Ghoul Anorithil the level 5 Ghoul Anorithil by iuzpete

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceGhoul
ClassAnorithil
Level / Exp5 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity13 (base 10)
Constitution18 (base 10)
Magic26 (base 26)
Willpower8 (base 10)
Cunning12 (base 14)

Resources

Life176/176
Positive42/42
Negative42/42
Healing Factor1.1811363549267
Regeneration0.29528408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage16
Accuracy17
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance9%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Darkness+10%
Fire+24%
Nature+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save16
Spell Save21
Mental Save7

Defense: Resistances

Acid+ 12%( 70%)
Nature+ 20%( 70%)
Cold+ 12%( 70%)
Lightning+ 12%( 70%)
Fire+ 31%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance70%
Bleed Resistance100%
Confusion Resistance19%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Blind Resistance19%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
3/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 15 turns (stop reason: learnt lore).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 23 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 44 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


You gain 0.86 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (105% power, 2 apr).
You gain 2.41 gold from the transmogrification of
shimmering elm starstaff of might (100% power, 2 apr, light element).
You gain 1.24 gold from the transmogrification of
potent elm starstaff (107% power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.17 gold from the transmogrification of
iron dagger of erosion (97% power, 5 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (112% power, 5 apr).
You feel very confident walking into this place.