









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 50 / 1027% |
Size | medium |
Lifes / Deaths | Killed by manaworm at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:49 / 192Killed by Anre the halfling at level 10 on the 16th Dusk 122nd year of Ascendancy at 12:19 Killed by Cyrura the bandit lord at level 13 on the 65th Dusk 122nd year of Ascendancy at 06:57 Killed by Bethorin the ancient elven mummy at level 13 on the 15th Haze 122nd year of Ascendancy at 01:04 Killed by Glarin the ancient elven mummy at level 13 on the 15th Haze 122nd year of Ascendancy at 04:26 Killed by weaver young at level 13 on the 15th Haze 122nd year of Ascendancy at 07:37 Killed by giant black ant at level 14 on the 15th Haze 122nd year of Ascendancy at 16:47 Killed by spire dragon at level 14 on the 15th Haze 122nd year of Ascendancy at 18:03 Killed by skeleton archer at level 14 on the 15th Haze 122nd year of Ascendancy at 23:21 Killed by Urkis, the High Tempest at level 14 on the 29th Haze 122nd year of Ascendancy at 16:41 Killed by Urkis, the High Tempest at level 14 on the 29th Haze 122nd year of Ascendancy at 18:05 Killed by Misfit at level 15 on the 30th Haze 122nd year of Ascendancy at 10:52 Killed by Misfit at level 15 on the 30th Haze 122nd year of Ascendancy at 11:53 Killed by Velylaith the water imp at level 16 on the 50th Haze 122nd year of Ascendancy at 03:41 Killed by Neraldanne the umbral horror at level 16 on the 51st Haze 122nd year of Ascendancy at 10:42 Killed by snow giant boulder thrower at level 17 on the 57th Haze 122nd year of Ascendancy at 00:37 Killed by snow giant boulder thrower at level 17 on the 57th Haze 122nd year of Ascendancy at 07:11 Killed by Misfit at level 17 on the 57th Haze 122nd year of Ascendancy at 16:40 Killed by snow giant boulder thrower at level 17 on the 57th Haze 122nd year of Ascendancy at 21:35 Killed by fire wyrm at level 17 on the 58th Haze 122nd year of Ascendancy at 18:20 Killed by cold drake hatchling at level 17 on the 58th Haze 122nd year of Ascendancy at 20:27 Killed by snow giant boulder thrower at level 18 on the 60th Haze 122nd year of Ascendancy at 05:24 Killed by snow giant thunderer at level 18 on the 60th Haze 122nd year of Ascendancy at 07:54 Killed by fire drake at level 19 on the 61st Haze 122nd year of Ascendancy at 10:21 Killed by Ce'Neyath the awoken tentacle tree at level 19 on the 63rd Haze 122nd year of Ascendancy at 03:31 Killed by Xanotta the awoken tentacle tree at level 19 on the 64th Haze 122nd year of Ascendancy at 05:02 Killed by Zubatira the bone giant at level 20 on the 8th Decay 122nd year of Ascendancy at 06:48 Killed by Neramina the skeleton archer at level 20 on the 8th Decay 122nd year of Ascendancy at 09:53 Killed by Aeruldanor the lesser vampire at level 20 on the 8th Decay 122nd year of Ascendancy at 15:16 Killed by Aeruldanor the lesser vampire at level 20 on the 8th Decay 122nd year of Ascendancy at 18:06 Killed by Celia at level 20 on the 9th Decay 122nd year of Ascendancy at 03:53 Killed by Polyna the sandworm destroyer at level 21 on the 10th Allure 123rd year of Ascendancy at 22:04 Killed by Emadhelaith the honey tree at level 24 on the 41st Regrowth 123rd year of Ascendancy at 01:45 Killed by elven corruptor at level 24 on the 45th Regrowth 123rd year of Ascendancy at 04:39 Killed by elven corruptor at level 24 on the 46th Regrowth 123rd year of Ascendancy at 00:15 Killed by elven corruptor at level 24 on the 46th Regrowth 123rd year of Ascendancy at 23:21 Killed by Beluldaba the elven cultist at level 24 on the 47th Regrowth 123rd year of Ascendancy at 08:07 Killed by elven cultist at level 24 on the 47th Regrowth 123rd year of Ascendancy at 10:24 Killed by Kryl-Feijan at level 24 on the 48th Regrowth 123rd year of Ascendancy at 00:10 Killed by elven cultist at level 25 on the 48th Regrowth 123rd year of Ascendancy at 07:42 Killed by elven cultist at level 25 on the 48th Regrowth 123rd year of Ascendancy at 15:57 Killed by elven tempest at level 25 on the 49th Regrowth 123rd year of Ascendancy at 03:54 Killed by elven blood mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 09:36 Killed by elven blood mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 21:56 Killed by corrupted mastocytic feeder at level 25 on the 55th Regrowth 123rd year of Ascendancy at 11:26 Killed by Misfit at level 26 on the 56th Regrowth 123rd year of Ascendancy at 08:55 Killed by Beliriassra the corrupted plasmic disruptor at level 26 on the 56th Regrowth 123rd year of Ascendancy at 15:59 Killed by Beliriassra the corrupted plasmic disruptor at level 26 on the 56th Regrowth 123rd year of Ascendancy at 17:39 Killed by elven cultist at level 26 on the 57th Regrowth 123rd year of Ascendancy at 03:12 Killed by Eilinytta the red ooze at level 26 on the 64th Regrowth 123rd year of Ascendancy at 09:01 Killed by skeleton archer at level 28 on the 5th Pyre 123rd year of Ascendancy at 10:44 Killed by Greater Mummy Lord at level 28 on the 7th Pyre 123rd year of Ascendancy at 13:27 Killed by Greater Mummy Lord at level 28 on the 7th Pyre 123rd year of Ascendancy at 14:48 Killed by oozing horror at level 29 on the 23rd Pyre 123rd year of Ascendancy at 23:36 Killed by storm wyrm at level 29 on the 24th Pyre 123rd year of Ascendancy at 00:55 Killed by Lisassra the rattlesnake at level 29 on the 24th Pyre 123rd year of Ascendancy at 02:53 Killed by Emelylle the mountain troll thunderer at level 29 on the 25th Pyre 123rd year of Ascendancy at 05:16 Killed by Aerann the giant black ant at level 29 on the 25th Pyre 123rd year of Ascendancy at 12:45 Killed by Burb the snow giant champion at level 29 on the 34th Pyre 123rd year of Ascendancy at 05:49 Killed by Gloravena the Guardian at level 30 on the 34th Pyre 123rd year of Ascendancy at 12:33 Killed by cold drake hatchling at level 30 on the 34th Pyre 123rd year of Ascendancy at 13:47 Killed by Gloravena the Guardian at level 30 on the 34th Pyre 123rd year of Ascendancy at 15:06 Killed by Gloravena the Guardian at level 30 on the 34th Pyre 123rd year of Ascendancy at 16:24 Killed by Gloruvena the corrupted acidic digestor at level 30 on the 38th Pyre 123rd year of Ascendancy at 14:56 Killed by Embo the krog at level 30 on the 41st Pyre 123rd year of Ascendancy at 14:48 Killed by uruivellas at level 31 on the 70th Pyre 123rd year of Ascendancy at 13:16 Killed by uruivellas at level 31 on the 70th Pyre 123rd year of Ascendancy at 14:24 Killed by uruivellas at level 31 on the 70th Pyre 123rd year of Ascendancy at 15:38 Killed by fire wyrm at level 31 on the 70th Pyre 123rd year of Ascendancy at 21:44 Killed by fire wyrm at level 31 on the 70th Pyre 123rd year of Ascendancy at 23:11 Killed by headless horror at level 31 on the 71st Pyre 123rd year of Ascendancy at 13:07 Killed by eldritch eye at level 31 on the 71st Pyre 123rd year of Ascendancy at 14:29 Killed by headless horror at level 31 on the 71st Pyre 123rd year of Ascendancy at 15:35 Killed by worm that walks at level 31 on the 71st Pyre 123rd year of Ascendancy at 18:20 Killed by devourer at level 31 on the 71st Pyre 123rd year of Ascendancy at 21:28 Killed by Glessra the dremling at level 31 on the 71st Pyre 123rd year of Ascendancy at 23:51 Killed by sanguine horror at level 31 on the 72nd Pyre 123rd year of Ascendancy at 03:38 Killed by Yvythra the dredgling at level 31 on the 72nd Pyre 123rd year of Ascendancy at 23:56 Killed by netherworm mass at level 31 on the 73rd Pyre 123rd year of Ascendancy at 02:57 Killed by dredgling at level 31 on the 73rd Pyre 123rd year of Ascendancy at 08:00 Killed by blade horror at level 31 on the 73rd Pyre 123rd year of Ascendancy at 12:27 Killed by oozing horror at level 31 on the 73rd Pyre 123rd year of Ascendancy at 16:59 Killed by dremling at level 31 on the 73rd Pyre 123rd year of Ascendancy at 18:27 Killed by ghast at level 31 on the 73rd Pyre 123rd year of Ascendancy at 19:18 Killed by ghoul at level 31 on the 73rd Pyre 123rd year of Ascendancy at 20:27 Killed by The One That Writes at level 31 on the 74th Pyre 123rd year of Ascendancy at 09:46 Killed by The One That Writes at level 31 on the 74th Pyre 123rd year of Ascendancy at 11:00 Killed by The One That Writes at level 31 on the 74th Pyre 123rd year of Ascendancy at 12:11 Killed by The One That Writes at level 31 on the 74th Pyre 123rd year of Ascendancy at 15:10 Killed by The One That Writes at level 31 on the 74th Pyre 123rd year of Ascendancy at 16:31 Killed by The One That Writes at level 31 on the 74th Pyre 123rd year of Ascendancy at 17:41 Killed by void skitterer at level 31 on the 74th Pyre 123rd year of Ascendancy at 19:01 Killed by Cyriwyn the nightmare horror at level 31 on the 74th Pyre 123rd year of Ascendancy at 20:17 Killed by Cyriwyn the nightmare horror at level 31 on the 74th Pyre 123rd year of Ascendancy at 21:55 Killed by The One That Writes at level 31 on the 74th Pyre 123rd year of Ascendancy at 23:14 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 00:25 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 01:54 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 03:14 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 04:35 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 05:46 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 06:58 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 08:38 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 09:54 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 11:09 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 12:29 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 13:43 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 14:46 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 16:07 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 17:09 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 18:20 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 19:29 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 20:47 Killed by The One That Writes at level 31 on the 75th Pyre 123rd year of Ascendancy at 22:34 Killed by The One That Writes at level 32 on the 76th Pyre 123rd year of Ascendancy at 02:04 Killed by The One That Writes at level 32 on the 76th Pyre 123rd year of Ascendancy at 04:18 Killed by The One That Writes at level 32 on the 76th Pyre 123rd year of Ascendancy at 06:19 Killed by The One That Writes at level 32 on the 76th Pyre 123rd year of Ascendancy at 10:19 Killed by The One That Writes at level 32 on the 76th Pyre 123rd year of Ascendancy at 12:02 Killed by The One That Writes at level 32 on the 76th Pyre 123rd year of Ascendancy at 13:19 Killed by The One That Writes at level 32 on the 76th Pyre 123rd year of Ascendancy at 14:55 Killed by Emathra the fearful symmetry at level 32 on the 76th Pyre 123rd year of Ascendancy at 20:17 Killed by Isadheda the grave wight at level 32 on the 77th Pyre 123rd year of Ascendancy at 04:33 Killed by vampire at level 32 on the 78th Pyre 123rd year of Ascendancy at 13:35 Killed by orc assassin at level 32 on the 78th Pyre 123rd year of Ascendancy at 15:08 Killed by dread at level 33 on the 78th Pyre 123rd year of Ascendancy at 16:52 Killed by Aerossra the master vampire at level 33 on the 5th Dusk 123rd year of Ascendancy at 14:15 Killed by The Master at level 34 on the 11st Dusk 123rd year of Ascendancy at 10:40 Killed by The Master at level 34 on the 11st Dusk 123rd year of Ascendancy at 12:53 Killed by The Master at level 34 on the 11st Dusk 123rd year of Ascendancy at 14:32 Killed by ritch flamespitter at level 34 on the 17th Dusk 123rd year of Ascendancy at 09:50 Killed by Urkelor the dolleg at level 35 on the 20th Dusk 123rd year of Ascendancy at 23:55 Killed by Silomille the Blightborn at level 35 on the 27th Dusk 123rd year of Ascendancy at 14:01 Killed by ritch flamespitter at level 35 on the 28th Dusk 123rd year of Ascendancy at 22:56 Killed by Emelann the Blightborn at level 35 on the 29th Dusk 123rd year of Ascendancy at 00:22 Killed by Golbug the Destroyer at level 36 on the 29th Dusk 123rd year of Ascendancy at 17:55 Killed by orc fighter at level 37 on the 59th Dusk 123rd year of Ascendancy at 21:03 Killed by Ukllmswwik the Wise at level 37 on the 75th Dusk 123rd year of Ascendancy at 15:17 Killed by Ukllmswwik the Wise at level 37 on the 75th Dusk 123rd year of Ascendancy at 16:56 Killed by orc fighter at level 37 on the 1st Haze 123rd year of Ascendancy at 14:41 Killed by Kra'Tor the Gluttonous at level 37 on the 69th Haze 123rd year of Ascendancy at 13:54 Killed by Kra'Tor the Gluttonous at level 37 on the 69th Haze 123rd year of Ascendancy at 15:30 Killed by Bethibeth the eternal bone giant at level 37 on the 70th Haze 123rd year of Ascendancy at 00:56 Killed by Eilinumira the orc pyromancer at level 37 on the 72nd Haze 123rd year of Ascendancy at 21:18 Killed by orc berserker at level 38 on the 72nd Haze 123rd year of Ascendancy at 22:34 Killed by Warmaster Gnarg at level 38 on the 73rd Haze 123rd year of Ascendancy at 00:16 Killed by Warmaster Gnarg at level 38 on the 73rd Haze 123rd year of Ascendancy at 01:43 Killed by orc high pyromancer at level 38 on the 73rd Haze 123rd year of Ascendancy at 03:47 Killed by overpowered greater multi-hued wyrm at level 38 on the 74th Haze 123rd year of Ascendancy at 05:13 Killed by overpowered greater multi-hued wyrm at level 38 on the 74th Haze 123rd year of Ascendancy at 06:37 Killed by overpowered greater multi-hued wyrm at level 38 on the 74th Haze 123rd year of Ascendancy at 08:59 Killed by overpowered greater multi-hued wyrm at level 38 on the 74th Haze 123rd year of Ascendancy at 10:44 Killed by overpowered greater multi-hued wyrm at level 39 on the 74th Haze 123rd year of Ascendancy at 12:29 Killed by overpowered greater multi-hued wyrm at level 39 on the 74th Haze 123rd year of Ascendancy at 21:15 Killed by overpowered greater multi-hued wyrm at level 39 on the 75th Haze 123rd year of Ascendancy at 01:19 Killed by overpowered greater multi-hued wyrm at level 39 on the 75th Haze 123rd year of Ascendancy at 02:22 Killed by overpowered greater multi-hued wyrm at level 39 on the 75th Haze 123rd year of Ascendancy at 05:54 Killed by overpowered greater multi-hued wyrm at level 39 on the 75th Haze 123rd year of Ascendancy at 07:16 Killed by overpowered greater multi-hued wyrm at level 39 on the 75th Haze 123rd year of Ascendancy at 07:49 Killed by herald of oblivion at level 39 on the 75th Haze 123rd year of Ascendancy at 19:59 Killed by Xaneriawe the orc high cryomancer at level 40 on the 77th Haze 123rd year of Ascendancy at 11:02 Killed by bloated horror at level 40 on the 77th Haze 123rd year of Ascendancy at 17:25 Killed by Emeldavea the orc corruptor at level 42 on the 4th Regrowth 124th year of Ascendancy at 19:48 Killed by worm that walks at level 43 on the 7th Regrowth 124th year of Ascendancy at 11:06 Killed by fire wyrm at level 45 on the 16th Regrowth 124th year of Ascendancy at 20:20 Killed by orc mage-hunter at level 46 on the 62nd Regrowth 124th year of Ascendancy at 00:09 Killed by orc mage-hunter at level 47 on the 67th Regrowth 124th year of Ascendancy at 07:12 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 68th Regrowth 124th year of Ascendancy at 03:17 Killed by champion of Urh'Rok at level 49 on the 30th Dusk 124th year of Ascendancy at 08:10 Killed by Belowe the Neverdead at level 50 on the 46th Dusk 124th year of Ascendancy at 09:10 Killed by Belowe the Neverdead at level 50 on the 46th Dusk 124th year of Ascendancy at 17:00 Killed by shadow at level 50 on the 46th Dusk 124th year of Ascendancy at 18:27 Killed by Merzon the Crusher at level 50 on the 47th Dusk 124th year of Ascendancy at 16:35 Killed by orc blood mage at level 50 on the 37th Haze 124th year of Ascendancy at 02:50 Killed by orc berserker at level 50 on the 38th Haze 124th year of Ascendancy at 21:14 Killed by orc fighter at level 50 on the 38th Haze 124th year of Ascendancy at 23:24 Killed by storm wyrm at level 50 on the 39th Haze 124th year of Ascendancy at 12:09 Killed by Polobrenor the ice wyrm at level 50 on the 40th Haze 124th year of Ascendancy at 05:54 Killed by Xutta the cold drake hatchling at level 50 on the 40th Haze 124th year of Ascendancy at 07:13 Killed by Emelyvena the bone giant at level 50 on the 42nd Haze 124th year of Ascendancy at 19:41 Killed by Emelyvena the bone giant at level 50 on the 42nd Haze 124th year of Ascendancy at 20:40 Killed by Ustaer the halfling at level 50 on the 44th Haze 124th year of Ascendancy at 10:50 Killed by Ustaer the halfling at level 50 on the 44th Haze 124th year of Ascendancy at 11:28 Killed by orc mage-hunter at level 50 on the 52nd Haze 124th year of Ascendancy at 14:19 Killed by forge-giant at level 50 on the 53rd Haze 124th year of Ascendancy at 07:51 Killed by orc soldier at level 50 on the 53rd Haze 124th year of Ascendancy at 09:37 Killed by orc mage-hunter at level 50 on the 53rd Haze 124th year of Ascendancy at 10:57 Killed by Elandar at level 50 on the 53rd Haze 124th year of Ascendancy at 16:10 Killed by umber hulk at level 50 on the 53rd Haze 124th year of Ascendancy at 19:02 Killed by Elandar at level 50 on the 53rd Haze 124th year of Ascendancy at 21:05 Killed by ghoul at level 50 on the 54th Haze 124th year of Ascendancy at 00:00 Killed by Zubudadhemina the slimy ooze at level 50 on the 71st Haze 124th year of Ascendancy at 07:48 Killed by Misfit at level 50 on the 71st Haze 124th year of Ascendancy at 07:55 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 28 (base 10) |
Constitution | 70 (base 60) |
Magic | 113 (base 60) |
Willpower | 95 (base 60) |
Cunning | 67 (base 48) |
Resources
Life | 819/819 |
Mana | 891/891 |
Healing Factor | 0.875 |
Regeneration | 0.91875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333334% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Stealth | 36.453576657315 |
See Invisible | 61.453576657315 |
Offense: Mainhand
Damage | 94 |
Accuracy | 24 |
Crit Chance | 34% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 82 |
Crit Chance | 52% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Cold | +30% |
Acid | +27% |
Darkness | +15% |
Temporal | +55% |
Mind | +17% |
Lightning | +25% |
Fire | +15% |
All | +7% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +40% |
Lightning | +10% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 7 |
Physical Save | 32 |
Spell Save | 58 |
Mental Save | 37 |
Defense: Resistances
Acid | + 21%( 70%) |
Lightning | + 21%( 70%) |
Temporal | + 21%( 70%) |
Darkness | + 21%( 70%) |
Arcane | + 32%( 80%) |
Cold | + 21%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1052% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1127% for 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 433 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Misfit. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Misfit. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1639. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +9 Lck / +6 Dex Changes resistances: +3% lightning Changes resistances penetration: +10% lightning Changes damage: +12% acid Stealth bonus: +10 Physical save: +10 (+5 eff.) Spell save: +13 (+3 eff.) Mental save: +12 (+5 eff.) Stamina each turn: +0.60 Maximum life: +60.00 Movement speed: +10% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 510 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +3 Wil / +5 Con Changes resistances: +15% acid / +15% fire / +15% lightning / +15% cold Changes damage: +8% acid / +8% fire / +8% lightning / +8% cold See invisible: +15 This jeweled crown shimmers with colors. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Wil / +4 Mag Stun/Freeze immunity: +38% Life regen: +2.00 Spellpower: +7 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Wil / +6 Mag Stun/Freeze immunity: +27% Life regen: +0.80 Spellpower: +11 (+2 eff.) Rings can have magical properties. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In main hand | ![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 538.20 cold damage and condensing the air into freezing vapors that deal 179.40 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets can have magical properties. |
Inventory
![]() Infused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% * 30% chance to blind Changes stats: +2 Wil Changes resistances: +3% acid Changes resistances penetration: +5% acid Mental save: +4 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 25.40 cold and 20.90 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Damage when hit (Melee): 12 mind Changes stats: +4 Dex / +3 Con Changes resistances: +22% fire Changes damage: +11% fire Physical save: +6 (+3 eff.) Mental save: +3 (+1 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil / +5 Mag Spellpower: +7 (+2 eff.) Rings can have magical properties. |
![]() Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 236% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
![]() blighted elm magestaff of might (10-12 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 7% chance to disease Changes damage: +10% fire Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +14.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 32 arcane Changes stats: +4 Wil / +2 Mag Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +83.00 Spellpower: +26 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Wil / +3 Mag Changes resistances: +9% darkness / +9% lightning Changes resistances penetration: +20% lightning Changes damage: +12% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Spell save: +19 (+5 eff.) Mana each turn: +0.22 Maximum mana: +64.00 Spellpower: +24 (+5 eff.) Spell crit. chance: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stormwoven woollen robe of frost (+9%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +9% lightning / +30% cold Changes damage: +11% lightning / +8% physical / +25% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +9 Mag / +10 Wil Changes resistances penetration: +15% arcane / +20% light Changes damage: +18% blight / +15% arcane / +9% light Maximum vim: +25.00 Spell crit. chance: +5% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 29%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% fire / +10% physical Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 75.72 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mana each turn: +1.00 Mana when hit: +1.20 Maximum mana: +52.00 Spellpower: +5 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Dex / +4 Mag / +6 Wil Changes resistances: +17% cold Changes resistances penetration: +15% nature Allows you to breathe in: water Infravision radius: +3 A cap made of leather. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+6 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Mag Maximum mana: +34.00 Spell crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+4 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 255.41 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (146 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / +0% all Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 697.64 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 109 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 330.15 temporal and 244.95 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Misfit the Shalore Archmage level 34
14th Dusk 123rd year of Ascendancy at 10:35 see stats
By Misfit the Shalore Archmage level 17
52nd Haze 122nd year of Ascendancy at 22:27 see stats
By Misfit the Shalore Archmage level 26
57th Regrowth 123rd year of Ascendancy at 20:57 see stats
By Misfit the Shalore Archmage level 42
3rd Allure 124th year of Ascendancy at 04:12 see stats
By Misfit the Shalore Archmage level 38
74th Haze 123rd year of Ascendancy at 02:49 see stats
By Misfit the Shalore Archmage level 49
10th Flare 124th year of Ascendancy at 09:27 see stats
By Misfit the Shalore Archmage level 32
76th Pyre 123rd year of Ascendancy at 16:35 see stats
By Misfit the Shalore Archmage level 36
35th Dusk 123rd year of Ascendancy at 02:52 see stats
By Misfit the Shalore Archmage level 26
57th Regrowth 123rd year of Ascendancy at 14:47 see stats
By Misfit the Shalore Archmage level 50
64th Haze 124th year of Ascendancy at 03:37 see stats
By Misfit the Shalore Archmage level 42
8th Allure 124th year of Ascendancy at 03:54 see stats
By Misfit the Shalore Archmage level 10
15th Dusk 122nd year of Ascendancy at 22:51 see stats
By Misfit the Shalore Archmage level 36
29th Dusk 123rd year of Ascendancy at 19:15 see stats
By Misfit the Shalore Archmage level 41
3rd Decay 123rd year of Ascendancy at 05:13 see stats
By Misfit the Shalore Archmage level 18
59th Haze 122nd year of Ascendancy at 00:29 see stats
By Misfit the Shalore Archmage level 50
54th Haze 124th year of Ascendancy at 02:28 see stats
By Misfit the Shalore Archmage level 17
58th Haze 122nd year of Ascendancy at 19:55 see stats
By Misfit the Shalore Archmage level 14
29th Haze 122nd year of Ascendancy at 19:50 see stats
By Misfit the Shalore Archmage level 50
47th Dusk 124th year of Ascendancy at 18:26 see stats
By Misfit the Shalore Archmage level 17
52nd Haze 122nd year of Ascendancy at 23:07 see stats
By Misfit the Shalore Archmage level 39
75th Haze 123rd year of Ascendancy at 08:43 see stats
By Misfit the Shalore Archmage level 30
40th Pyre 123rd year of Ascendancy at 13:22 see stats
By Misfit the Shalore Archmage level 10
7th Flare 122nd year of Ascendancy at 08:31 see stats
By Misfit the Shalore Archmage level 20
64th Haze 122nd year of Ascendancy at 06:21 see stats
By Misfit the Shalore Archmage level 30
34th Pyre 123rd year of Ascendancy at 07:21 see stats
By Misfit the Shalore Archmage level 40
75th Haze 123rd year of Ascendancy at 21:20 see stats
By Misfit the Shalore Archmage level 50
43rd Dusk 124th year of Ascendancy at 05:37 see stats
By Misfit the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 10:38 see stats
By Misfit the Shalore Archmage level 50
45th Dusk 124th year of Ascendancy at 00:08 see stats
By Misfit the Shalore Archmage level 50
54th Haze 124th year of Ascendancy at 02:28 see stats
By Misfit the Shalore Archmage level 45
17th Regrowth 124th year of Ascendancy at 07:03 see stats
By Misfit the Shalore Archmage level 12
50th Dusk 122nd year of Ascendancy at 03:52 see stats
By Misfit the Shalore Archmage level 36
30th Dusk 123rd year of Ascendancy at 05:47 see stats
By Misfit the Shalore Archmage level 5
77th Pyre 122nd year of Ascendancy at 12:27 see stats
By Misfit the Shalore Archmage level 17
52nd Haze 122nd year of Ascendancy at 22:27 see stats
By Misfit the Shalore Archmage level 47
9th Mirth 124th year of Ascendancy at 13:34 see stats
By Misfit the Shalore Archmage level 47
79th Regrowth 124th year of Ascendancy at 02:08 see stats
By Misfit the Shalore Archmage level 27
65th Regrowth 123rd year of Ascendancy at 07:09 see stats
By Misfit the Shalore Archmage level 17
58th Haze 122nd year of Ascendancy at 11:18 see stats
By Misfit the Shalore Archmage level 34
11st Dusk 123rd year of Ascendancy at 15:49 see stats
By Misfit the Shalore Archmage level 31
71st Pyre 123rd year of Ascendancy at 11:11 see stats
Log
Zubudadhemina the slimy ooze summons a Ritch Flamespitter!
The Hurricane around Zubudadhemina the slimy ooze dissipates.
Zubudadhemina the slimy ooze receives 234 healing.
Misfit receives 16 healing.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Misfit for 230 fire damage.
Zubudadhemina the slimy ooze uses Throwing Knives.
Zubudadhemina the slimy ooze receives 234 healing.
Zubudadhemina the slimy ooze's Throwing Knife performs a melee critical strike against Misfit!
Misfit is poisoned!
Misfit hits Zubudadhemina the slimy ooze for 34 healing, 117 cold, 4 acid (121 total damage) [34 healing].
Zubudadhemina the slimy ooze's Throwing Knife hits Misfit for 392 physical damage.
Misfit the level 50 shalore archmage was cleaved to death by Zubudadhemina the slimy ooze on level 75 of Infinite Dungeon.
Misfit is no longer poisoned.
Misfit is no longer surging arcane power.
Misfit has finished recovering.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Zubudadhemina the slimy ooze's Throwing Knife killed Misfit!
Talent Meteoric Crash is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving game...