frail mouse the level 1 vermin rodent by jurac

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.45
AddonsItems Vault 0.9.45
Campaign---
Mode--- ---
SexMale
RaceVermin
ClassRodent
Level / Exp1 / 0%
Sizetiny
Lifes / Deaths

Primary Stats

Strength8 (base 8)
Dexterity15 (base 15)
Constitution5 (base 5)
Magic3 (base 3)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life10/10
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision10

Offense: Spell

Spellpower3
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2.75
Ranged Defense2.75
Fatigue0
Physical Save4.55
Spell Save4.55
Mental Save8.75

Inscriptions (0/3)

Class Talents

Generic Talents

Effects

Quests

Equipment

Inventory

Achievements

Log

Black jelly absorbs part of the blow. Fezidiz is closer to nature.
Fezidiz hits black jelly for 3 nature damage.

Your summoned minotaur (wild summon) disappears.
Black jelly absorbs part of the blow. Fezidiz is closer to nature.
Fezidiz hits black jelly for 3 nature damage.
Talent Meditation is ready to use.
Black jelly absorbs part of the blow. Fezidiz is closer to nature.
Fezidiz hits black jelly for 3 nature damage.

Black jelly stops being poisoned.


Your summoned black jelly disappears.
Fezidiz picks up (b.):
dark amulet.
Fezidiz picks up (q.):
lapis lazuli.
Fezidiz picks up (t.):
emerald.
Fezidiz picks up (n.):
troll-hide hardened leather armour (3 def, 6 armour).
Lore found:
tattered paper scrap
You can read all your collected lore in the game menu, by pressing Escape.

Talent Jelly is ready to use.

Talent Minotaur is ready to use.
Talent Hydra is ready to use.

Resting starts...

Talent Wild Summon is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Saving done.

Character control switched to frail mouse.