Emelywe the level 14 Yeek Oozemancer by nemhir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassOozemancer
Level / Exp14 / 55%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution24 (base 26)
Magic10 (base 10)
Willpower40 (base 28)
Cunning36 (base 27)

Resources

Life265/265
Equilibrium58
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage19
Accuracy30
Crit Chance11%
APR26
Speed1.00

Offense: Offhand

Damage18
Accuracy30
Crit Chance11%
APR26
Speed1.00

Offense: Spell

Spellpower5
Crit Chance9%
Speed1

Offense: Mind

Mindpower31.2
Crit Chance13%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense11.05
Ranged Defense11.05
Fatigue2
Physical Save18.2
Spell Save21.75
Mental Save28.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Confusion Resistance95%
Disarm Resistance22%
Silence Resistance60%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
5/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
5/5
1/5
1/5
0/5
Wild-gift / Mucus1.30
3/5
1/5
2/5
1/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
1/5
1/5
1/5
Race / Yeek1.00
1/5
5/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
failed
done
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Emelywe the Yeek Oozemancer level 10
1st Flare 122nd year of Ascendancy at 13:42
see stats

Log

You pickup 0.65 gold pieces.
You pickup 0.45 gold pieces.

You pickup 0.90 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 1.52 gold from the transmogrification of
deflecting iron shield of fire resistance (+16%) (9 def, 2 armour, 21 block).
You gain 1.24 gold from the transmogrification of
traveler's pair of iron boots (0 def, 3 armour).
You gain 0.99 gold from the transmogrification of
flaming iron longsword (12-16.8 power, 2 apr).
You gain 1.40 gold from the transmogrification of
ash longbow of cold.
You gain 0.50 gold from the transmogrification of
steel greatsword (24.5-39.2 power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (19-28.5 power, 10 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 15th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

Saving game...

Saving done.