Artimu the level 5 Drem Sun Paladin by sidewalk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp5 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic27 (base 23)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life184/184
Positive32/32
Stamina130/130
Healing Factor1.0191526171258
Regeneration2.2930933885329

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy19
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)16.118138619369 (56.297102139833%)
Defense13
Ranged Defense13
Fatigue25
Physical Save21
Spell Save26
Mental Save13

Defense: Resistances

Lightning+ 18%( 70%)
Temporal+ 10%( 70%)
Acid+ 7%( 70%)
Cold+ 7%( 70%)
Fire+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Healing Light is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Lore found:
a new threat (3)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Talent Frenzy is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: taken damage).

dendritic hemospinner's Eyal's Wrath drains magical energy!
Dendritic hemospinner's Eyal's Wrath hits
Artimu for 6 nature damage.

Artimu hits Dendritic hemospinner for 37 physical, 10 light (47 total damage).
dendritic hemospinner's Eyal's Wrath drains magical energy!
Dendritic hemospinner's Eyal's Wrath hits
Artimu for 7 nature damage.
Dendritic hemospinner hits Artimu for 2 nature damage.

Artimu hits Dendritic hemospinner for 38 physical, 10 light (48 total damage).
Artimu killed Dendritic hemospinner!
Dendritic hemospinner's Eyal's Wrath hits
Artimu for 7 nature damage.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: something interesting).