Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Illusionist class 1.0.1 Adjustable Exp 1.0.4 No Race-based Exp Penalties 1.0.4 ZOmnibus Addon Pack 1.0.4 Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 50 / 348% |
| Size | medium |
| Lifes / Deaths | Killed by elven warrior at level 28 on the 9th Haze 122nd year of Ascendancy at 11:51 0 / 8Killed by telugoroth at level 29 on the 5th Allure 123rd year of Ascendancy at 16:59 Killed by Eilinylrath the snow giant chieftain at level 35 on the 7th Allure 123rd year of Ascendancy at 13:50 Killed by skeleton master archer at level 40 on the 40th Regrowth 123rd year of Ascendancy at 14:25 Killed by Kra'Tor the Gluttonous at level 49 on the 63rd Regrowth 123rd year of Ascendancy at 00:01 Killed by Iverilrata the dredgling at level 49 on the 63rd Regrowth 123rd year of Ascendancy at 00:50 Killed by skeleton mage at level 50 on the 8th Pyre 123rd year of Ascendancy at 15:35 Killed by orc elite berserker at level 50 on the 34th Pyre 123rd year of Ascendancy at 19:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 65 (base 44) |
| Dexterity | 74 (base 60) |
| Constitution | 79 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 52 (base 38) |
| Cunning | 33 (base 20) |
Resources
| Life | -19/1424 |
| Stamina | 306/332 |
| Equilibrium | 38 |
| Healing Factor | 1 |
| Regeneration | 6.15 |
Speed
| Mental | -25% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 171 |
| Accuracy | 80 |
| Crit Chance | 93% |
| APR | 86 |
| Speed | 1.07 |
Offense: Spell
| Spellpower | 2.6666666666667 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.616666666667 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +15% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +26% |
Defense: Base
| Armour (hardiness) | 70.2 (95%) |
| Defense | 34.7 |
| Ranged Defense | 34.7 |
| Fatigue | 15 |
| Physical Save | 61.1 |
| Spell Save | 45.666666666667 |
| Mental Save | 54.916666666667 |
Defense: Resistances
| Darkness | + 39%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 45%( 70%) |
| Blight | + 51%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 51%( 70%) |
| All | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 358.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 422 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Archery - bows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Archery - slings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Antimagic Shield |
| detrimental effect | The target has been revealed, reducing its stealth power by 37. Luminescence |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | Badly off guard. Attackers gain a 10% bonus to physical critical strike chance and physical critcal strike power. Off-guard |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | You gain 17% resistance against fire. Resolve |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved spell save by +4. | done |
You failed to protect the worried loremaster from death by wretchling. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed pouch of luminous horror dust. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | manaburning quiver of elven-wood arrows of annihilation (10/12, 49.5-69.3 power, 16 apr) manaburning quiver of elven-wood arrows of annihilation (10/12, 49.5-69.3 power, 16 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 49.5 - 69.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +6.5% Capacity: 12 Travel speed: +200% Damage when this weapon hits(ranged): +15 manaburn Arrows are used with bows to pierce your foes to death. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | titan's steel ring of perseverance titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 Stun/Freeze immunity: +25% Life regen: +0.90 Rings can have magical properties. |
| Around waist | stabilizing hardened leather belt of the vagrant stabilizing hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Physical save: +8 Mental save: +10 Mindpower: +5 A belt that goes around your waist. |
| In main hand | throat-seeking yew longbow of true flight throat-seeking yew longbow of true flightRequires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +9 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +8 nature When wielded/worn: Accuracy: +8 Physical crit. chance: +7.0% Changes resistances penetration: +6% nature Longbows are used to shoot arrows at your foes. |
| On hands | heroic dwarven-steel gauntlets of war-making (0 def, 6 armour) heroic dwarven-steel gauntlets of war-making (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Critical mult.: +13.00% Mental save: +8 Maximum life: +52.00 Spell crit. chance: +9% Mental crit. chance: +7% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Xakira the Mucusblur (16 def, 31 armour) Xakira the Mucusblur (16 def, 31 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +31 Defense: +16 Fatigue: +20% Changes stats: +1 Wil / +3 Cun / +1 Con Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 18 physical Changes resistances penetration: +5% nature Physical save: +9 Mental save: +20 Infravision radius: +2 A suit of armour made of metal plates. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 5 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 5). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
savage's steel ring savage's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Spell save: +5 Maximum stamina: +18.00 Rings can have magical properties. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
caustic elven-wood longbow of true flight caustic elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +6 acid blind When wielded/worn: Accuracy: +8 Physical crit. chance: +9.0% Changes resistances penetration: +9% acid Life regen: +0.60 Longbows are used to shoot arrows at your foes. |
warden's elven-wood longbow of recursion warden's elven-wood longbow of recursionRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 28% temporal When wielded/worn: Ammo reloads per turns: +3 Changes stats: +4 Wil Changes resistances penetration: +9% temporal Changes damage: +5% temporal Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
storming quiver of yew arrows of crippling (13/13, 30.5-42.7 power, 10 apr) storming quiver of yew arrows of crippling (13/13, 30.5-42.7 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.5 - 42.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +9.0% Capacity: 13 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +10 lightning Damage conversion: 30% lightning Arrows are used with bows to pierce your foes to death. |
enchanted quiver of elven-wood arrows (11/11, 43-60.2 power, 14 apr) enchanted quiver of elven-wood arrows (11/11, 43-60.2 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 11 Turns elapse between self-loadings: 5 When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Life regen: +0.20 Healing mod.: +10% A belt that goes around your waist. |
stabilizing hardened leather belt of carrying stabilizing hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +31 Physical save: +7 A belt that goes around your waist. |
stargazer's cashmere robe of chaos (2 def, 0 armour) stargazer's cashmere robe of chaos (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun Changes resistances: +8% physical / -9% arcane / +7% fire / -7% cold / -8% nature / +7% blight Changes resistances penetration: +7% physical / +6% fire / +12% blight Changes damage: +8% darkness / +8% light Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Maludan (0 def, 1 armour) Maludan (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 4 mind Critical mult.: +15.00% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Memas (0 def, 1 armour) Memas (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +1 Mag / +1 Con Allows you to breathe in: water Metal gloves protecting the hands up to the middle of the lower arm. |
heroic iron gauntlets of the nighthunter (0 def, 5 armour) heroic iron gauntlets of the nighthunter (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +3 Armour: +5 Changes stats: +1 Cun Changes resistances: +6% darkness Mental save: +6 Maximum life: +43.00 Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 45 power out of 50/50) : Effective talent level: 2.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Sparkbrawn (3 def, 8 armour) Sparkbrawn (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer hits(melee): 4 mind / 2 lightning Damage when the wearer is hit: 8 lightning / 4 mind Changes resistances penetration: +10% mind Changes damage: +9% mind A suit of armour made of mail. |
fortifying stralite mail armour of implacability (4 def, 15 armour) fortifying stralite mail armour of implacability (4 def, 15 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +9% Changes stats: +5 Str / +4 Con Physical save: +7 Maximum life: +37.00 A suit of armour made of mail. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of the badger (dig speed 20 turns) iron pickaxe of the badger (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 36 power out of 40/40) : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Akvo the Thalore Archer level 48
45th Regrowth 123rd year of Ascendancy at 12:32 see stats
Against all odds
Killed Ukruk in the ambush.By Akvo the Thalore Archer level 46
43rd Regrowth 123rd year of Ascendancy at 00:43 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Akvo the Thalore Archer level 49
47th Regrowth 123rd year of Ascendancy at 19:40 see stats
Brave new world
Went to the Far East and took part in the war.By Akvo the Thalore Archer level 50
79th Regrowth 123rd year of Ascendancy at 20:31 see stats
Bringer of Doom
Killed a Bringer of Doom.By Akvo the Thalore Archer level 49
62nd Regrowth 123rd year of Ascendancy at 06:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Akvo the Thalore Archer level 28
20th Haze 122nd year of Ascendancy at 18:04 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Akvo the Thalore Archer level 49
64th Regrowth 123rd year of Ascendancy at 21:14 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Akvo the Thalore Archer level 28
4th Allure 123rd year of Ascendancy at 07:13 see stats
Exterminator
Killed 1000 creatures.By Akvo the Thalore Archer level 36
18th Regrowth 123rd year of Ascendancy at 02:41 see stats
Level 10
Got a character to level 10.By Akvo the Thalore Archer level 10
75th Pyre 122nd year of Ascendancy at 19:19 see stats
Level 20
Got a character to level 20.By Akvo the Thalore Archer level 20
4th Haze 122nd year of Ascendancy at 14:22 see stats
Level 30
Got a character to level 30.By Akvo the Thalore Archer level 30
6th Allure 123rd year of Ascendancy at 00:13 see stats
Level 40
Got a character to level 40.By Akvo the Thalore Archer level 40
38th Regrowth 123rd year of Ascendancy at 18:17 see stats
Level 50
Got a character to level 50.By Akvo the Thalore Archer level 50
64th Regrowth 123rd year of Ascendancy at 21:14 see stats
Size is everything
Did over 1500 damage in one attack.By Akvo the Thalore Archer level 48
44th Regrowth 123rd year of Ascendancy at 22:59 see stats
Size matters
Did over 600 damage in one attack.By Akvo the Thalore Archer level 35
13rd Regrowth 123rd year of Ascendancy at 05:45 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Akvo the Thalore Archer level 50
64th Regrowth 123rd year of Ascendancy at 23:07 see stats
The secret city
Discovered the truth about mages.By Akvo the Thalore Archer level 36
23rd Regrowth 123rd year of Ascendancy at 15:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Akvo the Thalore Archer level 41
42nd Regrowth 123rd year of Ascendancy at 05:41 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Akvo the Thalore Archer level 42
42nd Regrowth 123rd year of Ascendancy at 20:54 see stats
Log
Akvo has been illuminated.
Aeralravea the orc berserker has been illuminated.
Orc elite berserker has been illuminated.
Orc elite berserker has been illuminated.
Orc elite berserker has been illuminated.
Emelusewyn the orc fighter has been illuminated.
Layemitira the orc elite berserker has been illuminated.
Orc elite berserker has been illuminated.
Orc fighter uses Pride of the Orcs.
Orc fighter is not silenced anymore.
Orc elite berserker hits orc elite berserker for 93 physical damage.
Orc elite berserker hits Akvo for 115 physical, 77 physical damage (total 190.80).
Orc elite berserker hits orc elite berserker for 93 physical damage.
Orc elite berserker hits orc elite berserker for 119 physical damage.
Orc elite berserker hits orc elite berserker for 119 physical damage.
Orc elite berserker hits Akvo for 132 physical, 94 physical damage (total 225.00).
Akvo hits orc elite berserker for 21 physical, 16 blight damage (total 36.30).
Akvo hits orc elite berserker for 21 physical, 14 blight damage (total 33.96).
Emelusewyn the orc fighter hits treant for 14 mind, 37 nature damage (total 50.13).
You begin reloading.
You begin reloading.
Your manaburning quiver of elven-wood arrows of annihilation is full.
Your summoned treant disappears.
Saving done.
Saving done.
Saving game...
