Brenogontir the level 10 Skeleton Doombringer by Galmir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp10 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 22)
Dexterity22 (base 10)
Constitution17 (base 12)
Magic34 (base 34)
Willpower14 (base 10)
Cunning12 (base 11)

Resources

Life317/317
Positive0/77
Stamina147/147
Vim136/144
Healing Factor1
Regeneration4.6675469764853

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10

Offense: Mainhand

Damage63
Accuracy30
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower37.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.6
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense22.6
Ranged Defense22.6
Fatigue9
Physical Save25.1
Spell Save24.4
Mental Save23.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
2/5
0/5
0/5
Corruption / Wrath1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
2/5
2/5
3/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
1/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
1/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
3/5
0/5

Effects

beneficial effect

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Brenogontir the Skeleton Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 22:49
see stats

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (16/16, 13.5-18.9 power, 5 apr).
You gain 15.00 gold from the transmogrification of
Thalore-Wood Cuirass (4 def, 12 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 1.76 gold from the transmogrification of
blurring rough leather belt of the mystic.
You gain 1.15 gold from the transmogrification of
rough leather sling of lightning.
You gain 1.63 gold from the transmogrification of
iron greatsword of erosion (15.5-24.8 power, 1 apr).
You gain 1.12 gold from the transmogrification of
arcing iron dagger of massacre (16-20.8 power, 5 apr).
You gain 3.87 gold from the transmogrification of
mule's copper ring of tenacity.
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.