit: +2.20 Equilibrium when hit: +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of knowledge (3 def, 0 armour)stabilizing elven-silk wizard hat of knowledge (3 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Cun / +9 Wil Physical save: +10 Mindpower: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of the deep (5 def, 14 armour)drakeskin leather armour of the deep (5 def, 14 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +5 Fatigue: +8% Changes resistances: +13% cold / +10% acid Allows you to breathe in: water A suit of armour made of leather. |
enlightening dwarven-steel plate armour of the deep (5 def, 13 armour) enlightening dwarven-steel plate armour of the deep (5 def, 13 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Defense: +5 Fatigue: +24% Changes stats: +5 Cun / +4 Wil Changes resistances: +7% cold / +10% acid Allows you to breathe in: water Mental save: +12 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Black Mesh (8 def, 2 armour, 30 dam, 116 block)Black Mesh (8 def, 2 armour, 30 dam, 116 block) Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +116 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 When you block an attack, there is a 30% of pulling in the attacker. Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
This item will automatically be transmogrified when you leave the level. Eruroddaziladas the steel shield (6 def, 2 armour, 16 dam, 38 block)Eruroddaziladas the steel shield (6 def, 2 armour, 16 dam, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +38 Damage when this weapon hits: +12 acid blind Damage conversion: 20% acid When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Wil Damage when the wearer hits(melee): 2 acid Changes resistances: +3% acid Changes resistances penetration: +5% acid Changes damage: +12% acid Talent granted: +2 Block Spell save: +9 Mental save: +9 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. voratun shield of crushing (12 def, 3 armour, 81.5 dam, 212 block)voratun shield of crushing (12 def, 3 armour, 81.5 dam, 212 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 81.5 - 97.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +212 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Talent granted: +5 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. enchanted quiver of dragonbone arrows of annihilation (14/14, 62.5-87.5 power, 22 apr)enchanted quiver of dragonbone arrows of annihilation (14/14, 62.5-87.5 power, 22 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 62.5 - 87.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Physical crit. chance: +10.0% Capacity: 14 Turns elapse between self-loadings: 3 Travel speed: +200% When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. |
196 alchemist agate 196 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Glintsear (dig speed 15 turns) Glintsear (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 Changes stats: +3 Cun / +2 Str Damage when the wearer is hit: 4 light Mental save: +3 Mindpower: +6 Mental crit. chance: +1% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
bright alchemist's lamp of clarity bright alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +11 Light radius: +6 See stealth: +11 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Gekreth the Dwarf Wyrmic level 29
16th Gold 123rd year of Ascendancy at 20:02 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gekreth the Dwarf Wyrmic level 20
12nd Loss 122nd year of Ascendancy at 06:39 see stats
Against all odds
Killed Ukruk in the ambush.By Gekreth the Dwarf Wyrmic level 28
7th Gold 123rd year of Ascendancy at 11:01 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Gekreth the Dwarf Wyrmic level 16
8th Dearth 122nd year of Ascendancy at 11:03 see stats
Arachnophobia
Destroyed the spydric menace.By Gekreth the Dwarf Wyrmic level 32
13rd Stralite 123rd year of Ascendancy at 00:28 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Gekreth the Dwarf Wyrmic level 39
18th Loss 123rd year of Ascendancy at 03:36 see stats
Brave new world
Went to the Far East and took part in the war.By Gekreth the Dwarf Wyrmic level 31
8th Stralite 123rd year of Ascendancy at 23:43 see stats
Clone War
Destroyed your own Shade.By Gekreth the Dwarf Wyrmic level 45
32nd Steel 124th year of Ascendancy at 23:06 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gekreth the Dwarf Wyrmic level 16
18th Wealth 122nd year of Ascendancy at 16:02 see stats
Destroyer of the creation
Killed Slasul.By Gekreth the Dwarf Wyrmic level 33
18th Profit 123rd year of Ascendancy at 17:16 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Gekreth the Dwarf Wyrmic level 30
29th Gold 123rd year of Ascendancy at 08:29 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Gekreth the Dwarf Wyrmic level 40
30th Loss 123rd year of Ascendancy at 15:44 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Gekreth the Dwarf Wyrmic level 18
37th Dearth 122nd year of Ascendancy at 06:15 see stats
Exterminator
Killed 1000 creatures.By Gekreth the Dwarf Wyrmic level 17
36th Dearth 122nd year of Ascendancy at 19:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gekreth the Dwarf Wyrmic level 23
17th Steel 123rd year of Ascendancy at 05:27 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Gekreth the Dwarf Wyrmic level 42
27th Iron 124th year of Ascendancy at 03:51 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Gekreth the Dwarf Wyrmic level 35
25th Wealth 123rd year of Ascendancy at 15:19 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gekreth the Dwarf Wyrmic level 20
12nd Loss 122nd year of Ascendancy at 06:08 see stats
Huge Appetite
Ate 20 bosses.By Gekreth the Dwarf Wyrmic level 34
32nd Profit 123rd year of Ascendancy at 03:22 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Gekreth the Dwarf Wyrmic level 42
23rd Iron 124th year of Ascendancy at 05:49 see stats
Level 10
Got a character to level 10.By Gekreth the Dwarf Wyrmic level 10
3rd Profit 122nd year of Ascendancy at 04:18 see stats
Level 20
Got a character to level 20.By Gekreth the Dwarf Wyrmic level 20
3rd Loss 122nd year of Ascendancy at 23:53 see stats
Level 30
Got a character to level 30.By Gekreth the Dwarf Wyrmic level 30
24th Gold 123rd year of Ascendancy at 05:42 see stats
Level 40
Got a character to level 40.By Gekreth the Dwarf Wyrmic level 40
29th Loss 123rd year of Ascendancy at 08:09 see stats
Orcrist
Killed the leaders of the Orc Pride.By Gekreth the Dwarf Wyrmic level 44
21st Steel 124th year of Ascendancy at 21:00 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Gekreth the Dwarf Wyrmic level 41
12nd Iron 124th year of Ascendancy at 11:07 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gekreth the Dwarf Wyrmic level 12
20th Profit 122nd year of Ascendancy at 01:53 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gekreth the Dwarf Wyrmic level 25
23rd Steel 123rd year of Ascendancy at 00:23 see stats
Size matters
Did over 600 damage in one attack.By Gekreth the Dwarf Wyrmic level 37
18th Dearth 123rd year of Ascendancy at 08:28 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Gekreth the Dwarf Wyrmic level 31
4th Stralite 123rd year of Ascendancy at 23:52 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Gekreth the Dwarf Wyrmic level 4
19th Voratun 122nd year of Ascendancy at 18:03 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Gekreth the Dwarf Wyrmic level 20
12nd Loss 122nd year of Ascendancy at 06:39 see stats
The Arena
Unlocked Arena mode.By Gekreth the Dwarf Wyrmic level 11
6th Profit 122nd year of Ascendancy at 08:34 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Gekreth the Dwarf Wyrmic level 20
12nd Loss 122nd year of Ascendancy at 06:39 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gekreth the Dwarf Wyrmic level 21
2nd Iron 123rd year of Ascendancy at 18:30 see stats
The secret city
Discovered the truth about mages.By Gekreth the Dwarf Wyrmic level 12
45th Profit 122nd year of Ascendancy at 10:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Gekreth the Dwarf Wyrmic level 35
43rd Profit 123rd year of Ascendancy at 02:44 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Gekreth the Dwarf Wyrmic level 21
1st Iron 123rd year of Ascendancy at 23:33 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Gekreth the Dwarf Wyrmic level 30
27th Gold 123rd year of Ascendancy at 00:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gekreth the Dwarf Wyrmic level 21
23rd Shortage 122nd year of Ascendancy at 17:47 see stats
Unstoppable
Returned from the dead.By Gekreth the Dwarf Wyrmic level 34
21st Profit 123rd year of Ascendancy at 02:19 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Gekreth the Dwarf Wyrmic level 28
6th Gold 123rd year of Ascendancy at 10:06 see stats
Log
Gekreth is invigorated by the attack!
Armoured skeleton warrior speeds up.
Armoured skeleton warrior stops burning.
Impending Doom from Elaba the Neverdead strikes Gekreth in the darkness (+59% damage).
Something hits Armoured skeleton warrior for (54 absorbed), 0 light, (10 absorbed), 0 darkness (0 total damage).
Something hits Gekreth for 72 fire damage.
Impending Doom from Elaba the Neverdead hits Gekreth for 133 arcane damage.
Burning from Lich hits Gekreth for 22 fire damage.
Gekreth uses Resilience of the Dwarves.
Gekreth's skin turns to stone.
Armoured skeleton warrior is on fire!
Gekreth's mind surges with critical power!
Gekreth is invigorated by the attack!
Gekreth is invigorated by the attack!
Armoured skeleton warrior hits Gekreth for 14 light, 7 light (21 total damage).
Gekreth hits Armoured skeleton warrior for (100 absorbed), 0 nature, (5 absorbed), 0 lightning, (1 absorbed), 0 mind, (4 absorbed), 0 physical, (6 absorbed), 0 mind, (11 absorbed), 0 fire, (29 absorbed), 0 mind, (55 absorbed), 0 fire, (5 absorbed), 0 lightning, (1 absorbed), 0 mind, (4 absorbed), 0 physical, (6 absorbed), 0 mind, (11 absorbed), 0 fire (0 total damage).
Shadow slows down.
Shadow is on fire!
Gekreth hits Shadow for 23 fire, 60 cold, 4 lightning, 26 nature, 23 nature, 10 mind, 4 fire (150 total damage).
Shadow hits Gekreth for 5 physical damage.
Gekreth is invigorated by the attack!
Gekreth resists!
Gekreth's mind surges with critical power!
Gekreth is invigorated by the attack!
Something strikes Gekreth in the darkness (+59% damage).
Elaba the Neverdead's creeping dark hits Shadow for 0 darkness damage.
Something hits Gekreth for 413 cold damage.
Elaba the Neverdead's creeping dark hits Gekreth for 56 darkness damage.
Saving game...
