Mister Shields the level 12 Halfling Marauder by titlebreaker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassMarauder
Level / Exp12 / 58%
Sizesmall
Lifes / Deaths

Primary Stats

Strength24 (base 17)
Dexterity36 (base 25)
Constitution26 (base 22)
Magic10 (base 10)
Willpower13 (base 10)
Cunning24 (base 21)

Resources

Life382/382
Stamina140/140
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage37
Accuracy51
Crit Chance15%
APR30
Speed1.00

Offense: Offhand

Damage21
Accuracy51
Crit Chance20%
APR11
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower18.7
Crit Chance7%
Speed1

Offense: Damage Bonus

Blight+4%
Darkness+3%
All0%

Defense: Base

Armour (hardiness)7 (54.713958810069%)
Defense32.259815996994
Ranged Defense33.759815996994
Fatigue4
Physical Save25.1875
Spell Save14.925
Mental Save19.825

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
Blight+ 20%( 70%)
All 0%( 70%)
Cold+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Pinning Resistance23%
Disarm Resistance20%
Confusion Resistance19%
Knockback Resistance22%
Stun Resistance19%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.20
1/5
2/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
2/5
3/5
1/5
1/5
Technique / Dual weapons1.20
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
3/5
0/5
0/5
Technique / Combat veteran1.11
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
3/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
2/5

Effects

beneficial effect

Quests

done
active
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Mister Shields the Halfling Marauder level 10
9th Flare 122nd year of Ascendancy at 14:23
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Mister Shields the Halfling Marauder level 11
64th Dusk 122nd year of Ascendancy at 12:21
see stats
The Arena Unlocked Arena mode.
By Mister Shields the Halfling Marauder level 7
9th Mirth 122nd year of Ascendancy at 06:40
see stats
The secret city Discovered the truth about mages.
By Mister Shields the Halfling Marauder level 9
5th Flare 122nd year of Ascendancy at 19:56
see stats

Log

Mister Shields picks up (t.): spinel.
Mister Shields picks up (A.):
citrine.
Mister Shields picks up (z.):
ametrine.
Mister Shields picks up (B.):
zircon.
You pickup 0.65 gold pieces.

You pickup 0.85 gold pieces.

Mister Shields picks up (m.):
insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You pickup 0.55 gold pieces.

You pickup 0.45 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.55 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.98 gold from the transmogrification of
insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 2.00 gold from the transmogrification of
enveloping linen cloak of battle (7 def, 0 armour).
You gain 7.50 gold from the transmogrification of
Skeletal Claw (19-20.9 power, 8 apr).
You gain 2.60 gold from the transmogrification of
shimmering elm magestaff of fate (10-12 power, 2 apr, lightning damage).
You gain 1.47 gold from the transmogrification of
earthen elm starstaff (10-12 power, 2 apr, physical damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.95 gold from the transmogrification of
mule's copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.