Eremodil the level 9 Skeleton Archmage by stevermerinfo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp9 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity17 (base 10)
Constitution11 (base 10)
Magic35 (base 33)
Willpower13 (base 13)
Cunning25 (base 20)

Resources

Life-32/193
Mana146/146
Healing Factor1.2
Regeneration0.3

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy11
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save20
Spell Save21
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
2/5
1/5
0/5
Spell / Conveyance1.30
5/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Eremodil the Skeleton Archmage level 9
1st Summertide 122nd year of Ascendancy at 18:19
see stats

Log


Resting starts...

Rested for 1 turns (stop reason: taken damage).

Talent Manathrust is ready to use.
Burning from Skeleton mage hits
Eremodil for 12 fire damage.

Resting starts...

Eremodil stops burning.

Talent Flame is ready to use.
Rested for 2 turns (stop reason: detrimental status effect).

Eremodil is dazed!


Resting starts...

Eremodil is not dazed anymore.

Eremodil is free from the hex.

Rested for 14 turns (stop reason: hostile spotted to the southwest (white worm mass)).


Eremodil casts Flame.

Eremodil hits White worm mass for 109 fire damage.
Eremodil killed White worm mass!

Resting starts...

Talent Flame is ready to use.
Talent Bone Armour is ready to use.
Eremodil shrugs off the effect 'Pacification Hex'!
Rested for 36 turns (stop reason: detrimental status effect).


Nerylle the skeleton archer's Drain hits
Eremodil for 84 blight damage.

Saving game...