Bewp the level 5 Shalore Skirmisher by bolloney

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSkirmisher
Level / Exp5 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity26 (base 25)
Constitution10 (base 10)
Magic12 (base 10)
Willpower14 (base 11)
Cunning19 (base 16)

Resources

Life143/143
Stamina132/132
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.957448516131
See Invisible23.957448516131

Offense: Mainhand

Damage29
Accuracy33
Crit Chance7%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (49.309173272933%)
Defense30
Ranged Defense32
Fatigue1.7096774193548
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around neck
In main hand
In off hand
Main armor

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 75 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.83 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 37 turns).
You gain 0.82 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 38 turns).
You gain 0.92 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.85 gold from the transmogrification of
thought-forged iron waraxe of erosion (103% power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (116% power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (133% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 26; turns 4; dispels darkness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.