Earydur the level 6 Whitehoof Arcane Blade by Galmir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceWhitehoof
ClassArcane Blade
Level / Exp6 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 20)
Dexterity9 (base 10)
Constitution21 (base 16)
Magic28 (base 18)
Willpower7 (base 10)
Cunning17 (base 13)

Resources

Life240/240
Mana75/75
Stamina88/88
Healing Factor1.086387434555
Regeneration0.27159685863874

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy25
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower11
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)10.784547960018 (45.178571428571%)
Defense16
Ranged Defense16
Fatigue14
Physical Save26
Spell Save12
Mental Save18

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Instadeath Resistance100%
Poison Resistance100%
Disarm Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
4/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active

Equipment

On feet
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

A Fistful of Gold (Exploration mode) Buy an item from an AAA.
By Earydur the Whitehoof Arcane Blade level 6
12nd Retaking 124th year of Ascendancy at 19:04
see stats

Log

You collect a new ingredient: lump of iron (1).
You gain 5.87 gold from the melting of
rejuvenating iron mail armour of cold resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron helm (0 def, 3 armour).
You gain 0.62 gold from the melting of
cleansing rough leather hat (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
pair of iron boots (0 def, 3 armour).
You gain 1.05 gold from the melting of
ranger's elm longbow.
You gain 1.38 gold from the melting of
psionicist's copper ring of fire (+22%).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Saw Shell.
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.63 gold from the melting of
sun infusion (rad 5; power 20; turns 3; dispels darkness).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

There is a Huge door to Kaltor's Shop here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Earydur deactivates Arcane Combat.

Earydur deactivates Fiery Hands.