Seundw the level 9 Higher Writhing One by Galmir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassWrithing One
Level / Exp9 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 20)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic39 (base 33)
Willpower14 (base 10)
Cunning12 (base 10)

Resources

Life261/261
Insanity0/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth35
See Invisible35

Offense: Mainhand

Damage33
Accuracy36
Crit Chance13%
APR4
Speed1.00

Offense: Spell

Spellpower34
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+8%
Fire+5%
All0%

Offense: Damage Penetration

Arcane+5%

Defense: Base

Armour (hardiness)10.5 (43.636363636364%)
Defense2
Ranged Defense2
Fatigue17
Physical Save12
Spell Save18
Mental Save9

Defense: Resistances

Cold+ 8%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
3/5
1/5
0/5
0/5
Demented / Tentacles1.30
3/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
3/5
1/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Seundw picks up (m.): ametrine.
Seundw picks up (o.):
zircon.
Seundw picks up (m.):
ametrine.
Seundw picks up (n.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Seundw deactivates
Chaos Orbs.
Seundw activates
Chaos Orbs.
Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 0.99 gold from the transmogrification of
grounding iron helm of constitution (+2) (0 def, 3 armour).
You gain 4.40 gold from the transmogrification of
pair of rough leather boots of speed (0 def, 1 armour).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.75 gold from the transmogrification of
marksman's copper ring of lightning (+20%).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Seundw deactivates
Chaos Orbs.