Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Faster Run/Rest/Explore 1.0.4 Adjustable Exp 1.0.4 Ignore Race/Class Locks 1.0.4 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Extra Dungeons 1.0.4 No Race-based Exp Penalties 1.0.4 ZOmnibus Addon Pack 1.0.4 Starting prodigy 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 45 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Polalrassra the ghoulking at level 24 on the 9th Flare 122nd year of Ascendancy at 04:51 0 / 9Killed by Xanonne the master vampire at level 33 on the 19th Dusk 122nd year of Ascendancy at 05:46 Killed by skeleton master archer at level 35 on the 40th Dusk 122nd year of Ascendancy at 21:58 Killed by skeleton archer at level 36 on the 42nd Dusk 122nd year of Ascendancy at 15:44 Killed by Ayladariaia at level 40 on the 63rd Dusk 122nd year of Ascendancy at 16:53 Killed by multi-hued drake at level 45 on the 6th Haze 122nd year of Ascendancy at 07:13 Killed by multi-hued drake at level 45 on the 6th Haze 122nd year of Ascendancy at 08:51 Killed by multi-hued drake at level 45 on the 6th Haze 122nd year of Ascendancy at 10:06 Killed by multi-hued drake at level 45 on the 6th Haze 122nd year of Ascendancy at 11:26 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 58 (base 56) |
| Magic | 76 (base 60) |
| Willpower | 76 (base 60) |
| Cunning | 20 (base 11) |
Resources
| Mana | 357/432 |
| Negative | 182/182 |
| Life | -253/910 |
| Positive | 0/162 |
| Souls | 0/10 |
| Healing Factor | 1.2 |
| Regeneration | 0.84 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 19.921223639932 |
| See Invisible | 36.031253649918 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 5 |
| Crit Chance | 16% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.733333333333 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +10% |
| Physical | +13% |
| Cold | +37% |
| Lightning | +7% |
| Light | +22% |
| Temporal | +11% |
| Darkness | +22% |
| Arcane | +15% |
| Fire | +8% |
| Nature | +13% |
Offense: Damage Penetration
| Cold | +50% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 22.341666666667 |
| Ranged Defense | 23.841666666667 |
| Fatigue | 0 |
| Physical Save | 45.601882346804 |
| Spell Save | 60.376411760103 |
| Mental Save | 47.977777777778 |
Defense: Resistances
| Darkness | + 40%( 85%) |
| Temporal | + 11%( 85%) |
| All | 0%( 85%) |
| Cold | + 20%( 85%) |
| Nature | + 10%( 85%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 955% over 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Nightfall | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Ice | 1.40 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Vampiric Gift |
| talent | Chant of Fortitude |
| talent | Keen Senses |
| talent | Uttercold |
| talent | Necrotic Aura |
| detrimental effect | The target is on fire, taking 32.09 fire damage per turn. Burning |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Gloruwen the forest troll. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 15. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of squid ink. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | dreamer's pair of rough leather boots of uncanny dodging (2 def, 1 armour) dreamer's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Physical save: +5 Spell save: +6 Mental save: +6 A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | spellwoven linen wizard hat of time (+11%) (1 def, 0 armour) spellwoven linen wizard hat of time (+11%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% temporal Changes damage: +11% temporal Spellpower: +3 Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +22% See stealth: +7 See invisible: +6 Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.23 Maximum mana: +20.00 A belt that goes around your waist. |
| In main hand | cruel yew magestaff of might (20-24 power, 4 apr, cold damage) cruel yew magestaff of might (20-24 power, 4 apr, cold damage)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's woollen robe of power (0 def, 0 armour) stargazer's woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes damage: +9% physical / +11% arcane / +8% fire / +7% cold / +7% lightning / +9% acid / +7% nature / +6% blight / +7% light / +7% darkness Spellpower: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Wil / +2 Mag Spell save: +8 Maximum mana: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of constitution (+2) restful copper amulet of constitution (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Con Life regen: +0.30 Amulets can have magical properties. |
Inventory
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold / +5% fire A pair of boots made of leather. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
144 alchemist agate 144 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
guard's alchemist's lamp of revealing guard's alchemist's lamp of revealingCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 Light radius: +3 See stealth: +7 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ayladariaia the Shalore Necromancer level 33
12nd Dusk 122nd year of Ascendancy at 07:07 see stats
Level 10
Got a character to level 10.By Ayladariaia the Shalore Necromancer level 10
76th Pyre 122nd year of Ascendancy at 12:03 see stats
Level 20
Got a character to level 20.By Ayladariaia the Shalore Necromancer level 20
9th Mirth 122nd year of Ascendancy at 02:23 see stats
Level 30
Got a character to level 30.By Ayladariaia the Shalore Necromancer level 30
11st Dusk 122nd year of Ascendancy at 08:05 see stats
Level 40
Got a character to level 40.By Ayladariaia the Shalore Necromancer level 40
60th Dusk 122nd year of Ascendancy at 05:51 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Ayladariaia the Shalore Necromancer level 40
63rd Dusk 122nd year of Ascendancy at 16:53 see stats
Size matters
Did over 600 damage in one attack.By Ayladariaia the Shalore Necromancer level 29
10th Dusk 122nd year of Ascendancy at 14:34 see stats
That was close
Killed your target while having only 1 life left.By Ayladariaia the Shalore Necromancer level 5
75th Pyre 122nd year of Ascendancy at 01:12 see stats
The Arena
Unlocked Arena mode.By Ayladariaia the Shalore Necromancer level 14
5th Mirth 122nd year of Ascendancy at 03:16 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ayladariaia the Shalore Necromancer level 33
12nd Dusk 122nd year of Ascendancy at 07:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ayladariaia the Lich Necromancer level 42
4th Haze 122nd year of Ascendancy at 06:30 see stats
Log
Ayladariaia casts Chill of the Tomb.
Multi-hued drake uses Wing Buffet.
Ayladariaia resists the knockback!
Multi-hued drake uses Wing Buffet.
Ayladariaia is knocked back!
Multi-hued drake breathes ice!
Multi-hued drake resists!
Lava floor hits Ivutira the greater multi-hued wyrm for 8 fire damage.
Multi-hued drake hits multi-hued drake for 142 cold damage.
Multi-hued drake hits multi-hued drake hatchling for 196 cold damage.
Multi-hued drake hits multi-hued drake hatchling for 166 cold damage.
Multi-hued drake hits multi-hued drake for 145 cold damage.
Multi-hued drake hits multi-hued drake hatchling for 196 cold damage.
Multi-hued drake hits Ayladariaia for 207 cold damage.
Multi-hued drake hits Ayladariaia for 50 physical damage.
Lava floor hits multi-hued drake hatchling for 16 fire damage.
Multi-hued drake hits Ayladariaia for 37 physical damage.
Lava floor hits multi-hued drake for 12 fire damage.
Multi-hued drake hits Ayladariaia for 33 fire damage.
Ivutira the greater multi-hued wyrm stops burning.
Multi-hued drake hatchling stops burning.
Greater multi-hued wyrm stops burning.
Multi-hued drake hits multi-hued drake for 18 fire damage.
Multi-hued drake hits multi-hued drake for 19 fire damage.
Multi-hued drake hits multi-hued drake hatchling for 39 fire damage.
Ayladariaia casts Ice Shards.
Ayladariaia's spell attains critical power!
Multi-hued drake breathes acid!
Saving game...
