Fingler the level 4 Higher Necromancer by sidewalk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp4 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity15 (base 10)
Constitution10 (base 10)
Magic27 (base 26)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life46/46
Mana142/151
Soul10/11
Healing Factor1.0000003099961
Regeneration1.2500003874952

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy13
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+20%

Defense: Base

Armour (hardiness)4 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save12
Spell Save15
Mental Save18

Defense: Resistances

Darkness+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.40
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

On fingers
On fingers
Around neck
In main hand
Light source
Cloak
Main armor

Inventory

Achievements

Log

There is nowhere left to explore.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Fingler wears:
marksman's copper ring of darkness (+20%).

Fingler wears:
psionicist's copper ring of clarity.

Fingler wears:
insulating copper amulet of constitution (+2).

Fingler wears (replacing
insulating copper amulet of constitution (+2)): restful steel amulet of mastery (0.10 Spell / Grave).

You gain 5.25 gold from the transmogrification of
cleansing elm totem of healing [power 110] (15 cooldown).
You gain 1.26 gold from the transmogrification of
impenetrable iron plate armour of fire resistance (0 def, 12 armour).
You gain 0.60 gold from the transmogrification of
resilient linen cloak (1 def, 0 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (114% power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron waraxe of massacre (117% power, 2 apr).
You gain 2.44 gold from the transmogrification of
shimmering elm magestaff of might (100% power, 2 apr, fire element).
You gain 2.80 gold from the transmogrification of
cruel elm starstaff of fate (100% power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron longsword (102% power, 2 apr).
You gain 3.30 gold from the transmogrification of
balanced iron longsword of erosion (107% power, 2 apr).
You gain 1.20 gold from the transmogrification of
arcing steel dagger of massacre (118% power, 6 apr).
You gain 3.02 gold from the transmogrification of
flaming iron battleaxe of vileness (107% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.66 gold from the transmogrification of
shielding rune of the titan (absorb 86; dur 4; cd 16).
You gain 2.00 gold from the transmogrification of
blink rune of the titan (range 3; phase 11; cd 10).
You gain 2.10 gold from the transmogrification of
blink rune of the sneak (range 3; phase 13; cd 12).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.