Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 4 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by Emelatha the king cobra at level 4 on the 44th Dusk 122nd year of Ascendancy at 17:14 1 / 2Killed by Kherin at level 4 on the 44th Dusk 122nd year of Ascendancy at 17:19 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 12 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 31 (base 25) |
| Willpower | 14 (base 10) |
| Cunning | 15 (base 13) |
Resources
| Life | 143/143 |
| Mana | 148/148 |
| Stamina | 119/119 |
| Healing Factor | 1 |
| Regeneration | 1.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 21 |
| Crit Chance | 8% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 3 |
| Accuracy | 21 |
| Crit Chance | 8% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +5% |
| Physical | +6% |
| Acid | +5% |
| Blight | +4% |
| Arcane | +10% |
| Cold | +5% |
| Fire | +5% |
Offense: Damage Penetration
| Physical | +5% |
| Cold | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 1.7 |
| Ranged Defense | 1.7 |
| Fatigue | 0 |
| Physical Save | 8.4 |
| Spell Save | 20.875 |
| Mental Save | 10.15 |
Defense: Resistances
| Lightning | + 4%( 70%) |
| Acid | + 4%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 4%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 194 life. |
Class Talents
| Technique / Magical combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| Around neck | restful copper amulet of murder restful copper amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 Armour penetration: +5 Physical crit. chance: +3.0% Fatigue: -4% Critical mult.: +10.00% Life regen: +0.90 Amulets can have magical properties. |
| In main hand | glacial iron waraxe of shearing (7-9.8 power, 2 apr) glacial iron waraxe of shearing (7-9.8 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 25% ice When wielded/worn: Armour penetration: +5 Armour: +5 Changes resistances penetration: +5% physical / +5% cold Changes damage: +6% physical One-handed war axes. |
| Main armor | shimmering linen robe of the elements (0 def, 0 armour) shimmering linen robe of the elements (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 6 fire / 5 cold / 5 lightning / 5 acid Damage when the wearer is hit: 6 fire / 5 cold / 5 lightning / 6 acid Changes resistances: +5% fire / +4% cold / +4% lightning / +4% acid Changes damage: +10% arcane / +5% fire / +5% cold / +5% lightning / +5% acid Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | shielding linen wizard hat of balance (1 def, 0 armour) shielding linen wizard hat of balance (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Mag Spell save: +6 Equilibrium when hit: +0.80 Psi when hit: +0.80 Hate when hit: +0.70 A pointy cloth hat, very wizardly... |
| In off hand | thunderous iron dagger of corruption (4.5-5.85 power, 5 apr) thunderous iron dagger of corruption (4.5-5.85 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +5 darkness / +5 blight Damage conversion: 23% lightning When wielded/worn: Changes stats: +2 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances penetration: +5% lightning Sharp, short and deadly. |
Inventory
iron dagger of the mystic (6-7.8 power, 5 apr) iron dagger of the mystic (6-7.8 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 6.0 - 7.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil / +2 Mag Spellpower: +5 Sharp, short and deadly. |
iron greatsword of rage (10-16 power, 1 apr) iron greatsword of rage (10-16 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 10.0 - 16.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Changes stats: +3 Str Changes damage: +8% physical Stamina when hit: +0.72 Massive two-handed swords. |
cruel ash magestaff of illumination (15-18 power, 3 apr, lightning damage) cruel ash magestaff of illumination (15-18 power, 3 apr, lightning damage)Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Defense: +5 Damage when the wearer hits(melee): 5 blinding light Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +6 Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 58.91 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. grounding rough leather beltgrounding rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. |
stormlord's linen robe (0 def, 0 armour) stormlord's linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +4 Mag / +4 Wil Changes resistances: +6% lightning / +5% cold Changes damage: +6% physical / +5% cold / +5% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant rough leather armour of the deep (1 def, 4 armour) radiant rough leather armour of the deep (1 def, 4 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +6% Changes stats: +2 Wil Damage when the wearer is hit: 4 light Changes resistances: +10% blight / +5% cold / +10% darkness / +5% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of leather. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Today is the 44th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 17:15.
Talent Lightning is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dirty Fighting is ready to use.
Talent Dig is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving game...
