





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 6 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 13 (base 12) |
Constitution | 12 (base 12) |
Magic | 14 (base 14) |
Willpower | 14 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 186/186 |
Mana | 140/140 |
Stamina | 125/125 |
Healing Factor | 1.3357318137626 |
Regeneration | 1.3357318137626 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 33 |
Accuracy | 43 |
Crit Chance | 9% |
APR | 2 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 26.08934837382 (81.151787968034%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 25 |
Physical Save | 18 |
Spell Save | 10 |
Mental Save | 20 |
Defense: Resistances
Temporal | + 10%(100%) |
Lightning | + 22%(100%) |
Nature | + 8%(100%) |
All | + 7%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 160 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 97% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +43 When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +16% lightning Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Requires: - Massive armour training - Strength 22 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +11 Fatigue: +17% Changes stats: +4 Cun / +4 Wil Physical save: +5 (+3 eff.) Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +6.0% Changes stats: +1 Dex Combat speed: +10% Sharp, long, and deadly. |
Inventory
Achievements
Log
|--- Ogre Alchemist ---| picks up (r.): zircon.
|--- Ogre Alchemist ---| picks up (j.): prismatic rough leather armour of temporal resistance (3 def, 2 armour).
|--- Ogre Alchemist ---| picks up (d.): thorny mindstar of life (94% power, 24 apr, nature damage).
|--- Ogre Alchemist ---| picks up (d.): mossy mindstar of balance (77% power, 12 apr, nature damage).
Lore found: Rune of Reflection
You can read all your collected lore in the game menu, by pressing Escape.
Talent Throw Bomb is ready to use.
Saving game...
Saving done.
|--- Ogre Alchemist ---| casts Refit Golem.
Refitting starts...
Talent Infusion: Healing is ready to use.
Refitted for 21 turns.
Welcome to level 6 [Golem (servant of |--- Ogre Alchemist ---|)].
Golem (servant of |--- Ogre Alchemist ---|) has 2 stat point(s), 1 class talent point(s) to spend. Select golem (servant of |--- Ogre Alchemist ---|) in the party list and press G to use them.
|--- Ogre Alchemist ---| casts Extract Gems.
|--- Ogre Alchemist ---| casts Create Alchemist Gems.
You create: 73 alchemist agate
|--- Ogre Alchemist ---| casts Create Alchemist Gems.
You create: 76 alchemist agate
|--- Ogre Alchemist ---| wears: 149 alchemist agate.
|--- Ogre Alchemist ---| deactivates Flame Infusion.
|--- Ogre Alchemist ---| activates Flame Infusion.
Character control switched to golem (servant of |--- Ogre Alchemist ---|).