Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 20 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 20 on the 76th Pyre 122nd year of Ascendancy at 11:34 / 1 |
Primary Stats
| Strength | 45 (base 40) |
| Dexterity | 15 (base 13) |
| Constitution | 31 (base 31) |
| Magic | 11 (base 10) |
| Willpower | 25 (base 25) |
| Cunning | 10 (base 10) |
Resources
| Life | -67/538 |
| Hate | 76/100 |
| Healing Factor | 0.85016341962333 |
| Regeneration | 1.8278513521902 |
Speed
| Mental | +55.769854152873% |
| Attack | 0% |
| Movement | +299.16611479881% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 50 |
| Crit Chance | 0% |
| APR | 10 |
| Speed | 0.64 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.75 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +47% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 23.775 |
| Ranged Defense | 27.275 |
| Fatigue | 3 |
| Physical Save | 32.018638030283 |
| Spell Save | 12.075 |
| Mental Save | 34.843638030283 |
Defense: Resistances
| Physical | + 14%( 70%) |
| Acid | + 19%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Teleport Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Cleave |
| talent | Stalk |
| detrimental effect | Huge cut that bleeds, doing 8.40 physical damage per turn. Bleeding |
| beneficial effect | Stalking drem. Bonus level 2: +6 attack, +12% melee damage, +1.00 hate/turn prey was hit. Stalking 2/458 +2 |
| beneficial effect | The target is rampaging! (+349% movement speed, +56% attack speed, +36% physical damage, +18 physical save, +18 mental save, 41/41 damage shrugged off this turn) Rampaging |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of iron boots of uncanny dodging (3 def, 3 armour) scholar's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of strength (+3) (0 def, 3 armour) iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful iron gauntlets of dexterity (+2) (0 def, 1 armour) restful iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of kinetic psionic shield [power 27] (20 cooldown) iron torque of kinetic psionic shield [power 27] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 27 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of pilfering copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +8 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | warrior's steel ring of clarity warrior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Mental save: +5 Confusion immunity: +20% Rings can have magical properties. |
| Around neck | restful gold amulet of teleportation restful gold amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Teleport immunity: +50% Life regen: +0.90 It can be used to teleports your randomly (rad 37), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | insidious iron mace of erosion (9-12.6 power, 2 apr) (Misfortune) insidious iron mace of erosion (9-12.6 power, 2 apr) (Misfortune)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 9.0 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +7 nature / +15 insidious poison / +6 temporal Curse of Misfortune Blunt and deadly. |
| Around waist | blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Fatigue: -4% Stealth bonus: +6 Maximum encumbrance: +21 A belt that goes around your waist. |
| In off hand | reinforced iron shield of acid resistance (+16%) (4 def, 7 armour, 42 block) reinforced iron shield of acid resistance (+16%) (4 def, 7 armour, 42 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% acid Talent granted: +1 Block Handheld deflection devices |
| Cloak | resilient linen cloak of the Shaloren (1 def, 0 armour) resilient linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Mag / +2 Wil Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven linen robe of the mountain (+11%) (0 def, 0 armour) (Madness) mindwoven linen robe of the mountain (+11%) (0 def, 0 armour) (Madness)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Mental save: +15 Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
copper amulet of strength (+2) copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
gold amulet of soulsearing gold amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes damage: +7% fire / +7% blight Critical mult.: +14.00% Spellpower: +5 Amulets can have magical properties. |
insulating voratun amulet insulating voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +25% fire / +16% cold Amulets can have magical properties. |
steel ring of light (+24%) steel ring of light (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
arcing steel greatmaul of massacre (29.5-44.25 power, 2 apr) (Shrouds) arcing steel greatmaul of massacre (29.5-44.25 power, 2 apr) (Shrouds)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Curse of Shrouds Massive two-handed maul. |
miner's iron helm (0 def, 4 armour) miner's iron helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
103 alchemist agate 103 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Arethem the Cornac Cursed level 19
76th Pyre 122nd year of Ascendancy at 05:08 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arethem the Cornac Cursed level 10
75th Pyre 122nd year of Ascendancy at 03:28 see stats
Level 20 (Roguelike)
Got a character to level 20.By Arethem the Cornac Cursed level 20
76th Pyre 122nd year of Ascendancy at 10:11 see stats
Log
Bleeding from Drem hits Arethem for 0 physical damage.
Brown bear is no longer paranoid
Drem hits Arethem for 0 physical damage.
Insidious Poison from Arethem hits Drem for 1 nature damage.
Arethem has shrugged off 26 damage and is ready for more.
Bleeding from Drem hits Arethem for 0 physical damage.
Arethem hits Drem for 30 physical, 2 nature, 1 nature, 2 temporal (34 total damage).
Drem hits Arethem for 0 physical damage.
Bone giant hits Arethem for 0 physical, 1 blight (1 total damage).
Your hatred grows even as your life fades! (+4 hate)
Skeleton warrior hits Arethem for 63 physical, 9 darkness (71 total damage).
Drem is being stalked by Arethem!
Arethem hits Drem for 32 physical, 2 nature, 1 nature, 2 temporal (36 total damage).
Drem hits Arethem for 2 physical damage.
Insidious Poison from Arethem hits Drem for 1 nature damage.
Arethem has shrugged off 41 damage and is ready for more.
Bleeding from Drem hits Arethem for 6 physical damage.
Bone giant hits Arethem for 0 physical, 0 blight (0 total damage).
Brown bear is no longer terrified
Arethem hits Drem for 30 physical, 2 nature, 1 nature, 2 temporal (35 total damage).
Drem hits Arethem for 0 physical damage.
Your hatred grows even as your life fades! (+6 hate)
Skeleton warrior hits Arethem for 84 physical damage.
Arethem the level 20 cornac cursed was squished to death by a skeleton warrior on level 23 of The Arena.
Skeleton warrior killed Arethem!
Drem is no longer being stalked by Arethem.
