Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Shadowblade |
| Level / Exp | 32 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by poison ooze at level 13 on the 24th Regrowth 123rd year of Ascendancy at 16:45 0 / 8Killed by luminous horror at level 21 on the 50th Haze 123rd year of Ascendancy at 03:45 Killed by Porurebeth the skeleton master archer at level 22 on the 56th Haze 123rd year of Ascendancy at 19:10 Killed by skeleton mage at level 23 on the 65th Haze 123rd year of Ascendancy at 05:38 Killed by skeleton mage at level 29 on the 43rd Pyre 124th year of Ascendancy at 11:04 Killed by orc cryomancer at level 32 on the 10th Mirth 124th year of Ascendancy at 17:51 Killed by fiery orc wyrmic at level 32 on the 10th Dusk 124th year of Ascendancy at 03:36 Killed by Xomibrena the crimson ooze at level 32 on the 13rd Haze 124th year of Ascendancy at 19:18 |
Primary Stats
| Strength | 31 (base 16) |
| Dexterity | 85 (base 51) |
| Constitution | 44 (base 26) |
| Magic | 34 (base 30) |
| Willpower | 15 (base 10) |
| Cunning | 66 (base 35) |
Resources
| Life | -104/790 |
| Mana | 24/311 |
| Stamina | 130/146 |
| Healing Factor | 1 |
| Regeneration | 1.95 |
Speed
| Mental | +8.58% |
| Attack | 0% |
| Movement | +32.5% |
| Spell | +8.58% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 67 |
| Crit Chance | 36% |
| APR | 25 |
| Speed | 0.92 |
Offense: Offhand
| Damage | 95 |
| Accuracy | 67 |
| Crit Chance | 36% |
| APR | 25 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 40.063333333333 |
| Crit Chance | 17% |
| Speed | 0.92097992263769 |
Offense: Mind
| Mindpower | 28.45 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Darkness | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +8% |
| Physical | +8% |
| Cold | +8% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 32.08 (66%) |
| Defense | 49.85 |
| Ranged Defense | 52.516666666667 |
| Fatigue | 3 |
| Physical Save | 38.3625 |
| Spell Save | 34.3125 |
| Mental Save | 45.941666666667 |
Defense: Resistances
| Darkness | + 47%( 70%) |
| Lightning | + 36%( 70%) |
| Fire | + 32%( 70%) |
| Acid | + 33%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 35%( 70%) |
| All | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 10% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 17% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 10% for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 639 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 39 each turn. Temporal Restoration Field |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is poisoned and sick, doing 41.33 nature damage per turn. Each time it tries to use a talent there is 10% chance of failure. Crippling Poison |
| detrimental effect | The target is poisoned, taking 386.51 nature damage per turn. Poisoned |
| detrimental effect | The target is poisoned and sick, doing 41.33 nature damage per turn. All damage it does is reduced by 20%. Numbing Poison |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by snow giant chieftain. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by war bear. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by wretchling. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by bloated horror. Escort: lost warrior (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 243. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed wretchling eyeball. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 131/150) : Effective talent level: 4.0 Power cost: 80 out of 131/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 20.15 cold damage and 20.15 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | dragonslayer's hardened leather cap of trickery (0 def, 3 armour) dragonslayer's hardened leather cap of trickery (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +5% fire / +10% cold / +11% lightning / +7% acid A cap made of leather. |
| On hands | brawler's iron gauntlets of regeneration (0 def, 1 armour) brawler's iron gauntlets of regeneration (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 Life regen: +0.70 Stamina each turn: +0.40 Psi each turn: +0.10 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | sneakthief's gold ring of darkness (+26%) sneakthief's gold ring of darkness (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +6 Dex Changes resistances: +26% darkness Changes damage: +13% darkness Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of speed sneakthief's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 Defense: +5 Changes stats: +7 Cun / +8 Dex Movement speed: +6% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings can have magical properties. |
| Around neck | wanderer's stralite amulet of murder wanderer's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +3.0% Fatigue: -4% Changes stats: +5 Cun / +5 Con Critical mult.: +16.00% Amulets can have magical properties. |
| In main hand | warbringer's stralite dagger of nature (30-39 power, 9 apr) warbringer's stralite dagger of nature (30-39 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 31% nature When wielded/worn: Physical power: +8 Changes stats: +3 Con Changes resistances: +4% all Changes resistances penetration: +7% nature / +8% physical Disarm immunity: +17% Sharp, short and deadly. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% It can be used to activate talent Evasion (costing 40 power out of 16/40) : Effective talent level: 2.2 Power cost: 40 out of 16/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 49% chance to completely evade them for 6 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | glacial stralite dagger of nature (31-40.3 power, 9 apr) glacial stralite dagger of nature (31-40.3 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 25% nature / 28% ice When wielded/worn: Armour: +8 Changes resistances: +5% all Changes resistances penetration: +8% nature / +8% cold Sharp, short and deadly. |
| Cloak | shadow cashmere cloak of Iron Throne (2 def, 0 armour) shadow cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +2 Con Changes resistances penetration: +8% darkness Changes damage: +5% darkness Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying steel mail armour of command (7 def, 10 armour) fortifying steel mail armour of command (7 def, 10 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +7 Fatigue: +14% Changes stats: +3 Str / +2 Cun / +3 Con Mental save: +10 Maximum life: +34.00 A suit of armour made of mail. |
Inventory
movement infusion of the wizard (602% speed; 4 turns) movement infusion of the wizard (602% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 602% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 7; power 76; turns 3; dispells darkness)sun infusion of the titan (rad 7; power 76; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 38). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 76) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 151 for 5 turns) Rune of Reflection (absorb and reflect 151 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 151 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
manasurge rune of the psychic (1038% regen over 10 turns; 52 instant mana) manasurge rune of the psychic (1038% regen over 10 turns; 52 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1038% over 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
shielding gold amulet of the fish shielding gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% light / +13% cold Allows you to breathe in: water Blindness immunity: +25% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing stralite longsword of corruption (30.5-42.7 power, 5 apr)arcing stralite longsword of corruption (30.5-42.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +7 blight / +9 darkness / +8 lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood starstaff of invocation (25-30 power, 5 apr, physical damage)earthen elven-wood starstaff of invocation (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Changes damage: +25% physical Talent granted: +1 Command Staff Physical save: +6 Spellpower: +12 Spell crit. chance: +4% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
voratun helm (0 def, 5 armour) voratun helm (0 def, 5 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant stralite plate armour of the dragon (7 def, 13 armour) radiant stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Str / +3 Wil / +3 Con Damage when the wearer is hit: 7 light Changes resistances: +9% physical / +5% fire / +6% cold / +8% lightning / +6% acid / +17% blight / +14% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +23% Knockback immunity: +28% Light radius: +1 A suit of armour made of metal plates. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lerien the Thalore Shadowblade level 26
77th Haze 123rd year of Ascendancy at 10:02 see stats
Brave new world
Went to the Far East and took part in the war.By Lerien the Thalore Shadowblade level 29
43rd Regrowth 124th year of Ascendancy at 04:59 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lerien the Thalore Shadowblade level 12
52nd Dusk 122nd year of Ascendancy at 21:28 see stats
Destroyer of the creation
Killed Slasul.By Lerien the Thalore Shadowblade level 31
70th Pyre 124th year of Ascendancy at 12:21 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lerien the Thalore Shadowblade level 28
38th Regrowth 124th year of Ascendancy at 08:02 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Lerien the Thalore Shadowblade level 18
14th Haze 123rd year of Ascendancy at 16:16 see stats
Exterminator
Killed 1000 creatures.By Lerien the Thalore Shadowblade level 16
17th Pyre 123rd year of Ascendancy at 09:56 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lerien the Thalore Shadowblade level 20
27th Haze 123rd year of Ascendancy at 04:11 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Lerien the Thalore Shadowblade level 31
70th Pyre 124th year of Ascendancy at 20:00 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Lerien the Thalore Shadowblade level 30
49th Pyre 124th year of Ascendancy at 03:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lerien the Thalore Shadowblade level 16
17th Pyre 123rd year of Ascendancy at 22:05 see stats
Level 10
Got a character to level 10.By Lerien the Thalore Shadowblade level 10
13rd Dusk 122nd year of Ascendancy at 21:25 see stats
Level 20
Got a character to level 20.By Lerien the Thalore Shadowblade level 20
18th Haze 123rd year of Ascendancy at 02:35 see stats
Level 30
Got a character to level 30.By Lerien the Thalore Shadowblade level 30
43rd Pyre 124th year of Ascendancy at 12:58 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lerien the Thalore Shadowblade level 12
69th Dusk 122nd year of Ascendancy at 06:12 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lerien the Thalore Shadowblade level 29
38th Regrowth 124th year of Ascendancy at 10:10 see stats
The Arena
Unlocked Arena mode.By Lerien the Thalore Shadowblade level 8
9th Flare 122nd year of Ascendancy at 08:19 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lerien the Thalore Shadowblade level 16
22nd Dusk 123rd year of Ascendancy at 10:06 see stats
The secret city
Discovered the truth about mages.By Lerien the Thalore Shadowblade level 9
6th Dusk 122nd year of Ascendancy at 04:00 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Lerien the Thalore Shadowblade level 32
21st Dusk 124th year of Ascendancy at 22:30 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Lerien the Thalore Shadowblade level 16
21st Dusk 123rd year of Ascendancy at 10:49 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lerien the Thalore Shadowblade level 27
34th Regrowth 124th year of Ascendancy at 00:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lerien the Thalore Shadowblade level 18
76th Dusk 123rd year of Ascendancy at 17:31 see stats
Unstoppable
Returned from the dead.By Lerien the Thalore Shadowblade level 32
10th Dusk 124th year of Ascendancy at 03:36 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lerien the Thalore Shadowblade level 25
74th Haze 123rd year of Ascendancy at 07:43 see stats
Log
Isata the crimson ooze uses Heave.
Slimy ooze hits treant for 22 nature damage.
Poison ooze hits Lerien for 0 nature damage.
Poison ooze hits Lerien for 0 nature damage.
Xomibrena the crimson ooze hits Lerien for 0 nature damage.
Isata the crimson ooze hits Lerien for 0 physical, 0 physical damage (total 0.00).
Lerien hits Isata the crimson ooze for 25 nature, 54 physical, 13 darkness, 20 nature, 25 cold, 43 physical, 13 darkness damage (total 188.81).
Treant uses Taunt.
Poison ooze hits treant for 40 nature damage.
Xomibrena the crimson ooze hits treant for 35 nature damage.
Isata the crimson ooze hits treant for 8 physical damage.
Treant hits Isata the crimson ooze for 33 physical damage.
Vorutta the brittle clear ooze summons a Minotaur!
Vorutta the brittle clear ooze's mind surges with critical power!
Your time shield crumbles under the damage!
The fabric of time around Lerien stabilizes to normal.
The powerful time-altering energies generate a restoration field on Lerien.
Lerien's aura of power vanishes.
Poison ooze hits treant for 6 nature damage.
Poison ooze hits Lerien for 26 nature damage.
Poison ooze hits Lerien for 0 nature damage.
Xomibrena the crimson ooze hits Lerien for 149 nature damage.
Lerien casts Teleport.
Yellow jelly uses Slime Spit.
Talent Infusion: Regeneration is ready to use.
Saving done.
Saving done.
Saving game...
