Pernicious the level 5 Halfling Shadowblade by Bast

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassShadowblade
Level / Exp5 / 13%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity22 (base 17)
Constitution12 (base 11)
Magic16 (base 16)
Willpower10 (base 10)
Cunning20 (base 17)

Resources

Life165/165
Mana124/124
Stamina92/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy30
Crit Chance13%
APR10
Speed1.00

Offense: Offhand

Damage8
Accuracy30
Crit Chance13%
APR10
Speed1.00

Offense: Spell

Spellpower16
Crit Chance6%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+4%
Nature+3%

Defense: Base

Armour (hardiness)4 (30%)
Defense10.2
Ranged Defense12.2
Fatigue7
Physical Save8.575
Spell Save9.975
Mental Save11.375

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Nature+ 5%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
3/5
1/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
0/5
1/5

Effects

talent

Quests

active
active

Equipment

Tool
On feet
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Pernicious activates Shadow Combat.
Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.
Talent Flurry is ready to use.
Talent Deadly Strikes is ready to use.
Talent Illuminate is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: all resources and life at maximum).


You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 2.32 gold from the transmogrification of
steady rough leather sling of fire.
You gain 2.54 gold from the transmogrification of
balanced iron longsword of projection (6-8.4 power, 2 apr).
You gain 0.60 gold from the transmogrification of
manasurge rune (669% regen over 10 turns; 33 instant mana).
You gain 1.12 gold from the transmogrification of
sneak's sun infusion (rad 5; power 44; turns 4; dispells darkness).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...