Log
Black jelly absorbs part of the blow. Fezidiz is closer to nature.
Fezidiz hits black jelly for 3 nature damage.
Your summoned minotaur (wild summon) disappears.
Black jelly absorbs part of the blow. Fezidiz is closer to nature.
Fezidiz hits black jelly for 3 nature damage.
Talent Meditation is ready to use.
Black jelly absorbs part of the blow. Fezidiz is closer to nature.
Fezidiz hits black jelly for 3 nature damage.
Black jelly stops being poisoned.
Your summoned black jelly disappears.
Fezidiz picks up (b.): dark amulet.
Fezidiz picks up (q.): lapis lazuli.
Fezidiz picks up (t.): emerald.
Fezidiz picks up (n.): troll-hide hardened leather armour (3 def, 6 armour).
Lore found: tattered paper scrap
You can read all your collected lore in the game menu, by pressing Escape.
Talent Jelly is ready to use.
Talent Minotaur is ready to use.
Talent Hydra is ready to use.
Resting starts...
Talent Wild Summon is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
Saving done.
Character control switched to frail mouse.