Classic the level 1 Cornac Berserker by pctriumph

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp1 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity11 (base 11)
Constitution13 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life132/132
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.73 (48.103448275862%)
Defense2.35
Ranged Defense2.35
Fatigue12
Physical Save10.85
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Classic picks up (a.):
rough leather cap of strength (+2) (0 def, 1 armour).
Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 7 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: hostile spotted to the west (wolf)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (wolf)).


Wolf misses Classic.

Classic performs a melee critical strike against Wolf!
Classic hits Wolf for 34 physical damage.
Wolf hits Classic for 2 physical damage.

Classic hits Wolf for 14 physical damage.
Wolf hits Classic for 2 physical damage.

Classic hits Wolf for 17 physical damage.
Classic killed Wolf!

Classic picks up (b.):
spinel.

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).