Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 33 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrytira the elder vampire at level 15 on the 44th Dusk 122nd year of Ascendancy at 23:45 0 / 7Killed by Weirdling Beast at level 16 on the 47th Dusk 122nd year of Ascendancy at 05:02 Killed by Eilinatta the snow giant chieftain at level 19 on the 27th Haze 122nd year of Ascendancy at 06:36 Killed by dread at level 25 on the 51st Regrowth 123rd year of Ascendancy at 02:55 Killed by dolleg at level 27 on the 64th Regrowth 123rd year of Ascendancy at 15:40 Killed by elven corruptor at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 19:34 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 16:21 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 25 (base 10) |
| Constitution | 28 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 74 (base 60) |
| Cunning | 12 (base 10) |
Resources
| Life | 1144/1144 |
| Mana | 247/492 |
| Paradox | 158 |
| Hate | 99/100 |
| Healing Factor | 1.4265000000001 |
| Regeneration | 4.8501000000002 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 46 |
| Crit Chance | 15% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 46 |
| Crit Chance | 14% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.866666666667 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Physical | +16% |
| Darkness | +13% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +16% |
| Mind | +9% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 52.2 (95%) |
| Defense | 16.05 |
| Ranged Defense | 16.05 |
| Fatigue | 3 |
| Physical Save | 52.460670775868 |
| Spell Save | 38.441006163801 |
| Mental Save | 34.7875 |
Defense: Resistances
| Acid | -15%( 70%) |
| Mind | + 27%( 70%) |
| Nature | + 18%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 28%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Stun Resistance | 100% |
| Bleed Resistance | 75% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 463 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 468 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 1 Curse of Shrouds 1Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Level 1: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by grave wight. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Mayyyada the white wolf. Escort: repented thief (level 2 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 505. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Fuludunandil (0 def, 4 armour) Fuludunandil (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Armour: +4 Fatigue: +1% Changes stats: +1 Dex Changes resistances penetration: +5% physical Changes damage: +6% physical Maximum encumbrance: +10 Maximum life: +10.00 Healing mod.: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | enchanted quiver of yew arrows of torment (11/11, 31.5-44.1 power, 10 apr) enchanted quiver of yew arrows of torment (11/11, 31.5-44.1 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Turns elapse between self-loadings: 4 Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Ammo reloads per turns: +2 Changes resistances penetration: +9% mind / +7% darkness Arrows are used with bows to pierce your foes to death. |
| Light source | healer's alchemist's lamp of health healer's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +53.00 Light radius: +3 Healing mod.: +17% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | leafwalker's dwarven-steel helm of the bounder (0 def, 4 armour) leafwalker's dwarven-steel helm of the bounder (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +6 Dex Changes resistances: +8% nature Spell save: +6 Maximum life: +62.00 Healing mod.: +11% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dagiromigund the hardened leather gloves (0 def, 2 armour) Dagiromigund the hardened leather gloves (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Changes stats: +2 Dex / +3 Con Physical save: +13 Spell save: +6 Mental save: +12 Confusion immunity: +10% Teleport immunity: +10% Life regen: +1.00 Stamina each turn: +1.10 Maximum stamina: +14.00 It can be used to activate talent Juggernaut, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Mayara the gold ring Mayara the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +7 Str / +3 Wil / +7 Con Grants telepathy: Demon/Minor Demon/Major Spell save: +8 Mental save: +8 Confusion immunity: +31% Maximum stamina: +15.00 Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 22 power out of 30/30) : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Corpathus (40-56 power, 12 apr) (Madness) Corpathus (40-56 power, 12 apr) (Madness)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +13.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 drain life When wielded/worn: Changes damage: +5% blight Critical mult.: +14.00% Cut immunity: -25% Maximum vim: +20.00 Curse of Madness Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 15 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr) (Shrouds) Spellblaze Shard (20-26 power, 10 apr) (Shrouds)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 corrupted blood When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight Curse of Shrouds This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | shadow cashmere cloak of the hunt (2 def, 0 armour) shadow cashmere cloak of the hunt (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -6% Changes resistances penetration: +9% darkness Changes damage: +13% darkness Stealth bonus: +11 Maximum life: +58.00 It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 4.0 Power cost: 33 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 36% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 50)healing infusion (heal 50) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 50 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 126)healing infusion (heal 126) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 126 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 206)healing infusion (heal 206) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 206 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 132)healing infusion (heal 132) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 132 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 141)healing infusion (heal 141) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 141 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 200)healing infusion (heal 200) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 200 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 201)healing infusion (heal 201) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 201 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the titan (heal 216)healing infusion of the titan (heal 216) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 216 life. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 9 turns, die at -354)heroism infusion (+6 for 9 turns, die at -354) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. Also while Heroism is active, you will only die when reaching -354 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 10 turns, die at -237)heroism infusion (+7 for 10 turns, die at -237) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. Also while Heroism is active, you will only die when reaching -237 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 11 turns, die at -407)heroism infusion (+5 for 11 turns, die at -407) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 11 turns. Also while Heroism is active, you will only die when reaching -407 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 8 turns, die at -374)heroism infusion (+7 for 8 turns, die at -374) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 8 turns. Also while Heroism is active, you will only die when reaching -374 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (587% speed; 6 turns)movement infusion (587% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 587% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (671% speed; 6 turns)movement infusion (671% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 671% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (581% speed; 6 turns)movement infusion (581% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 581% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (754% speed; 6 turns)movement infusion (754% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (783% speed; 5 turns)movement infusion (783% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 783% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (785% speed; 6 turns)movement infusion (785% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 785% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (552% speed; 6 turns)movement infusion (552% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 552% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the psychic (1299% speed; 6 turns)movement infusion of the psychic (1299% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1299% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (547% speed; 6 turns)movement infusion of the wizard (547% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 310 over 5 turns)regeneration infusion (heal 310 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 285 over 5 turns)regeneration infusion (heal 285 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 213 over 5 turns)regeneration infusion (heal 213 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 335 over 5 turns)regeneration infusion (heal 335 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 335 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 335 over 5 turns)regeneration infusion (heal 335 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 335 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 213 over 5 turns)regeneration infusion (heal 213 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 60 over 5 turns)regeneration infusion (heal 60 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 197 over 5 turns)regeneration infusion (heal 197 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 197 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the warrior (heal 461 over 5 turns)regeneration infusion of the warrior (heal 461 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 3; dispells darkness)sun infusion (rad 8; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 3; dispells darkness)sun infusion (rad 7; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 5; dispells darkness)sun infusion (rad 7; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 5; dispells darkness)sun infusion (rad 7; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 23; turns 5; dispells darkness)sun infusion (rad 7; power 23; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 3; dispells darkness)sun infusion (rad 7; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the psychic (rad 7; power 111; turns 5; dispells darkness)sun infusion of the psychic (rad 7; power 111; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 55). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 111) for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the sneak (rad 7; power 38; turns 4; dispells darkness)sun infusion of the sneak (rad 7; power 38; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the warrior (rad 7; power 131; turns 4; dispells darkness)sun infusion of the warrior (rad 7; power 131; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 66). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 131) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the wizard (rad 7; power 40; turns 5; dispells darkness)sun infusion of the wizard (rad 7; power 40; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 40) for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the wizard (rad 7; power 39; turns 3; dispells darkness)sun infusion of the wizard (rad 7; power 39; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 39) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 11%; cure mental)wild infusion (resist 11%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 11% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure mental)wild infusion (resist 30%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 30% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 10%; cure mental)wild infusion (resist 10%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 10% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 21%; cure mental)wild infusion (resist 21%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 21% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the duelist (resist 24%; cure magical, physical)wild infusion of the duelist (resist 24%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 24% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (resist 29%; cure magical, physical)wild infusion of the psychic (resist 29%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 29% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 22%; cure magical, mental)wild infusion of the wizard (resist 22%; cure magical, mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (446.00 temporal damage, removed from time 4 turns) Rune of the Rift (446.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 446.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (110 acid damage; power 11; dur 3)acid wave rune (110 acid damage; power 11; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 110.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 11 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (54 acid damage; power 19; dur 3)acid wave rune (54 acid damage; power 19; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 54.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 19 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (55 acid damage; power 10; dur 3)acid wave rune (55 acid damage; power 10; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 55.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 10 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (143 acid damage; power 14; dur 3)acid wave rune (143 acid damage; power 14; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 143.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 14 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the psychic (173 acid damage; power 22; dur 3)acid wave rune of the psychic (173 acid damage; power 22; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 173.20 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 22 for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the titan (153 acid damage; power 21; dur 3)acid wave rune of the titan (153 acid damage; power 21; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 153.40 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 21 for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7) controlled phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the sneak (range 9)controlled phase door rune of the sneak (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the sneak (range 8)controlled phase door rune of the sneak (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the warrior (range 13)controlled phase door rune of the warrior (range 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (190 cold damage)frozen spear rune (190 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 190.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune (237 cold damage) frozen spear rune (237 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 237.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (176 cold damage)frozen spear rune (176 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 176.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (112 cold damage)frozen spear rune (112 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 112.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune of the psychic (330 cold damage)frozen spear rune of the psychic (330 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 330.20 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the warrior (322 cold damage) frozen spear rune of the warrior (322 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 321.80 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (115 fire damage)heat beam rune (115 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 115.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (99 fire damage)heat beam rune (99 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 99.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (73 fire damage)heat beam rune (73 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 73.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (146 fire damage)heat beam rune (146 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 146.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (128 fire damage)heat beam rune (128 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 128.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (137 fire damage)heat beam rune (137 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 137.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (308 fire damage)heat beam rune (308 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 308.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (131 fire damage) heat beam rune (131 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 131.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (105 fire damage) heat beam rune (105 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 105.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (114 fire damage)heat beam rune (114 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 114.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (199 fire damage) heat beam rune of the psychic (199 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 199.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the titan (115 fire damage)heat beam rune of the titan (115 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 115.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the titan (power 10 for 6 turns)invisibility rune of the titan (power 10 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (202 lightning damage)lightning rune (202 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 67.33 to 202.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (172 lightning damage)lightning rune (172 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 57.33 to 172.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (177 lightning damage)lightning rune (177 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 59.00 to 177.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (103 lightning damage)lightning rune (103 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 34.33 to 103.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the warrior (368 lightning damage)lightning rune of the warrior (368 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 122.60 to 367.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the wizard (144 lightning damage)lightning rune of the wizard (144 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 48.00 to 144.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the wizard (185 lightning damage)lightning rune of the wizard (185 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 61.67 to 185.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (941% regen over 10 turns; 47 instant mana)manasurge rune (941% regen over 10 turns; 47 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 941% over 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1052% regen over 10 turns; 53 instant mana) manasurge rune of the titan (1052% regen over 10 turns; 53 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1052% over 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 27; dur 5)phase door rune (range 9; power 27; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 5; power 21; dur 5)phase door rune (range 5; power 21; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 22; dur 4)phase door rune (range 9; power 22; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 6; power 22; dur 6)phase door rune (range 6; power 22; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 7; power 36; dur 5)phase door rune of the titan (range 7; power 36; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 13; power 43; dur 5) phase door rune of the warrior (range 13; power 43; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the wizard (range 12; power 19; dur 4)phase door rune of the wizard (range 12; power 19; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the wizard (range 9; power 31; dur 3)phase door rune of the wizard (range 9; power 31; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 317 for 6 turns)shielding rune (absorb 317 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 64 for 6 turns)shielding rune (absorb 64 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 64 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 117 for 5 turns)shielding rune (absorb 117 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 117 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 197 for 5 turns)shielding rune (absorb 197 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the titan (absorb 300 for 6 turns)shielding rune of the titan (absorb 300 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 74)teleportation rune (range 74) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 36)teleportation rune (range 36) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 60)teleportation rune (range 60) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 60 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 27)teleportation rune (range 27) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 27 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 82)teleportation rune (range 82) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 42)teleportation rune (range 42) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 39)teleportation rune (range 39) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the sneak (range 77)teleportation rune of the sneak (range 77) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the wizard (range 71)teleportation rune of the wizard (range 71) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 12; dur 12; see horror)vision rune (radius 12; dur 12; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 18) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 15; see undead)vision rune (radius 13; dur 15; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 18) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 11; dur 19; see undead)vision rune (radius 11; dur 19; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 20) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the psychic (radius 12; dur 20; see dragon)vision rune of the psychic (radius 12; dur 20; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 25) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any dragon around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 44 power out of 60/60. The evilness of undeath radiates from this amulet. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
This item will automatically be transmogrified when you leave the level. GorebrawnGorebrawn Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 8 nature Damage when the wearer is hit: 16 nature Changes resistances: +3% lightning Changes resistances penetration: +10% lightning / +5% nature Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. LelirachLelirach Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +6% temporal Grants telepathy: Demon/Minor Demon/Major Psi per kill: +5.00 Mental crit. chance: +1% Life regen bonus (wilder-summons): +3.00 Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 % chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 18 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendent of the Sun and Moons Pendent of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% It can be used to activate talent Circle of Sanctity (costing 22 power out of 60/60) : Effective talent level: 3.0 Power cost: 22 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendent depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 44 power out of 60/60) : Effective talent level: 1.6 Power cost: 44 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level. anchoring stralite amulet of mastery (0.29 Cursed / Predator)anchoring stralite amulet of mastery (0.29 Cursed / Predator) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% temporal Talent mastery: +0.29 Cursed / Predator Knockback immunity: +41% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. archmage's stralite amulet of the chosenarchmage's stralite amulet of the chosen Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 10 light Damage when the wearer is hit: 7 light Changes resistances: +5% light Changes damage: +6% fire / +6% cold / +5% lightning / +6% acid Spellpower: +4 Spell crit. chance: +4% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. enraging stralite amuletenraging stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful stralite amulet of teleportationrestful stralite amulet of teleportation Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Teleport immunity: +50% Life regen: +1.00 It can be used to teleports your randomly (rad 42), placing all other charms into a 11 cooldown. Amulets can have magical properties. |
savior's gold amulet of manastreaming savior's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Physical save: +5 Spell save: +7 Mental save: +8 Mana each turn: +0.19 Maximum mana: +20.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's stralite amuletsavior's stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +9 Spell save: +9 Mental save: +7 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amuletstralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amuletstralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet of murderstralite amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical crit. chance: +6.0% Critical mult.: +14.00% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet of the chosenstralite amulet of the chosen Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 9 light Damage when the wearer is hit: 9 light Changes resistances: +9% light Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet of the chosenstralite amulet of the chosen Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 10 light Damage when the wearer is hit: 9 light Changes resistances: +9% light Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer's copper amuletwanderer's copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Cun / +4 Con Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer's stralite amulet of magic (+5)wanderer's stralite amulet of magic (+5) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +5 Mag / +7 Cun / +6 Con Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer's stralite amulet of murderwanderer's stralite amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Fatigue: -7% Changes stats: +5 Cun / +6 Con Critical mult.: +14.00% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer's stralite amulet of strength (+5)wanderer's stralite amulet of strength (+5) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +5 Str / +6 Cun / +6 Con Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer's stralite amulet of teleportationwanderer's stralite amulet of teleportation Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +6 Cun / +7 Con Teleport immunity: +50% It can be used to teleports your randomly (rad 43), placing all other charms into a 11 cooldown. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. DawnriverDawnriver Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 darkness Changes resistances: +12% light Changes resistances penetration: +5% darkness Changes damage: +3% light Light radius: +2 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
This item will automatically be transmogrified when you leave the level. LavadashLavadash Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances: +12% darkness / +2% physical Silence immunity: +10% New effects duration reduction after a teleport: +20% Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level. ShimmerspireShimmerspire Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 8 mind Changes resistances: +3% lightning Changes resistances penetration: +5% mind / +10% lightning Grants telepathy: Dragon Psi per kill: +1.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. TempestvaultTempestvault Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 2 lightning Changes resistances: +6% light Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +9% light Light radius: +3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's gold ring of pilferingconjurer's gold ring of pilfering Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +5 Changes stats: +5 Mag / +6 Wil Spellpower: +10 It can be used to activate talent Disengage, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's steel ringconjurer's steel ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +7 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. copper ring of blastingcopper ring of blasting Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 3 lightning / 4 physical Damage when the wearer is hit: 4 lightning / 4 physical Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. copper ring of lifecopper ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Life regen: +0.70 Maximum life: +43.00 Healing mod.: +11% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. copper ring of physical power copper ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's gold ringgladiator's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +6 Con Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. marksman's steel ring of lifemarksman's steel ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Life regen: +0.70 Maximum life: +60.00 Healing mod.: +12% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's stralite ring of mental powermule's stralite ring of mental power Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +27 Mindpower: +9 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's stralite ring of nature (+28%)psionicist's stralite ring of nature (+28%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +28% nature Changes damage: +14% nature Mental save: +10 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of lifesavage's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +9 Life regen: +1.20 Maximum life: +63.00 Maximum stamina: +20.00 Healing mod.: +14% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of lightning (+28%)savage's stralite ring of lightning (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +28% lightning Changes damage: +14% lightning Spell save: +7 Maximum stamina: +21.00 Rings can have magical properties. |
sneakthief's gold ring of tenacity sneakthief's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Dex Disarm immunity: +27% Pinning immunity: +25% Knockback immunity: +26% Rings can have magical properties. |
solipsist's gold ring of speed solipsist's gold ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Defense: +5 Changes stats: +6 Cun / +6 Wil Mindpower: +10 Movement speed: +9% It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown : Effective talent level: 3.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's stralite ring of blastingsolipsist's stralite ring of blasting Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Damage when the wearer hits(melee): 7 lightning / 7 physical Damage when the wearer is hit: 9 lightning / 6 physical Mindpower: +9 Rings can have magical properties. |
solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +1.30 Maximum life: +62.00 Mindpower: +9 Healing mod.: +15% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's stralite ring of perseverancesolipsist's stralite ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +6 Wil Stun/Freeze immunity: +30% Life regen: +2.10 Mindpower: +12 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of lifestralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +0.90 Maximum life: +62.00 Healing mod.: +13% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of pilferingstralite ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +6 Defense: +4 It can be used to activate talent Disengage, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of speedstralite ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 Defense: +5 Movement speed: +8% It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown : Effective talent level: 3.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. titan's stralite ring of nature (+26%)titan's stralite ring of nature (+26%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +26% nature Changes damage: +13% nature Physical save: +10 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's stralite ring of mental powerwizard's stralite ring of mental power Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag Spell save: +12 Mindpower: +7 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's stralite ring of miserywizard's stralite ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +6 Mag Spell save: +12 Hate when firing a critical mind attack: +2.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 40%. Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) (Corpses) Drake's Bane (52-78 power, 21 apr) (Corpses)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% Curse of Corpses The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
This item will automatically be transmogrified when you leave the level. Korendur (20-30 power, 4 apr) (Shrouds)Korendur (20-30 power, 4 apr) (Shrouds) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.5% Attack speed: 100% Damage when this weapon hits: +8 physical When wielded/worn: Accuracy: +4 Changes resistances penetration: +5% physical Healing mod.: +5% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Murkvile (45-67.5 power, 3 apr) (Shrouds)Murkvile (45-67.5 power, 3 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +4 acid blind Burst (radius 1) on hit: +12 acid When wielded/worn: Damage when the wearer hits(melee): 2 darkness Changes resistances: +3% acid Changes resistances penetration: +15% darkness Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic iron battleaxe of rage (10-15 power, 1 apr) (Madness)acidic iron battleaxe of rage (10-15 power, 1 apr) (Madness) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid When wielded/worn: Accuracy: +8 Changes stats: +3 Str Changes damage: +8% physical Stamina when hit: +0.72 Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe of crippling (45-67.5 power, 3 apr) (Shrouds)acidic stralite battleaxe of crippling (45-67.5 power, 3 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +12 acid When wielded/worn: Physical crit. chance: +10.0% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing stralite battleaxe of shearing (42.5-63.75 power, 3 apr) (Misfortune)arcing stralite battleaxe of shearing (42.5-63.75 power, 3 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning When wielded/worn: Armour penetration: +11 Changes resistances penetration: +6% physical Changes damage: +9% physical Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced iron battleaxe of projection (9.5-14.25 power, 1 apr) (Misfortune)balanced iron battleaxe of projection (9.5-14.25 power, 1 apr) (Misfortune) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +9 mind When wielded/worn: Accuracy: +9 Defense: +8 Curse of Misfortune It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of evisceration (46-69 power, 3 apr) (Shrouds)balanced stralite battleaxe of evisceration (46-69 power, 3 apr) (Shrouds) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +14 Physical crit. chance: +10.0% Physical power: +10 Defense: +11 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of the leech (42.5-63.75 power, 3 apr) (Corpses)balanced stralite battleaxe of the leech (42.5-63.75 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +10 slime When wielded/worn: Accuracy: +11 Defense: +11 Damage when the wearer is hit: 9 slime Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe of projection (43-64.5 power, 3 apr) (Misfortune)caustic stralite battleaxe of projection (43-64.5 power, 3 apr) (Misfortune) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +11 mind Damage conversion: 36% acid blind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.08 Curse of Misfortune It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe (32-48 power, 2 apr) (Misfortune)dwarven-steel battleaxe (32-48 power, 2 apr) (Misfortune) Requires: - Strength 24 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel battleaxe of rage (31-46.5 power, 2 apr) (Corpses)elemental dwarven-steel battleaxe of rage (31-46.5 power, 2 apr) (Corpses) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 14% fire / 23% cold / 15% lightning / 16% acid When wielded/worn: Accuracy: +9 Changes stats: +4 Str Changes damage: +10% physical Stamina when hit: +2.00 Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel battleaxe (30-45 power, 2 apr) (Shrouds)flaming dwarven-steel battleaxe (30-45 power, 2 apr) (Shrouds) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming stralite battleaxe of crippling (41.5-62.25 power, 3 apr) (Madness)flaming stralite battleaxe of crippling (41.5-62.25 power, 3 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +11 fire When wielded/worn: Physical crit. chance: +11.0% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel battleaxe of crippling (32-48 power, 2 apr) (Misfortune)hateful dwarven-steel battleaxe of crippling (32-48 power, 2 apr) (Misfortune) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 darkness Damage against: +17% Humanoid When wielded/worn: Physical crit. chance: +12.0% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. icy stralite battleaxe (44.5-66.75 power, 3 apr) (Corpses)icy stralite battleaxe (44.5-66.75 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +6 ice Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. icy stralite battleaxe of shearing (45-67.5 power, 3 apr) (Madness)icy stralite battleaxe of shearing (45-67.5 power, 3 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +16 ice When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +12% physical Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite battleaxe of crippling (45.5-68.25 power, 3 apr) (Madness)inquisitor's stralite battleaxe of crippling (45.5-68.25 power, 3 apr) (Madness) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +16 manaburn When wielded/worn: Physical crit. chance: +16.0% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious stralite battleaxe of phasing (46-69 power, 14 apr) (Nightmares)insidious stralite battleaxe of phasing (46-69 power, 14 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +14 Physical crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +32% Damage when this weapon hits: +34 insidious poison Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious stralite battleaxe of rage (44-66 power, 3 apr) (Shrouds)insidious stralite battleaxe of rage (44-66 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +17 insidious poison When wielded/worn: Accuracy: +9 Changes stats: +4 Str Changes damage: +12% physical Stamina when hit: +2.00 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe of gravity (9.5-14.25 power, 1 apr) (Shrouds)iron battleaxe of gravity (9.5-14.25 power, 1 apr) (Shrouds) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +6 gravity When wielded/worn: Changes damage: +8% physical Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe (46.5-69.75 power, 3 apr) (Misfortune)plaguebringer's stralite battleaxe (46.5-69.75 power, 3 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +11 blight When wielded/worn: Disease immunity: +23% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic's stralite battleaxe (45-67.5 power, 3 apr) (Madness)psychic's stralite battleaxe (45-67.5 power, 3 apr) (Madness) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +3 Wil Mindpower: +8 Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic's stralite battleaxe of banishment (45.5-68.25 power, 3 apr) (Shrouds)psychic's stralite battleaxe of banishment (45.5-68.25 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage against: +20% Demon When wielded/worn: Changes stats: +6 Cun / +9 Wil Mindpower: +10 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic's stralite battleaxe of evisceration (43.5-65.25 power, 3 apr) (Shrouds)psychic's stralite battleaxe of evisceration (43.5-65.25 power, 3 apr) (Shrouds) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 Changes stats: +5 Cun / +4 Wil Mindpower: +11 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe (40-60 power, 3 apr) (Nightmares)quick stralite battleaxe (40-60 power, 3 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 90% When wielded/worn: Accuracy: +11 Changes stats: +4 Dex Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe (42-63 power, 3 apr) (Nightmares)quick stralite battleaxe (42-63 power, 3 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 90% When wielded/worn: Accuracy: +10 Changes stats: +6 Dex Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite battleaxe of massacre (53-79.5 power, 3 apr) (Shrouds)slime-covered stralite battleaxe of massacre (53-79.5 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +11 slime Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (45.5-68.25 power, 3 apr) (Corpses)stralite battleaxe (45.5-68.25 power, 3 apr) (Corpses) Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of evisceration (44-66 power, 3 apr) (Nightmares)stralite battleaxe of evisceration (44-66 power, 3 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +11 Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of massacre (57.5-86.25 power, 3 apr) (Misfortune)stralite battleaxe of massacre (57.5-86.25 power, 3 apr) (Misfortune) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of rage (44-66 power, 3 apr) (Madness)stralite battleaxe of rage (44-66 power, 3 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Changes stats: +4 Str Changes damage: +11% physical Stamina when hit: +0.96 Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of shearing (44.5-66.75 power, 3 apr) (Madness)stralite battleaxe of shearing (44.5-66.75 power, 3 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +11% physical Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of the mystic (43-64.5 power, 3 apr) (Corpses)stralite battleaxe of the mystic (43-64.5 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +4 Wil Spellpower: +14 Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of torment (42.5-63.75 power, 3 apr) (Shrouds)stralite battleaxe of torment (42.5-63.75 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +11% mind / +9% darkness Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel battleaxe of corruption (30.5-45.75 power, 2 apr) (Misfortune)warbringer's dwarven-steel battleaxe of corruption (30.5-45.75 power, 2 apr) (Misfortune) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +17 darkness / +11 blight When wielded/worn: Physical power: +10 Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +23% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe of paradox (42-63 power, 3 apr) (Shrouds)warbringer's stralite battleaxe of paradox (42-63 power, 3 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +12 temporal When wielded/worn: Physical power: +11 Changes stats: +6 Con Damage when the wearer is hit: 16 temporal Changes resistances: +11% temporal Changes resistances penetration: +12% physical Disarm immunity: +25% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Beorechak (32-41.6 power, 9 apr) (Nightmares)Beorechak (32-41.6 power, 9 apr) (Nightmares) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 32.0 - 41.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage against: +10% Elemental When wielded/worn: Accuracy: +2 Changes resistances: +9% blight / +3% acid Stun/Freeze immunity: +15% Stamina each turn: +0.40 Curse of Nightmares Sharp, short and deadly. |
Dagger of the Past (25-32.5 power, 20 apr) (Corpses) Dagger of the Past (25-32.5 power, 20 apr) (Corpses)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -10% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Corpses Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (30-39 power, 30 apr) (Shrouds) Moon (30-39 power, 30 apr) (Shrouds)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 Curse of Shrouds A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
This item will automatically be transmogrified when you leave the level. Noonblight (27-35.1 power, 9 apr) (Misfortune)Noonblight (27-35.1 power, 9 apr) (Misfortune) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +4 mind Burst (radius 1) on hit: +4 mind Damage conversion: 20% mind When wielded/worn: Changes resistances: +6% light Changes resistances penetration: +10% mind Changes damage: +18% light Curse of Misfortune Sharp, short and deadly. |
Star (25-32.5 power, 20 apr) (Nightmares) Star (25-32.5 power, 20 apr) (Nightmares)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Curse of Nightmares Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level. Thunderfear (29-37.7 power, 9 apr) (Corpses)Thunderfear (29-37.7 power, 9 apr) (Corpses) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +8 blight Burst (radius 1) on hit: +4 blight When wielded/worn: Changes resistances: +21% lightning Changes resistances penetration: +5% lightning / +10% blight Changes damage: +3% lightning Curse of Corpses Sharp, short and deadly. |
Umbral Razor (20-26 power, 10 apr) (Corpses) Umbral Razor (20-26 power, 10 apr) (Corpses)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 35% Str, 15% Mag, 45% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% darkness Changes damage: +5% darkness Stealth bonus: +8 Curse of Corpses It can be used to activate talent Invoke Darkness (costing 6 power out of 10/10) : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 10.00 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 65.07 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of projection (29.5-38.35 power, 9 apr) (Corpses)arcing stralite dagger of projection (29.5-38.35 power, 9 apr) (Corpses) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning / +11 mind Curse of Corpses It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of crippling (28.5-37.05 power, 9 apr) (Misfortune)balanced stralite dagger of crippling (28.5-37.05 power, 9 apr) (Misfortune) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +8 Physical crit. chance: +6.0% Defense: +8 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger (28.5-37.05 power, 9 apr) (Shrouds)elemental stralite dagger (28.5-37.05 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 15% cold / 18% lightning / 12% acid Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of shearing (25-32.5 power, 9 apr) (Madness)elemental stralite dagger of shearing (25-32.5 power, 9 apr) (Madness) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 13% cold / 12% lightning / 12% acid When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% physical Changes damage: +8% physical Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger of evisceration (27.5-35.75 power, 9 apr) (Shrouds)flaming stralite dagger of evisceration (27.5-35.75 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +8 fire When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy stralite dagger of massacre (36.5-47.45 power, 9 apr) (Shrouds)icy stralite dagger of massacre (36.5-47.45 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +6 ice Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy stralite dagger of the mystic (27-35.1 power, 9 apr) (Shrouds)icy stralite dagger of the mystic (27-35.1 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +13 ice When wielded/worn: Changes stats: +3 Mag / +4 Wil Spellpower: +8 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of erosion (27.5-35.75 power, 9 apr) (Nightmares)insidious stralite dagger of erosion (27.5-35.75 power, 9 apr) (Nightmares) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +8 nature / +16 insidious poison / +8 temporal Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of rage (30.5-39.65 power, 9 apr) (Shrouds)insidious stralite dagger of rage (30.5-39.65 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +24 insidious poison When wielded/worn: Accuracy: +8 Changes stats: +4 Str Changes damage: +8% physical Stamina when hit: +0.72 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning stralite dagger of gravity (30-39 power, 9 apr) (Corpses)manaburning stralite dagger of gravity (30-39 power, 9 apr) (Corpses) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +12 manaburn / +11 gravity When wielded/worn: Changes damage: +7% physical Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of ruin (29.5-38.35 power, 9 apr) (Madness)plaguebringer's stralite dagger of ruin (29.5-38.35 power, 9 apr) (Madness) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +6 blight When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Critical mult.: +11.00% Disease immunity: +17% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's dwarven-steel dagger of shearing (21-27.3 power, 7 apr) (Shrouds)psychic's dwarven-steel dagger of shearing (21-27.3 power, 7 apr) (Shrouds) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +6% physical Changes damage: +7% physical Mindpower: +7 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger (26.5-34.45 power, 9 apr) (Madness)quick stralite dagger (26.5-34.45 power, 9 apr) (Madness) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 90% When wielded/worn: Accuracy: +6 Changes stats: +4 Dex Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of daylight (31-40.3 power, 9 apr) (Shrouds)quick stralite dagger of daylight (31-40.3 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 90% Damage when this weapon hits: +8 light Damage against: +10% Undead When wielded/worn: Accuracy: +8 Changes stats: +2 Dex Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger (30-39 power, 9 apr) (Corpses)stralite dagger (30-39 power, 9 apr) (Corpses) Requires: - Dexterity 35 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of evisceration (30.5-39.65 power, 9 apr) (Nightmares)stralite dagger of evisceration (30.5-39.65 power, 9 apr) (Nightmares) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +4 Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel dagger of erosion (19-24.7 power, 7 apr) (Madness)thought-forged dwarven-steel dagger of erosion (19-24.7 power, 7 apr) (Madness) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +7 nature / +8 mind / +6 temporal Damage conversion: 25% mind When wielded/worn: Changes stats: +3 Wil Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Balancewell (55-82.5 power, 3 apr) (Shrouds)Balancewell (55-82.5 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +4 slime / +10 insidious poison When wielded/worn: Defense: +4 Changes resistances: +6% cold / +6% lightning / +3% acid / +6% nature Mental save: +3 Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Sparktaint (56-84 power, 3 apr) (Shrouds)Sparktaint (56-84 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +8 manaburn Burst (radius 2) on crit: +8 lightning When wielded/worn: Damage when the wearer hits(melee): 4 lightning Changes resistances: +6% acid / +6% fire / +3% darkness / +3% light Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatmaul of crippling (55-82.5 power, 3 apr) (Corpses)acidic stralite greatmaul of crippling (55-82.5 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +11 acid When wielded/worn: Physical crit. chance: +11.0% Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. arcing iron greatmaul (10.5-15.75 power, 1 apr) (Corpses)arcing iron greatmaul (10.5-15.75 power, 1 apr) (Corpses) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of rage (58-87 power, 3 apr) (Nightmares)balanced stralite greatmaul of rage (58-87 power, 3 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +22 Defense: +9 Changes stats: +8 Str Changes damage: +11% physical Stamina when hit: +3.00 Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatmaul (52.5-78.75 power, 3 apr) (Madness)blazebringer's stralite greatmaul (52.5-78.75 power, 3 apr) (Madness) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 45% fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +2% Curse of Madness Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. caustic stralite greatmaul of crippling (58-87 power, 3 apr) (Shrouds)caustic stralite greatmaul of crippling (58-87 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 35% acid blind When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +14% acid Life regen: +2.00 Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul (41.5-62.25 power, 2 apr) (Nightmares)dwarven-steel greatmaul (41.5-62.25 power, 2 apr) (Nightmares) Requires: - Strength 24 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of projection (39.5-59.25 power, 2 apr) (Corpses)dwarven-steel greatmaul of projection (39.5-59.25 power, 2 apr) (Corpses) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +14 mind Curse of Corpses It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of massacre (64.5-96.75 power, 3 apr) (Corpses)elemental stralite greatmaul of massacre (64.5-96.75 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 64.5 - 96.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 21% fire / 18% cold / 17% lightning / 24% acid Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of projection (55-82.5 power, 3 apr) (Corpses)elemental stralite greatmaul of projection (55-82.5 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +9 mind Damage conversion: 20% fire / 18% cold / 23% lightning / 20% acid Curse of Corpses It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of torment (54-81 power, 3 apr) (Shrouds)elemental stralite greatmaul of torment (54-81 power, 3 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 20% fire / 14% cold / 16% lightning / 22% acid When wielded/worn: Changes resistances penetration: +9% mind / +6% darkness Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. glacial stralite greatmaul of crippling (56.5-84.75 power, 3 apr) (Shrouds)glacial stralite greatmaul of crippling (56.5-84.75 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 36% ice When wielded/worn: Physical crit. chance: +11.0% Armour: +10 Changes resistances penetration: +11% cold Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. glacial stralite greatmaul of massacre (67.5-101.25 power, 3 apr) (Misfortune)glacial stralite greatmaul of massacre (67.5-101.25 power, 3 apr) (Misfortune) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 32% ice When wielded/worn: Armour: +6 Changes resistances penetration: +12% cold Curse of Misfortune Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatmaul (42-63 power, 2 apr) (Nightmares)hateful dwarven-steel greatmaul (42-63 power, 2 apr) (Nightmares) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +10 darkness Damage against: +14% Humanoid Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. hateful stralite greatmaul of erosion (55.5-83.25 power, 3 apr) (Corpses)hateful stralite greatmaul of erosion (55.5-83.25 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 nature / +18 darkness / +14 temporal Damage against: +16% Humanoid Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. icy stralite greatmaul of rage (55.5-83.25 power, 3 apr) (Misfortune)icy stralite greatmaul of rage (55.5-83.25 power, 3 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +15 ice When wielded/worn: Accuracy: +11 Changes stats: +4 Str Changes damage: +11% physical Stamina when hit: +2.00 Curse of Misfortune Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. manaburning stralite greatmaul of evisceration (55-82.5 power, 3 apr) (Madness)manaburning stralite greatmaul of evisceration (55-82.5 power, 3 apr) (Madness) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +32 manaburn When wielded/worn: Physical crit. chance: +10.0% Physical power: +11 Curse of Madness Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatmaul of nature (53.5-80.25 power, 3 apr) (Shrouds)plaguebringer's stralite greatmaul of nature (53.5-80.25 power, 3 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 blight Damage conversion: 30% nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +9% nature Disease immunity: +26% Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatmaul of torment (56-84 power, 3 apr) (Madness)plaguebringer's stralite greatmaul of torment (56-84 power, 3 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +6 blight When wielded/worn: Changes resistances penetration: +11% mind / +14% darkness Disease immunity: +17% Curse of Madness Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. psychic's iron greatmaul of massacre (21-31.5 power, 1 apr) (Madness)psychic's iron greatmaul of massacre (21-31.5 power, 1 apr) (Madness) Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Mindpower: +8 Curse of Madness Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. psychic's stralite greatmaul (55.5-83.25 power, 3 apr) (Corpses)psychic's stralite greatmaul (55.5-83.25 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +9 Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. psychic's stralite greatmaul of erosion (53-79.5 power, 3 apr) (Corpses)psychic's stralite greatmaul of erosion (53-79.5 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +14 nature / +12 temporal When wielded/worn: Changes stats: +4 Cun / +3 Wil Mindpower: +11 Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. quick steel greatmaul of torment (27-40.5 power, 2 apr) (Corpses)quick steel greatmaul of torment (27-40.5 power, 2 apr) (Corpses) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 90% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances penetration: +9% mind / +9% darkness Curse of Corpses Massive two-handed maul. |
quick stralite greatmaul of rage (56-84 power, 3 apr) (Corpses) quick stralite greatmaul of rage (56-84 power, 3 apr) (Corpses)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 90% When wielded/worn: Accuracy: +25 Changes stats: +5 Str / +4 Dex Changes damage: +10% physical Stamina when hit: +0.96 Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. slime-covered dwarven-steel greatmaul of disruption (42.5-63.75 power, 2 apr) (Corpses)slime-covered dwarven-steel greatmaul of disruption (42.5-63.75 power, 2 apr) (Corpses) Requires: - Strength 24 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +11 slime Damage against: +16% Undead / +6% Construct Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (53-79.5 power, 3 apr) (Nightmares)stralite greatmaul (53-79.5 power, 3 apr) (Nightmares) Requires: - Strength 35 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of evisceration (53.5-80.25 power, 3 apr) (Misfortune)stralite greatmaul of evisceration (53.5-80.25 power, 3 apr) (Misfortune) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +11.0% Physical power: +8 Curse of Misfortune Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of rage (55-82.5 power, 3 apr) (Nightmares)stralite greatmaul of rage (55-82.5 power, 3 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +12 Changes stats: +4 Str Changes damage: +11% physical Stamina when hit: +2.00 Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite greatmaul of crippling (54.5-81.75 power, 3 apr) (Shrouds)thought-forged stralite greatmaul of crippling (54.5-81.75 power, 3 apr) (Shrouds) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 mind Damage conversion: 45% mind When wielded/worn: Physical crit. chance: +16.0% Changes stats: +2 Wil Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatmaul of evisceration (58-87 power, 3 apr) (Madness)thunderous stralite greatmaul of evisceration (58-87 power, 3 apr) (Madness) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 41% lightning daze When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 Changes stats: +3 Str / +4 Dex / +4 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +14% lightning Curse of Madness Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel greatmaul (43-64.5 power, 2 apr) (Corpses)warbringer's dwarven-steel greatmaul (43-64.5 power, 2 apr) (Corpses) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +10 Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +22% Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Balancerebel (48.5-77.6 power, 3 apr) (Corpses)Balancerebel (48.5-77.6 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(melee): 2 nature Changes damage: +6% arcane Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +4% Curse of Corpses Massive two-handed swords. |
Colaryem (45-72 power, 5 apr) (Misfortune) Colaryem (45-72 power, 5 apr) (Misfortune)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Curse of Misfortune This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Nightmares) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Nightmares)Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light Curse of Nightmares The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
This item will automatically be transmogrified when you leave the level. Shimmerpierce (48.5-77.6 power, 3 apr) (Misfortune)Shimmerpierce (48.5-77.6 power, 3 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 blight When wielded/worn: Changes stats: +2 Mag / +3 Cun / +2 Con Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Sootglamour (47.5-76 power, 3 apr) (Madness)Sootglamour (47.5-76 power, 3 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 acid blind Burst (radius 1) on hit: +8 darkness / +4 acid Burst (radius 2) on crit: +8 darkness When wielded/worn: Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 acid Changes damage: +3% darkness Curse of Madness Massive two-handed swords. |
Spectral Blade (24-38.4 power, 4 apr) (Shrouds) Spectral Blade (24-38.4 power, 4 apr) (Shrouds)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 90% Damage when this weapon hits: +10 arcane When wielded/worn: See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. Curse of Shrouds This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword of massacre (48-76.8 power, 2 apr) (Shrouds)acidic dwarven-steel greatsword of massacre (48-76.8 power, 2 apr) (Shrouds) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatsword of massacre (56.5-90.4 power, 3 apr) (Corpses)acidic stralite greatsword of massacre (56.5-90.4 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 56.5 - 90.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +10 acid Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatsword of massacre (59.5-95.2 power, 3 apr) (Corpses)acidic stralite greatsword of massacre (59.5-95.2 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +10 acid Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing iron greatsword of daylight (12-19.2 power, 1 apr) (Shrouds)arcing iron greatsword of daylight (12-19.2 power, 1 apr) (Shrouds) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 12.0 - 19.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning / +8 light Damage against: +10% Undead Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing stralite greatsword of shearing (50-80 power, 3 apr) (Nightmares)arcing stralite greatsword of shearing (50-80 power, 3 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +10 lightning When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +16% physical Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of nature (50-80 power, 3 apr) (Nightmares)elemental stralite greatsword of nature (50-80 power, 3 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 22% fire / 22% cold / 17% lightning / 18% acid / 36% nature When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +14% nature Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite greatsword of massacre (61-97.6 power, 3 apr) (Madness)huntsman's stralite greatsword of massacre (61-97.6 power, 3 apr) (Madness) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +11 nature Damage against: +22% Animal Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite greatsword of ruin (46-73.6 power, 3 apr) (Misfortune)huntsman's stralite greatsword of ruin (46-73.6 power, 3 apr) (Misfortune) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 nature Damage against: +30% Animal When wielded/worn: Armour penetration: +9 Physical crit. chance: +15.0% Critical mult.: +17.00% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel greatsword of massacre (49.5-79.2 power, 2 apr) (Misfortune)icy dwarven-steel greatsword of massacre (49.5-79.2 power, 2 apr) (Misfortune) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +10 ice Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. icy iron greatsword of paradox (13-20.8 power, 1 apr) (Madness)icy iron greatsword of paradox (13-20.8 power, 1 apr) (Madness) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +8 ice / +9 temporal When wielded/worn: Damage when the wearer is hit: 9 temporal Changes resistances: +8% temporal Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. icy stralite greatsword of torment (45-72 power, 3 apr) (Madness)icy stralite greatsword of torment (45-72 power, 3 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +16 ice When wielded/worn: Changes resistances penetration: +8% mind / +10% darkness Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite greatsword of torment (46.5-74.4 power, 3 apr) (Corpses)inquisitor's stralite greatsword of torment (46.5-74.4 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +23 manaburn When wielded/worn: Changes resistances penetration: +8% mind / +8% darkness Curse of Corpses Massive two-handed swords. |
psychic's stralite greatsword of shearing (51-81.6 power, 3 apr) (Misfortune) psychic's stralite greatsword of shearing (51-81.6 power, 3 apr) (Misfortune)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +10 Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +9% physical Changes damage: +10% physical Mindpower: +15 Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. psychic's stralite greatsword of the mystic (50-80 power, 3 apr) (Nightmares)psychic's stralite greatsword of the mystic (50-80 power, 3 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +12 Wil / +3 Cun Spellpower: +11 Mindpower: +6 Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword (51.5-82.4 power, 3 apr) (Madness)quick stralite greatsword (51.5-82.4 power, 3 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 90% When wielded/worn: Accuracy: +11 Changes stats: +4 Dex Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword (49-78.4 power, 3 apr) (Corpses)quick stralite greatsword (49-78.4 power, 3 apr) (Corpses) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 90% When wielded/worn: Accuracy: +9 Changes stats: +3 Dex Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite greatsword (49.5-79.2 power, 3 apr) (Corpses)slime-covered stralite greatsword (49.5-79.2 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +11 slime Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite greatsword of crippling (48.5-77.6 power, 3 apr) (Corpses)slime-covered stralite greatsword of crippling (48.5-77.6 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 slime When wielded/worn: Physical crit. chance: +10.0% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatsword of purging (47-75.2 power, 3 apr) (Corpses)thunderous stralite greatsword of purging (47-75.2 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +15 nature Damage conversion: 40% lightning daze When wielded/worn: Changes stats: +4 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of gravity (47-75.2 power, 3 apr) (Misfortune)warbringer's stralite greatsword of gravity (47-75.2 power, 3 apr) (Misfortune) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +21 gravity When wielded/worn: Physical power: +11 Changes stats: +4 Con Changes resistances penetration: +15% physical Changes damage: +11% physical Disarm immunity: +18% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Blazeknight (Misfortune)Blazeknight (Misfortune) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 When wielded/worn: Changes stats: +5 Cun / +2 Wil Damage when the wearer is hit: 8 lightning Changes resistances: +3% lightning Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blazebringer's elven-wood longbow of true flight (Misfortune)blazebringer's elven-wood longbow of true flight (Misfortune) Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +5 fire When wielded/worn: Accuracy: +9 Physical crit. chance: +7.0% Changes resistances penetration: +10% fire Global speed: +4% Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow (Shrouds)elven-wood longbow (Shrouds) Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of acid (Nightmares)elven-wood longbow of acid (Nightmares) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +9 acid When wielded/worn: Changes damage: +17% acid Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of dexterity (+4) (Shrouds)elven-wood longbow of dexterity (+4) (Shrouds) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 When wielded/worn: Changes stats: +4 Dex Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of fire (Misfortune)elven-wood longbow of fire (Misfortune) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +8 fire When wielded/worn: Changes damage: +12% fire Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of nature (Corpses)elven-wood longbow of nature (Corpses) Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +13 nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +6% nature Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal elven-wood longbow of power (Madness)fungal elven-wood longbow of power (Madness) Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 When wielded/worn: Changes resistances penetration: +8% physical Changes damage: +13% physical Talent mastery: +0.20 Wild-gift / Fungus Curse of Madness It can be used to regenerate 172 life over 5 turns, placing all other charms into a 15 cooldown. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of lightning (Corpses)mighty elven-wood longbow of lightning (Corpses) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +12 lightning When wielded/worn: Physical power: +9 Changes stats: +3 Str Changes damage: +12% lightning Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of lightning (Shrouds)mighty elven-wood longbow of lightning (Shrouds) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +14 lightning When wielded/worn: Physical power: +9 Changes stats: +5 Str Changes damage: +9% lightning Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty yew longbow of acid (Shrouds)mighty yew longbow of acid (Shrouds) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +8 Damage when this weapon hits(ranged): +8 acid When wielded/worn: Physical power: +8 Changes stats: +3 Str Changes damage: +11% acid Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady elven-wood longbow of cold (Nightmares)steady elven-wood longbow of cold (Nightmares) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +9 cold When wielded/worn: Accuracy: +9 Changes damage: +11% cold Talent cooldown: Steady Shot (-1 turn) Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking elven-wood longbow (Madness)throat-seeking elven-wood longbow (Madness) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +6 nature When wielded/worn: Changes resistances penetration: +9% nature Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking yew longbow (Corpses)throat-seeking yew longbow (Corpses) Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +8 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +10 nature When wielded/worn: Changes resistances penetration: +7% nature Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking yew longbow of power (Shrouds)throat-seeking yew longbow of power (Shrouds) Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +8 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +11 nature When wielded/worn: Changes resistances penetration: +8% nature / +10% physical Changes damage: +14% physical Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 10 apr) (Madness) Blade of Distorted Time (40-56 power, 10 apr) (Madness)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal Curse of Madness It can be used to activate talent Rethread (costing 6 power out of 8/8) : Effective talent level: 2.0 Power cost: 6 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 39.48 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. Cyrylle (35-49 power, 5 apr) (Nightmares)Cyrylle (35-49 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 20% mind When wielded/worn: Changes stats: +4 Wil Changes resistances: +3% darkness / +3% light Critical mult.: +10.00% Psi per kill: +1.00 Heals friendly targets nearby when you use a nature summon: +20 Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite longsword of corruption (33.5-46.9 power, 5 apr) (Madness)balanced stralite longsword of corruption (33.5-46.9 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +9 darkness / +7 blight When wielded/worn: Accuracy: +9 Defense: +6 Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword of ruin (32-44.8 power, 5 apr) (Corpses)blazebringer's stralite longsword of ruin (32-44.8 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 33% fire When wielded/worn: Armour penetration: +9 Physical crit. chance: +11.0% Changes resistances penetration: +11% fire Critical mult.: +14.00% Global speed: +3% Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword (33.5-46.9 power, 5 apr) (Madness)caustic stralite longsword (33.5-46.9 power, 5 apr) (Madness) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 29% acid blind When wielded/worn: Changes resistances penetration: +7% acid Life regen: +1.10 Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword of amnesia (34.5-48.3 power, 5 apr) (Corpses)caustic stralite longsword of amnesia (34.5-48.3 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage conversion: 31% acid blind When wielded/worn: Damage when the wearer is hit: 9 mind Changes resistances penetration: +13% acid Life regen: +0.80 Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword of disruption (36-50.4 power, 5 apr) (Nightmares)caustic stralite longsword of disruption (36-50.4 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage conversion: 41% acid blind Damage against: +18% Undead / +13% Construct When wielded/worn: Changes resistances penetration: +8% acid Life regen: +1.00 Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword (33.5-46.9 power, 5 apr) (Misfortune)elemental stralite longsword (33.5-46.9 power, 5 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 14% fire / 15% cold / 22% lightning / 18% acid Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword (31-43.4 power, 5 apr) (Nightmares)elemental stralite longsword (31-43.4 power, 5 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 22% fire / 14% cold / 18% lightning / 16% acid Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword of vileness (35-49 power, 5 apr) (Madness)elemental stralite longsword of vileness (35-49 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +13 blight Burst (radius 2) on crit: +7 corrupted blood Damage conversion: 12% fire / 15% cold / 15% lightning / 11% acid Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel longsword of ruin (20-28 power, 4 apr) (Shrouds)flaming dwarven-steel longsword of ruin (20-28 power, 4 apr) (Shrouds) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +5 fire When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Critical mult.: +13.00% Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel longsword of the mystic (25.5-35.7 power, 4 apr) (Madness)flaming dwarven-steel longsword of the mystic (25.5-35.7 power, 4 apr) (Madness) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +8 Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of shearing (30.5-42.7 power, 5 apr) (Corpses)flaming stralite longsword of shearing (30.5-42.7 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Armour penetration: +9 Changes resistances penetration: +11% physical Changes damage: +10% physical Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of shearing (36-50.4 power, 5 apr) (Misfortune)flaming stralite longsword of shearing (36-50.4 power, 5 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Armour penetration: +10 Changes resistances penetration: +9% physical Changes damage: +9% physical Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of shearing (33.5-46.9 power, 5 apr) (Corpses)flaming stralite longsword of shearing (33.5-46.9 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Armour penetration: +7 Changes resistances penetration: +6% physical Changes damage: +6% physical Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. icy stralite longsword of ruin (32.5-45.5 power, 5 apr) (Nightmares)icy stralite longsword of ruin (32.5-45.5 power, 5 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +10 ice When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Critical mult.: +17.00% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning stralite longsword of rage (36-50.4 power, 5 apr) (Shrouds)manaburning stralite longsword of rage (36-50.4 power, 5 apr) (Shrouds) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +22 manaburn When wielded/worn: Accuracy: +10 Changes stats: +2 Str Changes damage: +9% physical Stamina when hit: +1.00 Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of vileness (32-44.8 power, 5 apr) (Madness)quick stralite longsword of vileness (32-44.8 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 90% Damage when this weapon hits: +10 blight Burst (radius 2) on crit: +11 corrupted blood When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite longsword of shearing (35.5-49.7 power, 5 apr) (Misfortune)slime-covered stralite longsword of shearing (35.5-49.7 power, 5 apr) (Misfortune) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +13 slime When wielded/worn: Armour penetration: +8 Changes resistances penetration: +9% physical Changes damage: +7% physical Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of phasing (10-14 power, 10 apr) (Nightmares)steel longsword of phasing (10-14 power, 10 apr) (Nightmares) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +18% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword (33-46.2 power, 5 apr) (Nightmares)stralite longsword (33-46.2 power, 5 apr) (Nightmares) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of crippling (34.5-48.3 power, 5 apr) (Misfortune)stralite longsword of crippling (34.5-48.3 power, 5 apr) (Misfortune) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +8.0% Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of evisceration (34-47.6 power, 5 apr) (Corpses)stralite longsword of evisceration (34-47.6 power, 5 apr) (Corpses) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of vileness (32-44.8 power, 5 apr) (Madness)stralite longsword of vileness (32-44.8 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +5 blight Burst (radius 2) on crit: +19 corrupted blood Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword (36.5-51.1 power, 5 apr) (Shrouds)warbringer's stralite longsword (36.5-51.1 power, 5 apr) (Shrouds) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +5 Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +17% Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Nygorach (33.5-46.9 power, 5 apr) (Shrouds)Nygorach (33.5-46.9 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 4 mind / 8 temporal Changes resistances: +3% mind / +9% temporal Changes resistances penetration: +10% temporal Changes damage: +6% mind Curse of Shrouds Blunt and deadly. |
Starmoon (31.5-44.1 power, 4 apr) (Misfortune) Starmoon (31.5-44.1 power, 4 apr) (Misfortune)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 90% When wielded/worn: Accuracy: +15 Defense: +8 Changes stats: +4 Dex / +2 Mag Damage when the wearer is hit: 8 arcane Changes resistances: +3% light Changes damage: +3% arcane Spellpower: +2 Damage Shield penetration: +20% Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Voruvea (36.5-51.1 power, 5 apr) (Madness)Voruvea (36.5-51.1 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% mind / +5% arcane Changes damage: +9% mind Spell save: +3 Psi when firing a critical mind attack: +2.00 Spellpower: +2 Spell crit. chance: +2% Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. acidic stralite mace (37-51.8 power, 5 apr) (Shrouds)acidic stralite mace (37-51.8 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +10 acid Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite mace of shearing (35.5-49.7 power, 5 apr) (Shrouds)arcing stralite mace of shearing (35.5-49.7 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning When wielded/worn: Armour penetration: +9 Changes resistances penetration: +10% physical Changes damage: +8% physical Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite mace (36-50.4 power, 5 apr) (Misfortune)blazebringer's stralite mace (36-50.4 power, 5 apr) (Misfortune) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 40% fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +3% Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel mace of crippling (23.5-32.9 power, 4 apr) (Shrouds)caustic dwarven-steel mace of crippling (23.5-32.9 power, 4 apr) (Shrouds) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 28% acid blind When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +8% acid Life regen: +1.10 Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite mace (36.5-51.1 power, 5 apr) (Misfortune)caustic stralite mace (36.5-51.1 power, 5 apr) (Misfortune) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 29% acid blind When wielded/worn: Changes resistances penetration: +10% acid Life regen: +0.80 Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite mace of massacre (45.5-63.7 power, 5 apr) (Shrouds)elemental stralite mace of massacre (45.5-63.7 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 18% fire / 17% cold / 15% lightning / 10% acid Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of daylight (33-46.2 power, 5 apr) (Nightmares)flaming stralite mace of daylight (33-46.2 power, 5 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +14 light Burst (radius 1) on hit: +12 fire Damage against: +13% Undead Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of massacre (44.5-62.3 power, 5 apr) (Shrouds)flaming stralite mace of massacre (44.5-62.3 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of vileness (34-47.6 power, 5 apr) (Madness)flaming stralite mace of vileness (34-47.6 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +9 blight Burst (radius 1) on hit: +5 fire Burst (radius 2) on crit: +13 corrupted blood Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite mace of evisceration (36-50.4 power, 5 apr) (Madness)hateful stralite mace of evisceration (36-50.4 power, 5 apr) (Madness) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +10 darkness Damage against: +13% Humanoid When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. icy stralite mace of the mystic (36-50.4 power, 5 apr) (Corpses)icy stralite mace of the mystic (36-50.4 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +13 ice When wielded/worn: Changes stats: +2 Mag / +3 Wil Spellpower: +9 Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite mace of the leech (37-51.8 power, 5 apr) (Nightmares)insidious stralite mace of the leech (37-51.8 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +36 insidious poison / +10 slime When wielded/worn: Damage when the wearer is hit: 13 slime Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick iron mace of banishment (8-11.2 power, 2 apr) (Misfortune)quick iron mace of banishment (8-11.2 power, 2 apr) (Misfortune) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 90% Damage against: +8% Demon When wielded/worn: Accuracy: +6 Changes stats: +2 Dex / +2 Wil Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of disruption (33.5-46.9 power, 5 apr) (Nightmares)quick stralite mace of disruption (33.5-46.9 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 90% Special effect when this weapon hits: disrupts spell-casting Damage against: +7% Undead / +25% Construct When wielded/worn: Accuracy: +8 Changes stats: +3 Dex Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of shearing (37-51.8 power, 5 apr) (Shrouds)quick stralite mace of shearing (37-51.8 power, 5 apr) (Shrouds) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 90% When wielded/worn: Accuracy: +6 Armour penetration: +5 Changes stats: +3 Dex Changes resistances penetration: +9% physical Changes damage: +9% physical Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of vileness (37-51.8 power, 5 apr) (Madness)quick stralite mace of vileness (37-51.8 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 90% Damage when this weapon hits: +10 blight Burst (radius 2) on crit: +14 corrupted blood When wielded/worn: Accuracy: +8 Changes stats: +5 Dex Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of crippling (34.5-48.3 power, 5 apr) (Madness)stralite mace of crippling (34.5-48.3 power, 5 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +5.0% Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of shearing (37.5-52.5 power, 5 apr) (Shrouds)stralite mace of shearing (37.5-52.5 power, 5 apr) (Shrouds) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +9% physical Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of the mystic (34.5-48.3 power, 5 apr) (Corpses)stralite mace of the mystic (34.5-48.3 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil Spellpower: +9 Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite mace (37-51.8 power, 5 apr) (Madness)thunderous stralite mace (37-51.8 power, 5 apr) (Madness) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 28% lightning daze When wielded/worn: Changes stats: +3 Str / +2 Dex / +4 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances penetration: +8% lightning Curse of Madness Blunt and deadly. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) (Madness) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) (Madness)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% Curse of Madness It can be used to activate talent Sand Breath (costing 22 power out of 30/30) : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 232.92 physical damage, and be blinded for 6 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level. Gorejeer (12.5-13.75 power, 32 apr, mind damage) (Shrouds)Gorejeer (12.5-13.75 power, 32 apr, mind damage) (Shrouds) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 nature / +4 slime Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Changes resistances penetration: +15% nature Changes damage: +9% nature Mindpower: +4 Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Oozing Heart (17-18.7 power, 25 apr, slime damage) (Madness) Oozing Heart (17-18.7 power, 25 apr, slime damage) (Madness)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Slime Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +12 Mental crit. chance: +8% Curse of Madness It can be used to activate talent Ooze Spit (costing 15 power out of 20/20) : Effective talent level: 2.0 Power cost: 15 out of 20/20. Range: 10.00 Travel Speed: 800% of base Description: Spit slime at your target doing 56.14 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. |
Psionic Fury (12-13.2 power, 25 apr, mind damage) (Madness) Psionic Fury (12-13.2 power, 25 apr, mind damage) (Madness)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% Curse of Madness It can be used to release a wave of psionic power, costing 29 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
This item will automatically be transmogrified when you leave the level. Veledatira (13-14.3 power, 32 apr, nature damage) (Nightmares)Veledatira (13-14.3 power, 32 apr, nature damage) (Nightmares) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage against: +20% Insect When wielded/worn: Accuracy: +4 Fatigue: -4% Changes stats: +2 Str Changes resistances: +6% mind Mindpower: +4 Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of storms (14-15.4 power, 32 apr, nature damage) (Madness)blooming pulsing mindstar of storms (14-15.4 power, 32 apr, nature damage) (Madness) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 lightning Changes resistances: +6% lightning Changes resistances penetration: +4% lightning Changes damage: +6% lightning Mindpower: +4 Mental crit. chance: +4% Healing mod.: +16% Heals friendly targets nearby when you use a nature summon: +19 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming vined mindstar (5.5-6.05 power, 18 apr, nature damage) (Misfortune)blooming vined mindstar (5.5-6.05 power, 18 apr, nature damage) (Misfortune) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +7 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage) (Corpses)gifted pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage) (Corpses) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical Changes resistances: +5% physical Changes resistances penetration: +6% physical Changes damage: +7% physical Mindpower: +8 Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of sand (12-13.2 power, 32 apr, nature damage) (Shrouds)gifted pulsing mindstar of sand (12-13.2 power, 32 apr, nature damage) (Shrouds) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +6% physical Changes resistances penetration: +6% physical Changes damage: +5% physical Mindpower: +13 Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of sand (12-13.2 power, 32 apr, nature damage) (Shrouds)gifted pulsing mindstar of sand (12-13.2 power, 32 apr, nature damage) (Shrouds) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical Changes resistances: +4% physical Changes resistances penetration: +5% physical Changes damage: +6% physical Mindpower: +9 Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of storms (5-5.5 power, 18 apr, mind damage) (Madness)gifted vined mindstar of storms (5-5.5 power, 18 apr, mind damage) (Madness) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 lightning Changes resistances: +3% lightning Changes resistances penetration: +4% lightning Changes damage: +4% lightning Mindpower: +6 Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage) (Nightmares)harmonious pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage) (Nightmares) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 fire Changes resistances: +6% nature / +5% fire Changes resistances penetration: +5% nature / +5% fire Changes damage: +5% nature / +2% fire Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.50 Mindpower: +4 Mental crit. chance: +4% Curse of Nightmares It can be used to completes a nature powered mindstar set, placing all other charms into a 15 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious vined mindstar of sand (6-6.6 power, 18 apr, nature damage) (Shrouds)harmonious vined mindstar of sand (6-6.6 power, 18 apr, nature damage) (Shrouds) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +4% nature / +4% physical Changes resistances penetration: +4% nature / +4% physical Changes damage: +3% nature / +4% physical Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +0.90 Mindpower: +2 Mental crit. chance: +2% Curse of Shrouds It can be used to completes a nature powered mindstar set, placing all other charms into a 15 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of balance (12-13.2 power, 32 apr, mind damage) (Corpses)horrifying pulsing mindstar of balance (12-13.2 power, 32 apr, mind damage) (Corpses) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 mind / 5 darkness Changes damage: +3% mind / +2% darkness Physical save: +6 Spell save: +6 Mental save: +5 Equilibrium when hit: +0.80 Mindpower: +4 Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of clarity (12.5-13.75 power, 32 apr, mind damage) (Madness)horrifying pulsing mindstar of clarity (12.5-13.75 power, 32 apr, mind damage) (Madness) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 mind / 6 darkness Changes damage: +6% mind / +4% darkness Mental save: +3 Maximum psi: +19.00 Mindpower: +4 Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of clarity (13-14.3 power, 32 apr, mind damage) (Madness)horrifying pulsing mindstar of clarity (13-14.3 power, 32 apr, mind damage) (Madness) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 mind / 5 darkness Changes damage: +6% mind / +5% darkness Mental save: +3 Maximum psi: +25.00 Mindpower: +4 Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage) (Shrouds)horrifying pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage) (Shrouds) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 mind / 9 darkness / 6 fire Changes resistances: +5% fire Changes resistances penetration: +5% fire Changes damage: +5% mind / +5% darkness / +5% fire Mindpower: +4 Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) (Nightmares)horrifying pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) (Nightmares) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 mind / 5 darkness Changes damage: +6% mind / +6% darkness Life regen: +0.60 Maximum life: +24.00 Mindpower: +4 Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) (Corpses)horrifying pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) (Corpses) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 mind / 6 darkness Changes damage: +3% mind / +6% darkness Life regen: +1.40 Maximum life: +14.00 Mindpower: +4 Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of nightfall (13.5-14.85 power, 32 apr, nature damage) (Nightmares)horrifying pulsing mindstar of nightfall (13.5-14.85 power, 32 apr, nature damage) (Nightmares) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 mind / 6 darkness Changes resistances: +5% darkness Changes resistances penetration: +7% darkness Changes damage: +12% darkness / +7% mind Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +18% Mindpower: +4 Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of slime (14-15.4 power, 32 apr, nature damage) (Shrouds)horrifying pulsing mindstar of slime (14-15.4 power, 32 apr, nature damage) (Shrouds) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 mind / 4 slime / 5 darkness Changes damage: +6% nature / +6% darkness / +4% mind Mindpower: +4 Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of clarity (10-11 power, 24 apr, mind damage) (Corpses)horrifying thorny mindstar of clarity (10-11 power, 24 apr, mind damage) (Corpses) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 mind / 6 darkness Changes damage: +5% mind / +3% darkness Mental save: +7 Maximum psi: +18.00 Mindpower: +3 Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of clarity (5-5.5 power, 18 apr, nature damage) (Corpses)horrifying vined mindstar of clarity (5-5.5 power, 18 apr, nature damage) (Corpses) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 mind / 4 darkness Changes damage: +5% mind / +4% darkness Mental save: +4 Maximum psi: +14.00 Mindpower: +2 Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage) (Shrouds)hungering pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage) (Shrouds) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 fire Changes resistances: +4% fire Changes resistances penetration: +6% fire Changes damage: +4% fire Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +4 Mental crit. chance: +4% Curse of Shrouds It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 15 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) (Madness)mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) (Madness) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +3 Maximum psi: +15.00 Mindpower: +1 Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of life (13-14.3 power, 32 apr, nature damage) (Corpses)nature's pulsing mindstar of life (13-14.3 power, 32 apr, nature damage) (Corpses) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +2% nature Disease immunity: +15% Life regen: +1.30 Maximum life: +24.00 Mindpower: +4 Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of sand (14-15.4 power, 32 apr, nature damage) (Madness)nature's pulsing mindstar of sand (14-15.4 power, 32 apr, nature damage) (Madness) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +5% physical / +4% blight Changes resistances penetration: +6% physical Changes damage: +5% physical / +4% nature Disease immunity: +13% Mindpower: +4 Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of balance (12.5-13.75 power, 32 apr, mind damage) (Shrouds)pulsing mindstar of balance (12.5-13.75 power, 32 apr, mind damage) (Shrouds) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +2 Spell save: +4 Mental save: +7 Equilibrium when hit: +1.10 Mindpower: +4 Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage) (Nightmares)pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage) (Nightmares) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 cold Changes resistances: +6% cold Changes resistances penetration: +6% cold Changes damage: +4% cold Mindpower: +4 Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) (Shrouds)pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) (Shrouds) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 lightning Changes resistances: +7% lightning Changes resistances penetration: +5% lightning Changes damage: +4% lightning Mindpower: +4 Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) (Corpses)radiant pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) (Corpses) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Physical save: +6 Spell save: +3 Mental save: +6 Equilibrium when hit: +1.20 Mindpower: +6 Mental crit. chance: +7% Light radius: +1 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant thorny mindstar of balance (7-7.7 power, 24 apr, mind damage) (Misfortune)radiant thorny mindstar of balance (7-7.7 power, 24 apr, mind damage) (Misfortune) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Physical save: +2 Spell save: +4 Mental save: +4 Equilibrium when hit: +1.00 Mindpower: +4 Mental crit. chance: +6% Light radius: +1 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar (13-14.3 power, 32 apr, mind damage) (Misfortune)summoner's pulsing mindstar (13-14.3 power, 32 apr, mind damage) (Misfortune) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +10 Mental crit. chance: +8% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of flames (12-13.2 power, 32 apr, mind damage) (Corpses)wrathful pulsing mindstar of flames (12-13.2 power, 32 apr, mind damage) (Corpses) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 fire Changes resistances: +2% fire Changes resistances penetration: +6% fire Changes damage: +2% fire Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +4 Mental crit. chance: +10% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Ivayalle (Madness)Ivayalle (Madness) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When wielded/worn: Damage when the wearer is hit: 8 acid Changes resistances: +5% arcane / +6% darkness / +9% acid Changes resistances penetration: +15% acid Changes damage: +3% acid Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. halfling cured leather sling of power (Misfortune)halfling cured leather sling of power (Misfortune) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 When wielded/worn: Changes resistances penetration: +13% physical Changes damage: +23% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling (Madness)hardened leather sling (Madness) Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling of cunning (+4) (Shrouds)hardened leather sling of cunning (+4) (Shrouds) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 When wielded/worn: Changes stats: +4 Cun Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of cold (Nightmares)mighty hardened leather sling of cold (Nightmares) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 Damage when this weapon hits(ranged): +11 cold When wielded/worn: Physical power: +9 Changes stats: +3 Str Changes damage: +11% cold Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of power (Madness)mighty reinforced leather sling of power (Madness) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When wielded/worn: Physical power: +5 Changes stats: +6 Str Changes resistances penetration: +11% physical Changes damage: +12% physical Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating reinforced leather sling (Corpses)penetrating reinforced leather sling (Corpses) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When wielded/worn: Changes resistances penetration: +9% physical Damage Shield penetration: +43% Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating reinforced leather sling of acid (Shrouds)penetrating reinforced leather sling of acid (Shrouds) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +9 acid When wielded/worn: Changes resistances penetration: +13% physical Changes damage: +13% acid Damage Shield penetration: +20% Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of power (Shrouds)reinforced leather sling of power (Shrouds) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When wielded/worn: Changes resistances penetration: +8% physical Changes damage: +13% physical Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of recursion (Nightmares)reinforced leather sling of recursion (Nightmares) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 35% temporal Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of true flight (Corpses)reinforced leather sling of true flight (Corpses) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady reinforced leather sling of cunning (+4) (Nightmares)steady reinforced leather sling of cunning (+4) (Nightmares) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When wielded/worn: Accuracy: +13 Changes stats: +4 Cun Talent cooldown: Steady Shot (-1 turn) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike reinforced leather sling of nature (Corpses)swiftstrike reinforced leather sling of nature (Corpses) Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 70% Firing range: +9 Travel speed: +200% Damage when this weapon hits(ranged): +5 nature When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +9% nature Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking hardened leather sling (Corpses)throat-seeking hardened leather sling (Corpses) Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +8 nature When wielded/worn: Changes resistances penetration: +10% nature Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking reinforced leather sling of power (Nightmares)throat-seeking reinforced leather sling of power (Nightmares) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +13 nature When wielded/worn: Changes resistances penetration: +9% nature / +12% physical Changes damage: +13% physical Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. thunderous reinforced leather sling of fire (Corpses)thunderous reinforced leather sling of fire (Corpses) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +5 fire / +9 lightning daze When wielded/worn: Changes stats: +1 Str / +4 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +9% lightning Changes damage: +15% fire Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. warden's reinforced leather sling (Corpses)warden's reinforced leather sling (Corpses) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When wielded/worn: Ammo reloads per turns: +3 Changes stats: +4 Wil Changes resistances penetration: +8% temporal Changes damage: +11% temporal Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) (Nightmares) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) (Nightmares)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Armour Penetration: +10 Attack speed: 100% When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% Curse of Nightmares A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
This item will automatically be transmogrified when you leave the level. Firetyphoon (25-30 power, 5 apr, darkness damage) (Misfortune)Firetyphoon (25-30 power, 5 apr, darkness damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +8 temporal When wielded/worn: Damage when the wearer hits(melee): 4 fire Changes resistances: +6% fire / +3% temporal Changes damage: +25% darkness / +3% temporal Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, gravity pin damage) (Shrouds) Gravitational Staff (30-36 power, 8 apr, gravity pin damage) (Shrouds)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% Curse of Shrouds It can be used to activate talent Gravity Spike (costing 11 power out of 14/14) : Effective talent level: 3.0 Power cost: 11 out of 14/14. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 35.79 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +4 When wielded/worn: Accuracy: +20 Spellpower: +20 Spell crit. chance: +10% It can be used to absorb energies, costing 720 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) (Corpses) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) (Corpses)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 Curse of Corpses It can be used to activate talent Arcane Supremacy (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
This item will automatically be transmogrified when you leave the level. ash starstaff of blasting (15-18 power, 3 apr, physical damage) (Shrouds)ash starstaff of blasting (15-18 power, 3 apr, physical damage) (Shrouds) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Curse of Shrouds It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash starstaff of invocation (15-18 power, 3 apr, light damage) (Nightmares)ash starstaff of invocation (15-18 power, 3 apr, light damage) (Nightmares) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Curse of Nightmares It can be used to projects damage in a cone from the staff, placing all other charms into a 6 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash vilestaff of illumination (15-18 power, 3 apr, darkness damage) (Corpses)ash vilestaff of illumination (15-18 power, 3 apr, darkness damage) (Corpses) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Light radius: +3 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 1.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 34.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted ash starstaff of might (15-18 power, 3 apr, light damage) (Misfortune)blighted ash starstaff of might (15-18 power, 3 apr, light damage) (Misfortune) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +14.00 Spellpower: +6 Spell crit. chance: +6% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood starstaff (25-30 power, 5 apr, light damage) (Misfortune)blighted elven-wood starstaff (25-30 power, 5 apr, light damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% light Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +16.00 Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood starstaff of warding (25-30 power, 5 apr, darkness damage) (Nightmares)blighted elven-wood starstaff of warding (25-30 power, 5 apr, darkness damage) (Nightmares) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 darkness Changes damage: +25% darkness Talents granted: +3 Ward +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +18.00 Spellpower: +12 Spell crit. chance: +4% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood vilestaff (25-30 power, 5 apr, fire damage) (Misfortune)blighted elven-wood vilestaff (25-30 power, 5 apr, fire damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +14.00 Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood vilestaff of fate (25-30 power, 5 apr, darkness damage) (Corpses)blighted elven-wood vilestaff of fate (25-30 power, 5 apr, darkness damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Physical save: +5 Spell save: +5 Mental save: +5 Vim when firing critical spell: +3.00 Maximum vim: +25.00 Spellpower: +12 Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of blasting (25-30 power, 5 apr, cold damage) (Madness)cruel elven-wood magestaff of blasting (25-30 power, 5 apr, cold damage) (Madness) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +12 Spell crit. chance: +4% Curse of Madness It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff (25-30 power, 5 apr, darkness damage) (Misfortune)cruel elven-wood vilestaff (25-30 power, 5 apr, darkness damage) (Misfortune) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of blasting (25-30 power, 5 apr, fire damage) (Corpses)cruel elven-wood vilestaff of blasting (25-30 power, 5 apr, fire damage) (Corpses) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +12 Spell crit. chance: +4% Curse of Corpses It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of illumination (25-30 power, 5 apr, blight damage) (Shrouds)cruel elven-wood vilestaff of illumination (25-30 power, 5 apr, blight damage) (Shrouds) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +12 Spell crit. chance: +4% Light radius: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 46.94 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of might (25-30 power, 5 apr, darkness damage) (Corpses)cruel elven-wood vilestaff of might (25-30 power, 5 apr, darkness damage) (Corpses) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +12 Spell crit. chance: +8% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of might (25-30 power, 5 apr, darkness damage) (Misfortune)cruel elven-wood vilestaff of might (25-30 power, 5 apr, darkness damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +12 Spell crit. chance: +10% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of illumination (20-24 power, 4 apr, cold damage) (Corpses)cruel yew magestaff of illumination (20-24 power, 4 apr, cold damage) (Corpses) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 Spell crit. chance: +3% Light radius: +3 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 1.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 34.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of warding (20-24 power, 4 apr, fire damage) (Misfortune)cruel yew magestaff of warding (20-24 power, 4 apr, fire damage) (Misfortune) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 fire Changes damage: +20% fire Talents granted: +3 Ward +1 Command Staff Critical mult.: +13.00% Spellpower: +9 Spell crit. chance: +3% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of blasting (20-24 power, 4 apr, darkness damage) (Shrouds)cruel yew vilestaff of blasting (20-24 power, 4 apr, darkness damage) (Shrouds) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +9 Spell crit. chance: +3% Curse of Shrouds It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen ash starstaff of fate (15-18 power, 3 apr, light damage) (Nightmares)earthen ash starstaff of fate (15-18 power, 3 apr, light damage) (Nightmares) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Changes damage: +15% light Talent granted: +1 Command Staff Physical save: +8 Spell save: +5 Mental save: +3 Spellpower: +6 Spell crit. chance: +2% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood vilestaff of fate (25-30 power, 5 apr, acid damage) (Misfortune)earthen elven-wood vilestaff of fate (25-30 power, 5 apr, acid damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Changes damage: +25% acid Talent granted: +1 Command Staff Physical save: +8 Spell save: +4 Mental save: +7 Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood vilestaff of might (25-30 power, 5 apr, fire damage) (Corpses)earthen elven-wood vilestaff of might (25-30 power, 5 apr, fire damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +3 Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +2 Spellpower: +12 Spell crit. chance: +10% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff (25-30 power, 5 apr, lightning damage) (Corpses) elven-wood magestaff (25-30 power, 5 apr, lightning damage) (Corpses)Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff (25-30 power, 5 apr, arcane damage) (Madness)elven-wood magestaff (25-30 power, 5 apr, arcane damage) (Madness) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of blasting (25-30 power, 5 apr, arcane damage) (Madness)elven-wood magestaff of blasting (25-30 power, 5 apr, arcane damage) (Madness) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Madness It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of protection (25-30 power, 5 apr, arcane damage) (Shrouds)elven-wood magestaff of protection (25-30 power, 5 apr, arcane damage) (Shrouds) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% arcane Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of protection (25-30 power, 5 apr, arcane damage) (Nightmares)elven-wood magestaff of protection (25-30 power, 5 apr, arcane damage) (Nightmares) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% arcane Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff (25-30 power, 5 apr, light damage) (Misfortune)elven-wood starstaff (25-30 power, 5 apr, light damage) (Misfortune) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of invocation (25-30 power, 5 apr, temporal damage) (Misfortune)elven-wood starstaff of invocation (25-30 power, 5 apr, temporal damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune It can be used to projects damage in a cone from the staff, placing all other charms into a 6 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of blasting (25-30 power, 5 apr, acid damage) (Madness)elven-wood vilestaff of blasting (25-30 power, 5 apr, acid damage) (Madness) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Madness It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of breaching (25-30 power, 5 apr, darkness damage) (Misfortune)elven-wood vilestaff of breaching (25-30 power, 5 apr, darkness damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff of warding (25-30 power, 5 apr, arcane damage) (Shrouds)ethereal elven-wood magestaff of warding (25-30 power, 5 apr, arcane damage) (Shrouds) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +6 Maximum wards: +2 arcane Changes damage: +25% arcane Talents granted: +2 Ward +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Damage Shield penetration: +27% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood starstaff of blasting (25-30 power, 5 apr, light damage) (Misfortune)ethereal elven-wood starstaff of blasting (25-30 power, 5 apr, light damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +6 Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Damage Shield penetration: +22% Curse of Misfortune It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood vilestaff of power (25-30 power, 5 apr, fire damage) (Madness)ethereal elven-wood vilestaff of power (25-30 power, 5 apr, fire damage) (Madness) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +5 Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +16 Spell crit. chance: +4% Damage Shield penetration: +19% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elm vilestaff of warding (10-12 power, 2 apr, acid damage) (Madness)greater elm vilestaff of warding (10-12 power, 2 apr, acid damage) (Madness) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 acid / +2 blight / +2 darkness / +2 fire Changes damage: +10% fire / +10% blight / +10% darkness / +10% acid Talents granted: +2 Ward +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood magestaff (25-30 power, 5 apr, lightning damage) (Nightmares)greater elven-wood magestaff (25-30 power, 5 apr, lightning damage) (Nightmares) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane / +25% fire / +25% cold / +25% lightning Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood starstaff of illumination (25-30 power, 5 apr, temporal damage) (Madness)greater elven-wood starstaff of illumination (25-30 power, 5 apr, temporal damage) (Madness) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Light radius: +3 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 1.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 34.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood starstaff of warding (25-30 power, 5 apr, light damage) (Corpses)greater elven-wood starstaff of warding (25-30 power, 5 apr, light damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 physical / +2 light / +2 darkness / +2 temporal Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talents granted: +3 Ward +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood vilestaff (25-30 power, 5 apr, fire damage) (Misfortune)greater elven-wood vilestaff (25-30 power, 5 apr, fire damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid / +25% blight / +25% darkness / +25% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood vilestaff of warding (25-30 power, 5 apr, acid damage) (Nightmares)greater elven-wood vilestaff of warding (25-30 power, 5 apr, acid damage) (Nightmares) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 acid / +2 blight / +2 darkness / +2 fire Changes damage: +25% fire / +25% blight / +25% darkness / +25% acid Talents granted: +2 Ward +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of blasting (31-37.2 power, 5 apr, lightning damage) (Shrouds)potent elven-wood magestaff of blasting (31-37.2 power, 5 apr, lightning damage) (Shrouds) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +31% lightning Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Shrouds It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of invocation (31-37.2 power, 5 apr, arcane damage) (Misfortune)potent elven-wood magestaff of invocation (31-37.2 power, 5 apr, arcane damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +31% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune It can be used to projects damage in a cone from the staff, placing all other charms into a 6 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood vilestaff of might (29-34.8 power, 5 apr, blight damage) (Corpses)potent elven-wood vilestaff of might (29-34.8 power, 5 apr, blight damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +29% blight Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +10% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of fate (25-30 power, 5 apr, lightning damage) (Shrouds)shimmering elven-wood magestaff of fate (25-30 power, 5 apr, lightning damage) (Shrouds) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Physical save: +6 Spell save: +6 Mental save: +5 Maximum mana: +53.00 Spellpower: +12 Spell crit. chance: +4% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of warding (25-30 power, 5 apr, arcane damage) (Corpses)shimmering elven-wood magestaff of warding (25-30 power, 5 apr, arcane damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 arcane Changes damage: +25% arcane Talents granted: +3 Ward +1 Command Staff Maximum mana: +37.00 Spellpower: +12 Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of greater warding (25-30 power, 5 apr, physical damage) (Madness)shimmering elven-wood starstaff of greater warding (25-30 power, 5 apr, physical damage) (Madness) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Maximum wards: +3 physical Changes damage: +25% physical Talents granted: +2 Ward +1 Command Staff Maximum mana: +51.00 Spellpower: +12 Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of might (25-30 power, 5 apr, physical damage) (Madness)shimmering elven-wood starstaff of might (25-30 power, 5 apr, physical damage) (Madness) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Maximum mana: +49.00 Spellpower: +12 Spell crit. chance: +10% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff of breaching (25-30 power, 5 apr, blight damage) (Madness)shimmering elven-wood vilestaff of breaching (25-30 power, 5 apr, blight damage) (Madness) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% blight Changes damage: +25% blight Talent granted: +1 Command Staff Maximum mana: +57.00 Spellpower: +12 Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood magestaff of wizardry (25-30 power, 5 apr, fire damage) (Madness)surging elven-wood magestaff of wizardry (25-30 power, 5 apr, fire damage) (Madness) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +3 Wil Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +48.00 Spellpower: +17 Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood starstaff of blasting (25-30 power, 5 apr, light damage) (Corpses)surging elven-wood starstaff of blasting (25-30 power, 5 apr, light damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 Spell crit. chance: +4% Curse of Corpses It can be used to projects damage in a circle from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness damage) (Nightmares)surging elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness damage) (Nightmares) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +12 Spell crit. chance: +4% Light radius: +3 Curse of Nightmares It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 1.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 34.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood vilestaff of projection (25-30 power, 5 apr, acid damage) (Corpses)surging elven-wood vilestaff of projection (25-30 power, 5 apr, acid damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 Spell crit. chance: +4% Curse of Corpses It can be used to projects a bolt from the staff, placing all other charms into a 4 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood vilestaff of might (25-30 power, 5 apr, fire damage) (Corpses)void walker's elven-wood vilestaff of might (25-30 power, 5 apr, fire damage) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +9% Defense after a teleport: +5 Resist all after a teleport: +7% New effects duration reduction after a teleport: +19% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff of wizardry (20-24 power, 4 apr, darkness damage) (Misfortune)yew starstaff of wizardry (20-24 power, 4 apr, darkness damage) (Misfortune) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +1 Wil Changes damage: +20% darkness Talent granted: +1 Command Staff Maximum mana: +36.00 Spellpower: +15 Spell crit. chance: +3% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Amakalthodin (30.5-42.7 power, 5 apr) (Madness)Amakalthodin (30.5-42.7 power, 5 apr) (Madness) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning / +6% nature / +6% blight / +3% darkness / +6% mind / +6% temporal Physical save: +6 Curse of Madness One-handed war axes. |
Blood-Letter (33-46.2 power, 4.5 apr) (Nightmares) Blood-Letter (33-46.2 power, 4.5 apr) (Nightmares)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Curse of Nightmares A hand axe carved out of the most frozen parts of the northern wasteland. |
This item will automatically be transmogrified when you leave the level. Flashvalor (30.5-42.7 power, 5 apr) (Shrouds)Flashvalor (30.5-42.7 power, 5 apr) (Shrouds) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage against: +10% Dragon When wielded/worn: Damage when the wearer hits(melee): 2 physical Changes resistances penetration: +10% lightning Changes damage: +9% physical Maximum encumbrance: +10 Physical save: +6 Maximum stamina: +5.00 Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Lightningzeal (29.5-41.3 power, 5 apr) (Madness)Lightningzeal (29.5-41.3 power, 5 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +12 mind / +4 lightning / +8 lightning daze When wielded/worn: Damage when the wearer is hit: 4 mind Changes resistances: +3% mind / +3% lightning Changes resistances penetration: +10% lightning Changes damage: +6% mind Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Prismravage (33-46.2 power, 5 apr) (Corpses)Prismravage (33-46.2 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +4 light When wielded/worn: Damage when the wearer hits(melee): 2 light Changes resistances: +12% light Changes resistances penetration: +15% light Changes damage: +6% light Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Salivena (20-28 power, 4 apr) (Misfortune)Salivena (20-28 power, 4 apr) (Misfortune) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 mind When wielded/worn: Changes stats: +1 Cun Critical mult.: +20.00% Psi when firing a critical mind attack: +2.00 Mindpower: +2 Light radius: +1 Curse of Misfortune One-handed war axes. |
Samigomas (34.5-48.3 power, 4 apr) (Misfortune) Samigomas (34.5-48.3 power, 4 apr) (Misfortune)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 mind Damage conversion: 27% mind When wielded/worn: Changes stats: +1 Dex / +5 Wil Life regen: +0.20 Maximum life: +20.00 Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of crippling (28.5-39.9 power, 5 apr) (Corpses)balanced stralite waraxe of crippling (28.5-39.9 power, 5 apr) (Corpses) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Defense: +10 Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of rage (33-46.2 power, 5 apr) (Misfortune)balanced stralite waraxe of rage (33-46.2 power, 5 apr) (Misfortune) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +19 Defense: +10 Changes stats: +5 Str Changes damage: +9% physical Stamina when hit: +1.50 Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of shearing (31.5-44.1 power, 5 apr) (Misfortune)balanced stralite waraxe of shearing (31.5-44.1 power, 5 apr) (Misfortune) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Armour penetration: +9 Defense: +7 Changes resistances penetration: +9% physical Changes damage: +9% physical Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel waraxe of projection (19-26.6 power, 4 apr) (Corpses)blazebringer's dwarven-steel waraxe of projection (19-26.6 power, 4 apr) (Corpses) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +13 mind Damage conversion: 33% fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +3% Curse of Corpses It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite waraxe of crippling (32-44.8 power, 5 apr) (Corpses)blazebringer's stralite waraxe of crippling (32-44.8 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 41% fire When wielded/worn: Physical crit. chance: +5.0% Changes resistances penetration: +11% fire Global speed: +3% Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic stralite waraxe of erosion (29.5-41.3 power, 5 apr) (Corpses)caustic stralite waraxe of erosion (29.5-41.3 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +10 nature / +12 temporal Damage conversion: 33% acid blind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.30 Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic stralite waraxe of projection (32-44.8 power, 5 apr) (Madness)caustic stralite waraxe of projection (32-44.8 power, 5 apr) (Madness) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +6 mind Damage conversion: 34% acid blind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +1.40 Curse of Madness It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (17.5-24.5 power, 4 apr) (Corpses)dwarven-steel waraxe (17.5-24.5 power, 4 apr) (Corpses) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe (30.5-42.7 power, 5 apr) (Misfortune)elemental stralite waraxe (30.5-42.7 power, 5 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 18% cold / 22% lightning / 18% acid Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of phasing (29.5-41.3 power, 13 apr) (Misfortune)elemental stralite waraxe of phasing (29.5-41.3 power, 13 apr) (Misfortune) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +13 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage Shield penetration (this weapon only): +25% Damage conversion: 11% fire / 18% cold / 13% lightning / 15% acid Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of corruption (34-47.6 power, 5 apr) (Shrouds)flaming stralite waraxe of corruption (34-47.6 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +15 darkness / +17 blight Burst (radius 1) on hit: +7 fire Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hateful stralite waraxe of massacre (36-50.4 power, 5 apr) (Corpses)hateful stralite waraxe of massacre (36-50.4 power, 5 apr) (Corpses) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +9 darkness Damage against: +17% Humanoid Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite waraxe of erosion (33.5-46.9 power, 5 apr) (Corpses)huntsman's stralite waraxe of erosion (33.5-46.9 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +14 nature / +9 temporal Damage against: +12% Animal Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite waraxe of purging (29-40.6 power, 5 apr) (Madness)huntsman's stralite waraxe of purging (29-40.6 power, 5 apr) (Madness) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +23 nature Damage against: +13% Animal Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. icy stralite waraxe of paradox (29.5-41.3 power, 5 apr) (Nightmares)icy stralite waraxe of paradox (29.5-41.3 power, 5 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +13 temporal / +13 ice When wielded/worn: Damage when the wearer is hit: 5 temporal Changes resistances: +5% temporal Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. icy stralite waraxe of ruin (34-47.6 power, 5 apr) (Shrouds)icy stralite waraxe of ruin (34-47.6 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +15 ice When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Critical mult.: +14.00% Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. icy stralite waraxe of torment (31-43.4 power, 5 apr) (Shrouds)icy stralite waraxe of torment (31-43.4 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +6 ice When wielded/worn: Changes resistances penetration: +9% mind / +10% darkness Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite waraxe of massacre (44-61.6 power, 5 apr) (Madness)inquisitor's stralite waraxe of massacre (44-61.6 power, 5 apr) (Madness) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +14 manaburn Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel waraxe of the leech (20.5-28.7 power, 4 apr) (Misfortune)insidious dwarven-steel waraxe of the leech (20.5-28.7 power, 4 apr) (Misfortune) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +24 insidious poison / +5 slime When wielded/worn: Damage when the wearer is hit: 12 slime Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious iron waraxe of banishment (6-8.4 power, 2 apr) (Nightmares)insidious iron waraxe of banishment (6-8.4 power, 2 apr) (Nightmares) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +14 insidious poison Damage against: +5% Demon When wielded/worn: Changes stats: +2 Wil Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of erosion (32.5-45.5 power, 5 apr) (Madness)insidious stralite waraxe of erosion (32.5-45.5 power, 5 apr) (Madness) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +14 nature / +30 insidious poison / +17 temporal Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of evisceration (31.5-44.1 power, 5 apr) (Madness)insidious stralite waraxe of evisceration (31.5-44.1 power, 5 apr) (Madness) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +30 insidious poison When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of shearing (29.5-41.3 power, 5 apr) (Corpses)insidious stralite waraxe of shearing (29.5-41.3 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +36 insidious poison When wielded/worn: Armour penetration: +5 Changes resistances penetration: +10% physical Changes damage: +9% physical Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of torment (31.5-44.1 power, 5 apr) (Shrouds)insidious stralite waraxe of torment (31.5-44.1 power, 5 apr) (Shrouds) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +24 insidious poison When wielded/worn: Changes resistances penetration: +6% mind / +9% darkness Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite waraxe of projection (33.5-46.9 power, 5 apr) (Madness)plaguebringer's stralite waraxe of projection (33.5-46.9 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 mind / +13 blight When wielded/worn: Disease immunity: +20% Curse of Madness It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite waraxe of shearing (30.5-42.7 power, 5 apr) (Corpses)plaguebringer's stralite waraxe of shearing (30.5-42.7 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +9 blight When wielded/worn: Armour penetration: +9 Changes resistances penetration: +7% physical Changes damage: +6% physical Disease immunity: +24% Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. psychic's stralite waraxe of disruption (31-43.4 power, 5 apr) (Shrouds)psychic's stralite waraxe of disruption (31-43.4 power, 5 apr) (Shrouds) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +6% Undead / +13% Construct When wielded/worn: Changes stats: +2 Cun / +4 Wil Mindpower: +9 Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of gravity (34-47.6 power, 5 apr) (Shrouds)quick stralite waraxe of gravity (34-47.6 power, 5 apr) (Shrouds) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 90% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +10 gravity When wielded/worn: Accuracy: +9 Changes stats: +3 Dex Changes damage: +9% physical Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of torment (33.5-46.9 power, 5 apr) (Madness)quick stralite waraxe of torment (33.5-46.9 power, 5 apr) (Madness) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 90% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances penetration: +9% mind / +9% darkness Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe (32-44.8 power, 5 apr) (Madness)stralite waraxe (32-44.8 power, 5 apr) (Madness) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe (30.5-42.7 power, 5 apr) (Corpses)stralite waraxe (30.5-42.7 power, 5 apr) (Corpses) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe (33-46.2 power, 5 apr) (Misfortune)stralite waraxe (33-46.2 power, 5 apr) (Misfortune) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of crippling (31.5-44.1 power, 5 apr) (Nightmares)stralite waraxe of crippling (31.5-44.1 power, 5 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +10.0% Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of crippling (29-40.6 power, 5 apr) (Madness)stralite waraxe of crippling (29-40.6 power, 5 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +10.0% Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of evisceration (28-39.2 power, 5 apr) (Madness)stralite waraxe of evisceration (28-39.2 power, 5 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of ruin (33-46.2 power, 5 apr) (Nightmares)stralite waraxe of ruin (33-46.2 power, 5 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Critical mult.: +14.00% Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of ruin (33-46.2 power, 5 apr) (Misfortune)stralite waraxe of ruin (33-46.2 power, 5 apr) (Misfortune) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Critical mult.: +14.00% Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of torment (31.5-44.1 power, 5 apr) (Nightmares)stralite waraxe of torment (31.5-44.1 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% mind / +5% darkness Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite waraxe of vileness (33.5-46.9 power, 5 apr) (Corpses)thought-forged stralite waraxe of vileness (33.5-46.9 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +6 mind / +10 blight Burst (radius 2) on crit: +20 corrupted blood Damage conversion: 37% mind When wielded/worn: Changes stats: +2 Wil Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of ruin (34.5-48.3 power, 5 apr) (Shrouds)warbringer's stralite waraxe of ruin (34.5-48.3 power, 5 apr) (Shrouds) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +9 Changes stats: +4 Con Changes resistances penetration: +9% physical Critical mult.: +10.00% Disarm immunity: +23% Curse of Shrouds One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. RelgegornRelgegorn Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Wil / +1 Cun / +1 Con Allows you to breathe in: water Spell save: +3 A belt that goes around your waist. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
This item will automatically be transmogrified when you leave the level. RunuthadRunuthad Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +3% darkness Changes resistances penetration: +15% mind Psi when firing a critical mind attack: +3.00 Maximum hate: +4.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt of mageryblurring hardened leather belt of magery Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +7 Changes stats: +4 Mag / +5 Wil Stealth bonus: +8 Spell crit. chance: +5% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather belt of resiliencegrounding hardened leather belt of resilience Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +8% temporal Maximum life: +39.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened hardened leather belt of the mindhardened hardened leather belt of the mind Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +5 Physical save: +5 Mindpower: +7 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of dampeninghardened leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +7% cold / +8% lightning / +6% acid A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of resiliencehardened leather belt of resilience Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +46.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of carryinginsulating hardened leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +11% fire / +8% cold Maximum encumbrance: +23 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of shieldinginsulating hardened leather belt of shielding Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +8% fire / +8% cold It can be used to create a temporary shield that absorbs 218 damage, placing all other charms into a 22 cooldown. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of the titaninsulating hardened leather belt of the titan Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +3 Changes resistances: +8% fire / +8% cold A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of the vagrantinsulating hardened leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% fire / +8% cold Mental save: +8 Mindpower: +5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather belt of lifemonstrous hardened leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +4 Con Physical save: +8 Life regen: +0.70 Healing mod.: +12% Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather beltspiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.17 Maximum mana: +30.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather belt of dampeningspiritwalker's hardened leather belt of dampening Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +7% fire / +7% cold / +7% lightning / +7% acid Mana each turn: +0.33 Maximum mana: +29.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather belt of mageryspiritwalker's hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil / +7 Mag Mana each turn: +0.25 Maximum mana: +23.00 Spell crit. chance: +4% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather belt of recklessnessspiritwalker's hardened leather belt of recklessness Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Changes stats: +2 Mag Critical mult.: +7.00% Mana each turn: +0.38 Maximum mana: +22.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather belt of the mindspiritwalker's hardened leather belt of the mind Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.24 Maximum mana: +34.00 Mindpower: +5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Arariama (2 def, 0 armour)Arariama (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 6 blight / 2 temporal Damage when the wearer is hit: 4 blight / 4 temporal Changes resistances: +3% temporal Changes resistances penetration: +5% temporal Changes damage: +6% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Barorach (1 def, 0 armour)Barorach (1 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +3% fire / +3% cold / +3% acid / +9% nature / +12% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% It can be used to activate talent Evasion (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 19% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
This item will automatically be transmogrified when you leave the level. battlemaster's cashmere cloak of mindcraft (2 def, 0 armour)battlemaster's cashmere cloak of mindcraft (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun / +3 Con Talent mastery: +0.40 Technique / Combat training Spell save: -16 Stamina each turn: +0.60 Mana each turn: -0.33 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of mindcraft (2 def, 0 armour)cashmere cloak of mindcraft (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun / +2 Wil Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of fog (14 def, 0 armour)enveloping cashmere cloak of fog (14 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 Changes resistances: +10% fire / +14% light Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of implacability (12 def, 0 armour)enveloping cashmere cloak of implacability (12 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 Physical save: +9 Mental save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of protection (9 def, 0 armour)enveloping cashmere cloak of protection (9 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Spell save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of resilience (9 def, 0 armour)enveloping cashmere cloak of resilience (9 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Maximum life: +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of sorcery (10 def, 0 armour)enveloping cashmere cloak of sorcery (10 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +3 Mag / +3 Wil Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of the Shaloren (10 def, 0 armour)enveloping cashmere cloak of the Shaloren (10 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +2 Mag / +3 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. lightening cashmere cloak of mindcraft (2 def, 0 armour)lightening cashmere cloak of mindcraft (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -4% Changes stats: +2 Cun / +3 Wil Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. lightening cashmere cloak of mindcraft (2 def, 0 armour)lightening cashmere cloak of mindcraft (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -4% Changes stats: +3 Cun / +3 Wil Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen cloak of sorcery (1 def, 0 armour)linen cloak of sorcery (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Mag / +3 Wil Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak of fog (8 def, 0 armour)murderer's cashmere cloak of fog (8 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Defense: +8 Changes stats: +3 Cun / +1 Dex Changes resistances: +14% fire / +16% light Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak of the Shaloren (2 def, 0 armour)murderer's cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 Armour penetration: +5 Defense: +2 Changes stats: +2 Dex / +2 Mag / +2 Wil / +3 Cun A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. restorative cashmere cloak of Eldoral (2 def, 0 armour)restorative cashmere cloak of Eldoral (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun / +2 Dex Changes resistances: +7% nature / +7% blight Life regen: +0.70 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. restorative cashmere cloak of stability (2 def, 0 armour)restorative cashmere cloak of stability (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +7% nature / +7% blight Physical save: +7 Life regen: +1.00 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow cashmere cloak of Iron Throne (2 def, 0 armour)shadow cashmere cloak of Iron Throne (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +2 Con Changes resistances penetration: +9% darkness Changes damage: +5% darkness Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of stability (2 def, 0 armour)spellcowled cashmere cloak of stability (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +2 Wil Physical save: +8 Spell save: +8 Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of protection (2 def, 7 armour)thick cashmere cloak of protection (2 def, 7 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +21% cold Spell save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of resilience (2 def, 5 armour)thick cashmere cloak of resilience (2 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Changes resistances: +10% cold Maximum life: +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed cashmere cloak (2 def, 0 armour)wyrmwaxed cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +7% fire / +7% cold / +7% lightning / +7% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed cashmere cloak of the hunt (2 def, 0 armour)wyrmwaxed cashmere cloak of the hunt (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -7% Changes resistances: +8% fire / +7% cold / +7% lightning / +6% acid Maximum life: +61.00 It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 2.0 Power cost: 33 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 18% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Abyssquench (7 def, 0 armour)Abyssquench (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +7 Ranged Defense: +6 Changes resistances: +1% physical / +9% fire Changes damage: +3% fire Teleport immunity: +10% New effects duration reduction after a teleport: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Anisus (3 def, 0 armour)Anisus (3 def, 0 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Defense: +3 Changes stats: +1 Str Changes damage: +6% physical Life regen: +0.20 Stamina each turn: +0.80 Maximum life: +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: -10% cold / +20% fire Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 slime / 20 poison Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. cashmere robe of power (2 def, 0 armour)cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +9% physical / +9% arcane / +13% fire / +6% cold / +7% lightning / +12% acid / +11% nature / +9% blight Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing silk robe of frost (+21%) (3 def, 0 armour)focusing silk robe of frost (+21%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +21% cold Changes damage: +14% cold Mana each turn: +0.16 Psi each turn: +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of darkness (+21%) (3 def, 0 armour)mindwoven silk robe of darkness (+21%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +21% darkness Changes damage: +14% darkness Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering silk robe of chaos (3 def, 0 armour)shimmering silk robe of chaos (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +9% physical / -9% arcane / +9% fire / -9% cold / -5% nature / +13% blight Changes resistances penetration: +7% physical / +9% fire / +5% blight Changes damage: +14% arcane Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe (3 def, 0 armour)silk robe (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of Angolwen (3 def, 0 armour)spellwoven silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +2 Mag / +4 Wil Spellpower: +10 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of retribution (3 def, 0 armour)spellwoven silk robe of retribution (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer is hit: 6 fire / 9 cold / 9 lightning / 5 acid Spellpower: +4 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe (3 def, 0 armour)stargazer's silk robe (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +2 Cun Changes damage: +8% darkness / +9% light Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of Linaniil (3 def, 0 armour)stargazer's silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Cun Changes damage: +11% darkness / +13% light Mana each turn: +0.14 Maximum mana: +63.00 Spellpower: +9 Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of clarity (3 def, 0 armour)stargazer's silk robe of clarity (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +1 Cun Changes damage: +8% darkness / +6% light Mental save: +21 Spellpower: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of power (3 def, 0 armour)stargazer's silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Cun Changes damage: +15% physical / +10% arcane / +8% fire / +5% cold / +5% lightning / +17% acid / +12% nature / +6% blight / +13% light / +9% darkness Spellpower: +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's silk robe (3 def, 0 armour)stormlord's silk robe (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Wil Changes resistances: +9% lightning / +9% cold Changes damage: +9% lightning / +7% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's silk robe (3 def, 0 armour)stormlord's silk robe (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Wil Changes resistances: +9% lightning / +9% cold Changes damage: +12% lightning / +6% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Bregildir (0 def, 4 armour)Bregildir (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when the wearer is hit: 4 arcane / 8 blight Changes resistances: +6% blight Changes resistances penetration: +20% arcane Changes damage: +3% arcane / +3% blight Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Chalyruidur (0 def, 4 armour)Chalyruidur (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +9% cold Spell save: +3 Psi when hit: +0.08 Psi per kill: +2.00 Maximum hate: +4.00 Maximum psi: +20.00 Mindpower: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 36 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. Elosenne (0 def, 3 armour)Elosenne (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Fatigue: +3% Changes stats: +2 Str Damage when the wearer is hit: 4 physical Changes damage: +3% temporal Physical save: +3 Maximum life: +30.00 Maximum stamina: +15.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Strikeblack (0 def, 4 armour)Strikeblack (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +1 Str / +2 Dex / +1 Mag / +2 Wil / +1 Con Changes resistances: +3% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Vorovea (0 def, 4 armour)Vorovea (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 Armour: +4 Fatigue: +3% Changes stats: +2 Con Damage when the wearer hits(melee): 2 physical Damage when the wearer is hit: 8 physical Changes resistances penetration: +5% physical Maximum encumbrance: +30 Physical save: +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of hardened leather boots of uncanny dodging (5 def, 3 armour)blood-soaked pair of hardened leather boots of uncanny dodging (5 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 Armour: +3 Defense: +5 Ranged Defense: +4 Fatigue: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of disengagement (0 def, 4 armour)dreamer's pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Dex Physical save: +7 Spell save: +7 Mental save: +7 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour) dreamer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag Physical save: +9 Spell save: +10 Mental save: +8 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)dreamer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +5 Fatigue: +3% Physical save: +10 Spell save: +8 Mental save: +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour)dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Physical save: +7 Spell save: +8 Mental save: +8 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. eldritch pair of dwarven-steel boots (0 def, 4 armour)eldritch pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Mana each turn: +0.22 Maximum mana: +29.00 Spell crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of dwarven-steel boots of evasion (8 def, 4 armour)insulating pair of dwarven-steel boots of evasion (8 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Fatigue: +3% Changes resistances: +8% fire / +10% cold It can be used to activate talent Evasion, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of dwarven-steel boots of speed (0 def, 4 armour)insulating pair of dwarven-steel boots of speed (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +8% fire / +6% cold Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of hardened leather boots of disengagement (0 def, 3 armour)insulating pair of hardened leather boots of disengagement (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +8% fire / +8% cold It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. invigorating pair of dwarven-steel boots of evasion (8 def, 4 armour)invigorating pair of dwarven-steel boots of evasion (8 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Fatigue: -3% Maximum life: +44.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 19% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of speed (0 def, 10 armour)miner's pair of dwarven-steel boots of speed (0 def, 10 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of spellbinding (0 def, 4 armour)pair of dwarven-steel boots of spellbinding (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag Spell save: +3 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour)pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour)pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of evasion (8 def, 3 armour)pair of hardened leather boots of evasion (8 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +8 Fatigue: +3% It can be used to activate talent Evasion, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 19% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of phasing (0 def, 3 armour)pair of hardened leather boots of phasing (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +3 Wil It can be used to blink to a nearby random location, placing all other charms into a 18 cooldown. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of speed (0 def, 3 armour)pair of hardened leather boots of speed (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Movement speed: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of stability (0 def, 3 armour)pair of hardened leather boots of stability (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +9 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of dwarven-steel boots of stability (0 def, 4 armour)restorative pair of dwarven-steel boots of stability (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +7 Life regen: +1.10 Healing mod.: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. restorative pair of hardened leather boots (0 def, 3 armour)restorative pair of hardened leather boots (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Life regen: +0.70 Healing mod.: +16% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of hardened leather boots (0 def, 3 armour)restorative pair of hardened leather boots (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Life regen: +1.00 Healing mod.: +14% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of hardened leather boots of invasion (0 def, 3 armour)restorative pair of hardened leather boots of invasion (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes resistances penetration: +7% physical Life regen: +0.80 Healing mod.: +15% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of hardened leather boots of uncanny dodging (4 def, 3 armour)restorative pair of hardened leather boots of uncanny dodging (4 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +5 Fatigue: +3% Life regen: +0.80 Healing mod.: +16% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour)scholar's pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +3 Ranged Defense: +3 Fatigue: +3% Spellpower: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of evasion (6 def, 3 armour)scholar's pair of hardened leather boots of evasion (6 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 Fatigue: +3% Spellpower: +4 It can be used to activate talent Evasion, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. stealthy pair of hardened leather boots of rushing (0 def, 3 armour)stealthy pair of hardened leather boots of rushing (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Con Stealth bonus: +7 It can be used to activate talent Rush, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 8.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +3 Fatigue: -5% Maximum encumbrance: +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)wanderer's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +5 Fatigue: +3% Changes stats: +1 Con Physical save: +7 Mental save: +8 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of iron boots of spellbinding (0 def, 3 armour)wanderer's pair of iron boots of spellbinding (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Con / +2 Mag Physical save: +6 Spell save: +2 Mental save: +6 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Ereladur (0 def, 2 armour)Ereladur (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes resistances penetration: +5% blight Changes damage: +12% blight Spellpower on spell critical (stacks up to 3 times): +2 New effects duration reduction after a teleport: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Galyrohad (0 def, 2 armour)Galyrohad (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Wil Damage when the wearer is hit: 12 arcane Critical mult.: +5.00% Psi per kill: +1.00 Mental crit. chance: +1% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Gyroddatir (0 def, 2 armour)Gyroddatir (0 def, 2 armour) Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 4 mind Changes resistances: +9% cold Spell save: +3 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Hate per kill: +2.00 Heals friendly targets nearby when you use a nature summon: +20 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Ulfadoromithad (0 def, 2 armour)Ulfadoromithad (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 acid Changes resistances: +5% arcane / +3% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets of the starseeker (0 def, 2 armour)alchemist's dwarven-steel gauntlets of the starseeker (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +7 Mag / +4 Wil / +3 Cun Damage when the wearer hits(melee): 5 fire / 5 cold / 6 lightning / 7 acid Changes resistances: +5% darkness / +5% light Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 20/20. Range: 6.00 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 37.11 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. alchemist's hardened leather gloves of the juggernaut (0 def, 2 armour)alchemist's hardened leather gloves of the juggernaut (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag / +4 Wil / +3 Con Damage when the wearer hits(melee): 3 fire / 5 cold / 3 lightning / 5 acid Physical save: +5 Spell save: +6 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. archer's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)archer's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +21 Armour penetration: +7 Armour: +2 Changes stats: +3 Cun / +6 Dex It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. archer's dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)archer's dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical power: +10 Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. archer's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)archer's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +7 Armour: +2 Changes stats: +3 Dex / +3 Cun / +3 Con Physical save: +5 Spell save: +5 Mental save: +7 It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. archer's hardened leather gloves of strength (+3) (0 def, 2 armour)archer's hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Physical power: +9 Armour: +2 Changes stats: +3 Str / +3 Dex / +4 Cun It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
archer's hardened leather gloves of the nighthunter (0 def, 2 armour) archer's hardened leather gloves of the nighthunter (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour penetration: +5 Armour: +2 Changes stats: +5 Cun / +3 Dex Changes resistances: +6% darkness Infravision radius: +2 It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. archer's hardened leather gloves of war-making (0 def, 2 armour)archer's hardened leather gloves of war-making (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +7.0% Armour: +2 Changes stats: +3 Cun / +4 Dex Critical mult.: +14.00% Spell crit. chance: +11% Mental crit. chance: +10% It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets (0 def, 2 armour)brawler's dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)brawler's dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Mag / +3 Cun Changes damage: +3% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +8 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. corrosive hardened leather gloves of butchering (0 def, 2 armour)corrosive hardened leather gloves of butchering (0 def, 2 armour) Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +6 Armour: +2 Damage when the wearer hits(melee): 8 acid Changes resistances: +7% acid / +11% blight Changes damage: +6% acid Spell save: +5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of butchering (0 def, 2 armour)dwarven-steel gauntlets of butchering (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 Physical power: +5 Armour: +2 Changes resistances: +8% blight Spell save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +6% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of the nighthunter (0 def, 2 armour)hardened leather gloves of the nighthunter (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +4 Armour: +2 Changes stats: +3 Cun Changes resistances: +8% darkness Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. polar hardened leather gloves of magic (+3) (0 def, 2 armour)polar hardened leather gloves of magic (+3) (0 def, 2 armour) Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Damage when the wearer hits(melee): 8 cold Changes resistances: +7% cold Changes damage: +6% arcane / +6% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)radiant dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +2 Changes stats: +3 Dex Damage when the wearer hits(melee): 6 light Changes resistances: +7% light Changes damage: +5% light Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Eilinusenor (0 def, 6 armour)Eilinusenor (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +1 Cun Changes resistances: +3% cold Changes resistances penetration: +5% mind Grants telepathy: Humanoid/Orc Cut immunity: +5% Disarm immunity: +5% Maximum hate: +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Emywen (0 def, 3 armour)Emywen (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Cun Changes resistances: +5% arcane A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Ereladir (2 def, 8 armour)Ereladir (2 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Fatigue: +4% Changes resistances: +2% physical Physical save: +3 Mental save: +3 Pinning immunity: +20% Stun/Freeze immunity: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 22 power out of 30/30) : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8). At level 3 it will also do 12.85 light damage within radius 4. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
This item will automatically be transmogrified when you leave the level. Lightningripper (2 def, 0 armour)Lightningripper (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 4 blight Changes resistances: +9% blight Changes resistances penetration: +10% lightning Changes damage: +15% lightning A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Nimbusgasher (2 def, 0 armour)Nimbusgasher (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Mental save: +3 Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Velenn (0 def, 3 armour)Velenn (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +3% lightning / +6% temporal Poison immunity: +10% Disease immunity: +10% Confusion immunity: +20% Knockback immunity: +10% New effects duration reduction after a teleport: +20% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat (2 def, 0 armour)aegis cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Talent mastery: +0.13 Spell / Aegis Life regen: +0.80 Maximum life: +43.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of decomposition (2 def, 0 armour)aegis cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +4% fire / +5% cold / +6% lightning / +3% acid Talent mastery: +0.17 Spell / Aegis Life regen: +1.10 Maximum life: +36.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat (2 def, 0 armour)augmenting cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes damage: +3% arcane / +4% fire / +5% cold / +6% lightning / +5% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of frost (+30%) (2 def, 0 armour)augmenting cashmere wizard hat of frost (+30%) (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +30% cold Changes damage: +5% arcane / +5% fire / +20% cold / +5% lightning / +5% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of seeing (2 def, 0 armour)augmenting cashmere wizard hat of seeing (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes damage: +5% arcane / +5% fire / +6% cold / +5% lightning / +5% acid Infravision radius: +2 See stealth: +10 See invisible: +12 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of seeing (2 def, 0 armour)augmenting cashmere wizard hat of seeing (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes damage: +5% arcane / +4% fire / +3% cold / +5% lightning / +8% acid Infravision radius: +2 See stealth: +7 See invisible: +11 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting linen wizard hat (1 def, 0 armour)augmenting linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes damage: +4% arcane / +4% fire / +4% cold / +4% lightning / +4% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap (0 def, 3 armour)bladed hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str Damage when the wearer is hit: 7 physical It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 478.51 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap of strength (+8) (0 def, 3 armour)bladed hardened leather cap of strength (+8) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Str Damage when the wearer is hit: 7 physical It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 478.51 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat (2 def, 0 armour)cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of decomposition (2 def, 0 armour)cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +5% fire / +5% cold / +5% lightning / +5% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of madness (2 def, 0 armour)cashmere wizard hat of madness (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Wil It can be used to activate talent Hateful Whisper, placing all other charms into a 11 cooldown : Effective talent level: 4.0 Power cost: 11 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 144 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. catburglar's dwarven-steel helm of the depths (0 def, 4 armour)catburglar's dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +8 Dex Changes resistances: +8% darkness Allows you to breathe in: water Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. catburglar's hardened leather cap of dexterity (+9) (0 def, 3 armour)catburglar's hardened leather cap of dexterity (+9) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +9 Dex Changes resistances: +10% darkness Infravision radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. catburglar's hardened leather cap of the depths (0 def, 3 armour)catburglar's hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +8% darkness Allows you to breathe in: water Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. champion's dwarven-steel helm (0 def, 4 armour)champion's dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Wil Mental save: +6 Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. champion's dwarven-steel helm of constitution (+3) (0 def, 4 armour)champion's dwarven-steel helm of constitution (+3) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Wil / +4 Con Mental save: +8 Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. cleansing cashmere wizard hat of fire (+19%) (2 def, 0 armour)cleansing cashmere wizard hat of fire (+19%) (2 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% fire / +8% nature / +8% blight Changes damage: +13% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel helm of dexterity (+4) (0 def, 4 armour)cleansing dwarven-steel helm of dexterity (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Dex Changes resistances: +8% nature / +10% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. defender's iron helm of strength (+3) (4 def, 8 armour)defender's iron helm of strength (+3) (4 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +5% Changes stats: +3 Str Physical save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm (0 def, 4 armour)dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of fortune (0 def, 4 armour)dwarven-steel helm of fortune (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Fatigue: +4% Changes stats: +5 Lck Spell crit. chance: +3% Mental crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat (2 def, 0 armour)eldritch cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +1.10 Mana when hit: +1.20 Maximum mana: +51.00 It can be used to activate talent Manaflow, placing all other charms into a 29 cooldown : Effective talent level: 1.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat of seeing (2 def, 0 armour)eldritch cashmere wizard hat of seeing (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +0.70 Mana when hit: +0.70 Maximum mana: +62.00 Infravision radius: +2 See stealth: +13 See invisible: +8 It can be used to activate talent Manaflow, placing all other charms into a 29 cooldown : Effective talent level: 2.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour) eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag Mana each turn: +1.00 Mana when hit: +0.90 Maximum mana: +77.00 It can be used to activate talent Arcane Eye, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat of arcana (2 def, 0 armour)fearwoven cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +3 Wil Changes damage: +10% darkness Maximum hate: +5.00 Spellpower: +4 Mindpower: +7 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of strength (+4) (0 def, 4 armour)grounding dwarven-steel helm of strength (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Changes resistances: +8% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of constitution (+5) (0 def, 3 armour)grounding hardened leather cap of constitution (+5) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of the bounder (0 def, 3 armour)grounding hardened leather cap of the bounder (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex Changes resistances: +8% lightning / +5% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of precognition (4 def, 3 armour)hardened leather cap of precognition (4 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +2 Armour: +3 Defense: +4 Fatigue: +3% Changes stats: +4 Cun A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of the bounder (0 def, 3 armour)hardened leather cap of the bounder (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of trickery (0 def, 3 armour)hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating cashmere wizard hat of the mountain (+13%) (2 def, 0 armour)insulating cashmere wizard hat of the mountain (+13%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +13% physical / +8% fire / +8% cold Changes damage: +13% physical A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of absorption (0 def, 4 armour)insulating dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +5% fire / +8% cold Stamina when hit: +1.30 Equilibrium when hit: +0.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of dexterity (+3) (0 def, 4 armour)insulating dwarven-steel helm of dexterity (+3) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Dex Changes resistances: +8% fire / +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of knowledge (0 def, 3 armour)insulating hardened leather cap of knowledge (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +4 Wil Changes resistances: +9% fire / +6% cold Mindpower: +5 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of might (0 def, 3 armour)insulating hardened leather cap of might (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Con Changes resistances: +7% fire / +8% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. linen wizard hat of knowledge (1 def, 0 armour)linen wizard hat of knowledge (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun / +3 Wil Mindpower: +4 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap of ire (0 def, 3 armour)prismatic hardened leather cap of ire (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Str Changes resistances: +13% darkness / +12% light Physical save: +7 Mental save: +10 It can be used to activate talent Battle Cry, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather cap of ire (0 def, 1 armour)rough leather cap of ire (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +6 Mental save: +6 It can be used to activate talent Battle Cry, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather cap of the bounder (0 def, 1 armour)rough leather cap of the bounder (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Str / +6 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level. shielding cashmere wizard hat of arcana (2 def, 0 armour)shielding cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +4 Wil Spell save: +8 Spellpower: +3 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. shielding cashmere wizard hat of arcana (2 def, 0 armour)shielding cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Spell save: +8 Spellpower: +4 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere wizard hat of balance (2 def, 0 armour)spellwoven cashmere wizard hat of balance (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Equilibrium when hit: +1.60 Psi when hit: +1.00 Hate when hit: +1.10 Spellpower: +3 Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. spellwoven linen wizard hat of nature (+16%) (1 def, 0 armour)spellwoven linen wizard hat of nature (+16%) (1 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% nature Changes damage: +11% nature Spellpower: +3 Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of decomposition (2 def, 0 armour)stabilizing cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +4% fire / +5% cold / +5% lightning / +5% acid Physical save: +8 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of fire (+19%) (2 def, 0 armour)stabilizing cashmere wizard hat of fire (+19%) (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% fire Changes damage: +13% fire Physical save: +8 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of dexterity (+5) (0 def, 4 armour)stabilizing dwarven-steel helm of dexterity (+5) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex Physical save: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of precognition (3 def, 4 armour)stabilizing dwarven-steel helm of precognition (3 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 Armour: +4 Defense: +3 Fatigue: +4% Changes stats: +4 Cun Physical save: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of strength (+4) (0 def, 3 armour)stabilizing hardened leather cap of strength (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Physical save: +8 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm of absorption (0 def, 3 armour)stabilizing iron helm of absorption (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +7 Stamina when hit: +0.90 Equilibrium when hit: +1.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm (0 def, 4 armour)thaloren dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Wil Mental save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm (0 def, 4 armour)thaloren dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Wil Mental save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm (0 def, 4 armour)thaloren dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Wil Mental save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of constitution (+2) (0 def, 4 armour)thaloren dwarven-steel helm of constitution (+2) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Con / +2 Wil Mental save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of constitution (+3) (0 def, 3 armour)thaloren hardened leather cap of constitution (+3) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con / +3 Wil Mental save: +7 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of constitution (+2) (0 def, 3 armour)thaloren hardened leather cap of constitution (+2) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Con / +2 Wil Mental save: +7 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of the bounder (0 def, 3 armour)thaloren hardened leather cap of the bounder (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +6 Dex / +2 Wil Mental save: +7 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Hellshacker (3 def, 8 armour)Hellshacker (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 20 fire Changes resistances: +3% fire Changes resistances penetration: +10% darkness / +5% fire Changes damage: +18% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Layowen (3 def, 8 armour)Layowen (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 4 temporal Changes damage: +3% temporal Grants telepathy: Dragon Light radius: +2 Infravision radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Noonhack (4 def, 8 armour)Noonhack (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 8 arcane Changes resistances: +9% light Changes damage: +9% arcane A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Scumscar (4 def, 8 armour)Scumscar (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer hits(melee): 8 acid Damage when the wearer is hit: 8 acid Changes resistances: +6% acid Changes damage: +6% nature / +3% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour of command (13 def, 12 armour)cleansing stralite mail armour of command (13 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +13 Fatigue: +16% Changes stats: +4 Cun Changes resistances: +13% nature / +13% blight Mental save: +18 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour of implacability (4 def, 12 armour)cleansing stralite mail armour of implacability (4 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +8% Changes resistances: +17% nature / +16% blight Physical save: +9 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour (3 def, 8 armour)dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of Eyal (3 def, 8 armour)dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Life regen: +1.00 Maximum life: +66.00 Healing mod.: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of lightning resistance (3 def, 8 armour)enlightening dwarven-steel mail armour of lightning resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +3 Cun / +4 Wil Changes resistances: +19% lightning Mental save: +15 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of lightning resistance (4 def, 8 armour)enlightening stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +2 Cun / +4 Wil Changes resistances: +16% lightning Mental save: +16 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of delving (4 def, 20 armour)impenetrable stralite mail armour of delving (4 def, 20 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +20 Defense: +4 Fatigue: +16% Changes stats: +6 Str Light radius: +1 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of resilience (4 def, 18 armour)impenetrable stralite mail armour of resilience (4 def, 18 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +18 Defense: +4 Fatigue: +16% Maximum life: +44.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic steel mail armour of fire resistance (2 def, 6 armour)prismatic steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +19% fire / +12% darkness / +11% light A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic stralite mail armour of fire resistance (4 def, 8 armour)prismatic stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +20% fire / +14% darkness / +14% light A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour (4 def, 8 armour)radiant stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 12 light Changes resistances: +18% darkness / +22% blight Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of lightning resistance (4 def, 8 armour)radiant stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +1 Wil Damage when the wearer is hit: 4 light Changes resistances: +13% blight / +18% darkness / +20% lightning Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing iron mail armour of spell shielding (2 def, 4 armour)searing iron mail armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer hits(melee): 9 fire / 9 acid Damage when the wearer is hit: 8 fire / 8 acid Spell save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour (4 def, 8 armour)searing stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer hits(melee): 11 fire / 11 acid Damage when the wearer is hit: 11 fire / 11 acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour (4 def, 8 armour)searing stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer hits(melee): 11 fire / 11 acid Damage when the wearer is hit: 10 fire / 12 acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour of implacability (4 def, 13 armour)searing stralite mail armour of implacability (4 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 Fatigue: +9% Damage when the wearer hits(melee): 10 fire / 11 acid Damage when the wearer is hit: 12 fire / 11 acid Physical save: +9 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour (4 def, 8 armour)stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour (4 def, 8 armour)stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of delving (4 def, 8 armour)stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +8 Str Light radius: +2 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level. caller's reinforced leather armour of Eyal (4 def, 7 armour)caller's reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +8% physical / +8% fire / +8% cold Life regen: +1.10 Maximum life: +46.00 Healing mod.: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of delving (4 def, 7 armour)cleansing reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +6 Str Changes resistances: +14% nature / +11% blight Light radius: +2 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour (2 def, 4 armour)cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of Toknor (3 def, 6 armour)enlightening hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +3 Cun / +3 Wil Critical mult.: +13.00% Mental save: +14 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of spell shielding (4 def, 7 armour)enlightening reinforced leather armour of spell shielding (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +2 Cun / +3 Wil Spell save: +14 Mental save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of delving (3 def, 6 armour)hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +6 Str Light radius: +1 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of delving (7 def, 7 armour)marauder's reinforced leather armour of delving (7 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +7 Fatigue: +8% Changes stats: +14 Str / +7 Dex Physical save: +13 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of lightning resistance (10 def, 7 armour)marauder's reinforced leather armour of lightning resistance (10 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Fatigue: +8% Changes stats: +3 Str / +6 Dex Changes resistances: +23% lightning Physical save: +11 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued reinforced leather armour of acid resistance (4 def, 7 armour)multi-hued reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 9 fire / 8 cold / 11 lightning / 8 acid Changes resistances: +7% fire / +7% cold / +6% lightning / +25% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of clarity (4 def, 7 armour)nimble reinforced leather armour of clarity (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Dex Mental save: +15 Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of fire resistance (4 def, 7 armour)nimble reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +5 Fatigue: +8% Changes stats: +3 Dex Changes resistances: +19% fire Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of lightning resistance (4 def, 7 armour)prismatic reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +19% lightning / +14% darkness / +12% light A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of temporal resistance (4 def, 7 armour)prismatic reinforced leather armour of temporal resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +14% light / +15% darkness / +18% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of cold resistance (3 def, 6 armour)radiant hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +3 Wil Damage when the wearer is hit: 4 light Changes resistances: +10% blight / +13% darkness / +17% cold Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of Toknor (4 def, 7 armour)radiant reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +2 Wil Damage when the wearer is hit: 8 light Changes resistances: +17% darkness / +13% blight Critical mult.: +12.00% Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Eyal (4 def, 7 armour)reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +0.90 Maximum life: +44.00 Healing mod.: +17% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Toknor (4 def, 7 armour)reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +7 Defense: +4 Fatigue: +8% Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Toknor (4 def, 7 armour)reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 Armour: +7 Defense: +4 Fatigue: +8% Critical mult.: +15.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of fire resistance (4 def, 7 armour)rejuvenating reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +23% fire Life regen: +1.10 Stamina each turn: +0.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of the sky (10 def, 7 armour)rejuvenating reinforced leather armour of the sky (10 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Ranged Defense: +2 Fatigue: +8% Changes stats: +6 Dex Changes resistances: +12% lightning / +18% cold Life regen: +0.90 Stamina each turn: +1.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of Toknor (4 def, 7 armour)spiked reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 14 physical Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of cold resistance (4 def, 7 armour)spiked reinforced leather armour of cold resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 14 physical Changes resistances: +21% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of Eyal (1 def, 2 armour)spiked rough leather armour of Eyal (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 12 physical Life regen: +0.70 Maximum life: +50.00 Healing mod.: +12% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour (4 def, 7 armour)troll-hide reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +3.40 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of delving (4 def, 7 armour)troll-hide reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +4 Str Life regen: +3.20 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Camegakath (7 def, 15 armour)Camegakath (7 def, 15 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +15 Defense: +7 Fatigue: +26% Changes resistances: +9% mind Physical save: +6 Poison immunity: +5% Cut immunity: +15% Equilibrium when hit: +0.04 Mental crit. chance: +3% A suit of armour made of metal plates. |
Mayubrenor the voratun plate armour (9 def, 26 armour) Mayubrenor the voratun plate armour (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 Fatigue: +26% Changes stats: +5 Str / +5 Con Damage when the wearer is hit: 18 physical Grants telepathy: Dragon Maximum life: +69.00 See invisible: +9 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Shineparry (7 def, 13 armour)Shineparry (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 8 mind Changes resistances: +6% light Changes damage: +3% mind Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. cleansing stralite plate armour of cold resistance (7 def, 13 armour)cleansing stralite plate armour of cold resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes resistances: +15% cold / +13% nature / +14% blight A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. cleansing stralite plate armour of the dragon (7 def, 13 armour)cleansing stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Str / +3 Con Changes resistances: +9% physical / +7% fire / +12% cold / +9% lightning / +9% acid / +10% nature / +11% blight Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +36% Knockback immunity: +27% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of command (10 def, 16 armour)dwarven-steel plate armour of command (10 def, 16 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +10 Fatigue: +24% Changes stats: +3 Cun Mental save: +12 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening steel plate armour of the deep (4 def, 11 armour)enlightening steel plate armour of the deep (4 def, 11 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +22% Changes stats: +2 Cun / +2 Wil Changes resistances: +7% acid / +8% cold Allows you to breathe in: water Mental save: +10 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of fire resistance (7 def, 13 armour)enlightening stralite plate armour of fire resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Cun / +3 Wil Changes resistances: +20% fire Mental save: +14 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of implacability (7 def, 19 armour)enlightening stralite plate armour of implacability (7 def, 19 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Defense: +7 Fatigue: +19% Changes stats: +4 Cun / +2 Wil Physical save: +8 Mental save: +10 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged stralite plate armour of spell shielding (7 def, 13 armour)fearforged stralite plate armour of spell shielding (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +35% Changes stats: +6 Con Changes resistances: +9% fire / +9% darkness / -13% light Physical save: +7 Spell save: +21 Mental save: +7 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour of Eyal (7 def, 13 armour)fortifying stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +4 Con Life regen: +1.70 Maximum life: +72.00 Healing mod.: +17% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable steel plate armour of the dragon (4 def, 15 armour)impenetrable steel plate armour of the dragon (4 def, 15 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +22% Changes stats: +2 Str / +2 Con Changes resistances: +8% physical / +7% fire / +8% cold / +7% lightning / +7% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +23% Knockback immunity: +24% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite plate armour of Eyal (7 def, 22 armour)impenetrable stralite plate armour of Eyal (7 def, 22 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +26% Life regen: +1.10 Maximum life: +64.00 Healing mod.: +18% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. prismatic stralite plate armour of command (15 def, 20 armour)prismatic stralite plate armour of command (15 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +4 Cun Changes resistances: +16% darkness / +15% light Mental save: +18 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. prismatic stralite plate armour of resilience (7 def, 13 armour)prismatic stralite plate armour of resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes resistances: +14% darkness / +15% light Maximum life: +36.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour (7 def, 13 armour)radiant stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Wil Damage when the wearer is hit: 11 light Changes resistances: +13% darkness / +18% blight Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour (7 def, 13 armour)radiant stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Wil Damage when the wearer is hit: 10 light Changes resistances: +24% darkness / +19% blight Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of delving (7 def, 13 armour)radiant stralite plate armour of delving (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +7 Str / +3 Wil Damage when the wearer is hit: 9 light Changes resistances: +17% darkness / +17% blight Light radius: +2 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing steel plate armour (4 def, 9 armour)searing steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer hits(melee): 10 fire / 10 acid Damage when the wearer is hit: 10 fire / 10 acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour of command (16 def, 18 armour)searing stralite plate armour of command (16 def, 18 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +16 Fatigue: +26% Changes stats: +3 Cun Damage when the wearer hits(melee): 12 fire / 11 acid Damage when the wearer is hit: 12 fire / 11 acid Mental save: +16 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour of implacability (7 def, 20 armour)searing stralite plate armour of implacability (7 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +7 Fatigue: +19% Damage when the wearer hits(melee): 9 fire / 10 acid Damage when the wearer is hit: 11 fire / 12 acid Physical save: +5 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour of lightning resistance (7 def, 13 armour)searing stralite plate armour of lightning resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 9 fire / 11 acid Damage when the wearer is hit: 13 fire / 10 acid Changes resistances: +21% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour of temporal resistance (7 def, 13 armour)searing stralite plate armour of temporal resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 13 fire / 11 acid Damage when the wearer is hit: 11 fire / 12 acid Changes resistances: +20% temporal A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of lightning resistance (7 def, 13 armour)spiked stralite plate armour of lightning resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer is hit: 13 physical Changes resistances: +27% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of resilience (7 def, 13 armour)spiked stralite plate armour of resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer is hit: 14 physical Maximum life: +41.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour of implacability (7 def, 22 armour)stralite plate armour of implacability (7 def, 22 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +20% Physical save: +6 A suit of armour made of metal plates. |
Bindings of Eternal Night (0 def, 7 armour) Bindings of Eternal Night (0 def, 7 armour)Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +7 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 blight Changes resistances: -20% light / +30% blight / +30% darkness / -20% fire Poison immunity: +100% Disease immunity: +100% Life regen: +0.30 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level. Fogreeve (10 def, 2 armour, 135.5 block)Fogreeve (10 def, 2 armour, 135.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +9% darkness Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Glosetta (6 def, 2 armour, 43.5 block)Glosetta (6 def, 2 armour, 43.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +2 Mag Damage when the wearer is hit: 8 blight Talent granted: +2 Block Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +100.00 Spell crit. chance: +1% Damage Shield penetration: +30% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Hanorath (10 def, 2 armour, 136 block)Hanorath (10 def, 2 armour, 136 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Str / +2 Dex Talent granted: +4 Block Maximum vim: +20.00 Defense after a teleport: +5 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Olanik (10 def, 2 armour, 146 block)Olanik (10 def, 2 armour, 146 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Str / +2 Mag Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 4 temporal Talent granted: +4 Block Infravision radius: +1 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Scaldwar (10 def, 2 armour, 142 block)Scaldwar (10 def, 2 armour, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +5% arcane / +6% acid / +3% nature / +6% light Talent granted: +4 Block Handheld deflection devices |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
This item will automatically be transmogrified when you leave the level. acidic stralite shield of crushing (10 def, 2 armour, 147.5 block)acidic stralite shield of crushing (10 def, 2 armour, 147.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 14 acid Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. acidic stralite shield of patience (10 def, 2 armour, 134 block)acidic stralite shield of patience (10 def, 2 armour, 134 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 14 acid / 10 temporal Changes resistances: +12% temporal Talent granted: +4 Block It can be used to activate talent Time Shield, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (267) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched stralite shield of displacement (19 def, 2 armour, 144.5 block)blood-etched stralite shield of displacement (19 def, 2 armour, 144.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +19 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Mag / +6 Con Talent granted: +4 Block Life regen: +1.20 Healing mod.: +15% It can be used to activate talent Displacement Shield, placing all other charms into a 29 cooldown : Effective talent level: 3.0 Power cost: 29 out of 40/40. Range: 8.00 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 55% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (162) is absorbed, the time runs out (19 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. coruscating stralite shield (10 def, 2 armour, 142.5 block)coruscating stralite shield (10 def, 2 armour, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Str Damage when the wearer is hit: 14 fire Changes resistances: +11% fire Talent granted: +4 Block Handheld deflection devices |
crackling dwarven-steel shield of patience (8 def, 2 armour, 78.5 block) crackling dwarven-steel shield of patience (8 def, 2 armour, 78.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Dex Damage when the wearer is hit: 12 lightning / 13 temporal Changes resistances: +15% lightning / +13% temporal Talent granted: +3 Block It can be used to activate talent Time Shield, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (267) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. crackling stralite shield (10 def, 2 armour, 140.5 block)crackling stralite shield (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Dex Damage when the wearer is hit: 11 lightning Changes resistances: +14% lightning Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. crackling stralite shield (10 def, 2 armour, 142 block)crackling stralite shield (10 def, 2 armour, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Dex Damage when the wearer is hit: 10 lightning Changes resistances: +13% lightning Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. crackling stralite shield of acid resistance (+13%) (10 def, 2 armour, 134.5 block)crackling stralite shield of acid resistance (+13%) (10 def, 2 armour, 134.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Dex Damage when the wearer is hit: 10 lightning Changes resistances: +13% lightning / +21% acid Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of harmony (8 def, 2 armour, 83 block)dwarven-steel shield of harmony (8 def, 2 armour, 83 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +3 Block It can be used to activate talent Waters of Life, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 31 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. icy stralite shield of mind resistance (+18%) (10 def, 2 armour, 137 block)icy stralite shield of mind resistance (+18%) (10 def, 2 armour, 137 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 12 cold Changes resistances: +18% mind Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. icy stralite shield of resilience (10 def, 2 armour, 141.5 block)icy stralite shield of resilience (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 15 cold Talent granted: +4 Block Maximum life: +47.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. icy stralite shield of resistance (10 def, 2 armour, 144.5 block)icy stralite shield of resistance (10 def, 2 armour, 144.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 11 cold Changes resistances: +9% fire / +9% cold / +8% lightning / +6% acid Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield of faith (8 def, 10 armour, 114.5 block)reinforced dwarven-steel shield of faith (8 def, 10 armour, 114.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +10 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Wil Talent granted: +3 Block It can be used to activate talent Barrier, placing all other charms into a 29 cooldown : Effective talent level: 2.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 131 damage. The total damage the barrier can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of acid resistance (+23%) (10 def, 12 armour, 164.5 block)reinforced stralite shield of acid resistance (+23%) (10 def, 12 armour, 164.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +12 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +23% acid Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of reflection (10 def, 8 armour, 215.5 block)reinforced stralite shield of reflection (10 def, 8 armour, 215.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +8 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +13% darkness / +14% light Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of harmony (10 def, 2 armour, 132 block)shocking stralite shield of harmony (10 def, 2 armour, 132 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 13 lightning Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +4 Block It can be used to activate talent Waters of Life, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 31 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of the forge (10 def, 2 armour, 137.5 block)shocking stralite shield of the forge (10 def, 2 armour, 137.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Wil Damage when the wearer is hit: 14 lightning / 10 dreamforge Talent granted: +4 Block Psi when hit: +1.60 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. spellplated stralite shield (10 def, 2 armour, 141.5 block)spellplated stralite shield (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Wil Talent granted: +4 Block Spell save: +9 Mental save: +7 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. spellplated stralite shield of crushing (10 def, 2 armour, 135 block)spellplated stralite shield of crushing (10 def, 2 armour, 135 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Wil Talent granted: +4 Block Spell save: +9 Mental save: +12 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. spellplated stralite shield of lightning resistance (+23%) (10 def, 2 armour, 141 block)spellplated stralite shield of lightning resistance (+23%) (10 def, 2 armour, 141 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Wil Changes resistances: +23% lightning Talent granted: +4 Block Spell save: +9 Mental save: +9 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. stralite shield (10 def, 2 armour, 149 block)stralite shield (10 def, 2 armour, 149 block) Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. stralite shield of acid resistance (+21%) (10 def, 2 armour, 134.5 block)stralite shield of acid resistance (+21%) (10 def, 2 armour, 134.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +21% acid Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of resistance (10 def, 2 armour, 134.5 block)wintry stralite shield of resistance (10 def, 2 armour, 134.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Wil Damage when the wearer is hit: 12 cold Changes resistances: +6% fire / +21% cold / +9% lightning / +9% acid Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Eilinayara (9/9, 20.5-28.7 power, 7 apr)Eilinayara (9/9, 20.5-28.7 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 9 Damage when this weapon hits(ranged): +24 arcane / +32 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Girissra (10/10, 20.5-28.7 power, 7 apr)Girissra (10/10, 20.5-28.7 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 10 Damage when this weapon hits(ranged): +16 blight Burst (radius 2) on crit: +12 mind / +8 blight Damage conversion: 20% mind / 20% blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of elven-wood arrows of the leech (11/11, 40.5-56.7 power, 14 apr)barbed quiver of elven-wood arrows of the leech (11/11, 40.5-56.7 power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.5 - 56.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 11 Special effect when this weapon hits: leeches stamina from the target Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +10 bleed / +8 slime Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. battle-ranger's quiver of elm arrows of psychokinesis (21/21, 9-12.6 power, 5 apr)battle-ranger's quiver of elm arrows of psychokinesis (21/21, 9-12.6 power, 5 apr) Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 21 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +8 physical When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. battle-ranger's quiver of elven-wood arrows of disruption (31/31, 40.5-56.7 power, 14 apr)battle-ranger's quiver of elven-wood arrows of disruption (31/31, 40.5-56.7 power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.5 - 56.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 31 Special effect when this weapon hits: disrupts spell-casting Damage against: +13% Undead / +20% Construct When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. battle-ranger's quiver of elven-wood arrows of erosion (30/30, 42.5-59.5 power, 14 apr)battle-ranger's quiver of elven-wood arrows of erosion (30/30, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 30 Damage when this weapon hits(ranged): +13 nature / +9 temporal When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly quiver of elven-wood arrows of crippling (13/13, 53.5-74.9 power, 14 apr)deadly quiver of elven-wood arrows of crippling (13/13, 53.5-74.9 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +7.5% Capacity: 13 Special effect when this weapon crits: cripple the target Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows of daylight (11/11, 43.5-60.9 power, 14 apr)elemental quiver of elven-wood arrows of daylight (11/11, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 11 Special effect when this weapon hits: random elemental effect Damage when this weapon hits(ranged): +10 light Damage conversion: 14% fire / 14% cold / 18% lightning / 14% acid Damage against: +11% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. enchanted quiver of elven-wood arrows of daylight (13/13, 42-58.8 power, 14 apr)enchanted quiver of elven-wood arrows of daylight (13/13, 42-58.8 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 13 Turns elapse between self-loadings: 3 Damage when this weapon hits(ranged): +9 light Damage against: +13% Undead When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. enchanted quiver of yew arrows of annihilation (12/12, 35-49 power, 15 apr)enchanted quiver of yew arrows of annihilation (12/12, 35-49 power, 15 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.0 - 49.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +15 Physical crit. chance: +7.0% Capacity: 12 Turns elapse between self-loadings: 4 Travel speed: +200% When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming quiver of elven-wood arrows of annihilation (11/11, 47-65.8 power, 19 apr)flaming quiver of elven-wood arrows of annihilation (11/11, 47-65.8 power, 19 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +19 Physical crit. chance: +8.5% Capacity: 11 Travel speed: +200% Burst (radius 1) on hit: +13 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's quiver of elven-wood arrows of annihilation (13/13, 47.5-66.5 power, 20 apr)inquisitor's quiver of elven-wood arrows of annihilation (13/13, 47.5-66.5 power, 20 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.5 - 66.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +8.5% Capacity: 13 Special effect when this weapon crits: burns latent spell energy Travel speed: +200% Damage when this weapon hits(ranged): +15 manaburn Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elven-wood arrows of accuracy (14/14, 40.5-56.7 power, 14 apr)plaguebringer's quiver of elven-wood arrows of accuracy (14/14, 40.5-56.7 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.5 - 56.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy: +11 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 14 When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits(ranged): +11 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elven-wood arrows of daylight (12/12, 44-61.6 power, 14 apr)plaguebringer's quiver of elven-wood arrows of daylight (12/12, 44-61.6 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 12 When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits(ranged): +9 light / +10 blight Damage against: +5% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of yew arrows of corruption (9/9, 31.5-44.1 power, 10 apr)plaguebringer's quiver of yew arrows of corruption (9/9, 31.5-44.1 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 9 When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +9 darkness / +20 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of yew arrows of crippling (12/12, 33.5-46.9 power, 10 apr)plaguebringer's quiver of yew arrows of crippling (12/12, 33.5-46.9 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +9.0% Capacity: 12 When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +10 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (13/13, 45.5-63.7 power, 14 apr)quiver of elven-wood arrows (13/13, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 13 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of wind (13/13, 45.5-63.7 power, 14 apr)quiver of elven-wood arrows of wind (13/13, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 13 Special effect when this weapon hits: 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of elven-wood arrows of annihilation (14/14, 47-65.8 power, 20 apr)self-loading quiver of elven-wood arrows of annihilation (14/14, 47-65.8 power, 20 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +5.5% Capacity: 14 Turns elapse between self-loadings: 3 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of elven-wood arrows of corruption (32/32, 41-57.4 power, 14 apr)sentry's quiver of elven-wood arrows of corruption (32/32, 41-57.4 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 32 Turns elapse between self-loadings: 4 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +10 darkness / +15 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. storming quiver of elven-wood arrows of psychokinesis (14/14, 43.5-60.9 power, 14 apr)storming quiver of elven-wood arrows of psychokinesis (14/14, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 14 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +9 lightning / +10 physical Damage conversion: 27% lightning Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
244 alchemist agate 244 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
16 sapphire 16 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dream-smith's dwarven-steel pickaxe (dig speed 11 turns)dream-smith's dwarven-steel pickaxe (dig speed 11 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 8 dreamforge Mental save: +6 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 10 turns) dwarven-steel pickaxe of Reknor (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes resistances: +6% darkness / +7% fire It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of deeplife (dig speed 15 turns)dwarven-steel pickaxe of deeplife (dig speed 15 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes resistances: +8% darkness Infravision radius: +2 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of quickening (dig speed 16 turns)dwarven-steel pickaxe of quickening (dig speed 16 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Lowers spell cool-downs by: 10% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of the Iron Throne (dig speed 9 turns)dwarven-steel pickaxe of the Iron Throne (dig speed 9 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Maximum life: +26.00 Maximum stamina: +20.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of the Iron Throne (dig speed 10 turns)dwarven-steel pickaxe of the Iron Throne (dig speed 10 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Maximum life: +29.00 Maximum stamina: +17.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel pickaxe (dig speed 31 turns)miner's dwarven-steel pickaxe (dig speed 31 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Infravision radius: +2 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
21 jade 21 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
30 turquoise 30 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. ChalogasChalogas Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Cun Critical mult.: +10.00% Physical save: +6 Psi when firing a critical mind attack: +1.00 Mental crit. chance: +3% Light radius: +3 Healing mod.: +5% A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. SilunaSiluna Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +2% physical / +3% acid / +3% nature / +6% blight Confusion immunity: +10% Light radius: +3 Resist all after a teleport: +2% New effects duration reduction after a teleport: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level. bright alchemist's lampbright alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. guard's alchemist's lamp of the zealotguard's alchemist's lamp of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +5 Spell save: +8 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. scorching alchemist's lamp of clarityscorching alchemist's lamp of clarity Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 16 fire Mental save: +7 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. scorching alchemist's lamp of the forgescorching alchemist's lamp of the forge Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 15 dreamforge Damage when the wearer is hit: 15 fire / 15 dreamforge Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. scorching brass lantern of the moonsscorching brass lantern of the moons Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +7% light Changes damage: +6% darkness Light radius: +2 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 70.13 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. watchleader's alchemist's lamp of revealingwatchleader's alchemist's lamp of revealing Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +5 See stealth: +5 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 29 cooldown : Effective talent level: 3.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 8 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
39 ruby 39 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Bregehad (24/24, 20-24 power, 5 apr)Bregehad (24/24, 20-24 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +5 Physical crit. chance: +7.5% Capacity: 24 Travel speed: +200% Damage when this weapon hits(ranged): +12 gravity Damage against: +25% Humanoid When wielded/worn: Ammo reloads per turns: +1 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Voidbane (20/20, 43-51.6 power, 5 apr)Voidbane (20/20, 43-51.6 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Damage when this weapon hits(ranged): +4 temporal Burst (radius 1) on hit: +20 darkness Burst (radius 2) on crit: +4 darkness Damage conversion: 30% darkness / 10% temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of stralite shots of crippling (19/19, 43-51.6 power, 5 apr)barbed pouch of stralite shots of crippling (19/19, 43-51.6 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +11.5% Capacity: 19 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +12 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. battle-ranger's pouch of stralite shots of gravity (43/43, 45.5-54.6 power, 5 apr)battle-ranger's pouch of stralite shots of gravity (43/43, 45.5-54.6 power, 5 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 43 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +14 gravity When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. blazing pouch of stralite shots of erosion (23/23, 45.5-54.6 power, 5 apr)blazing pouch of stralite shots of erosion (23/23, 45.5-54.6 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 Damage when this weapon hits(ranged): +10 nature / +13 fire / +16 temporal Damage conversion: 31% fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of iron shots of accuracy (19/19, 8-9.6 power, 1 apr)elemental pouch of iron shots of accuracy (19/19, 8-9.6 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 8.0 - 9.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +7 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 13% cold / 11% lightning / 12% acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots (24/24, 41-49.2 power, 5 apr)elemental pouch of stralite shots (24/24, 41-49.2 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.0 - 49.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 24 Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 13% cold / 11% lightning / 14% acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots of accuracy (18/18, 45-54 power, 5 apr)elemental pouch of stralite shots of accuracy (18/18, 45-54 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 10% cold / 15% lightning / 13% acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots of torment (18/18, 43-51.6 power, 5 apr)elemental pouch of stralite shots of torment (18/18, 43-51.6 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 Special effect when this weapon hits: random elemental effect Damage conversion: 11% fire / 13% cold / 10% lightning / 13% acid When wielded/worn: Changes resistances penetration: +7% mind / +9% darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. enchanted pouch of stralite shots (20/20, 44-52.8 power, 5 apr)enchanted pouch of stralite shots (20/20, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Turns elapse between self-loadings: 4 When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. enchanted pouch of stralite shots (23/23, 43.5-52.2 power, 5 apr)enchanted pouch of stralite shots (23/23, 43.5-52.2 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 Turns elapse between self-loadings: 3 When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming pouch of stralite shots of accuracy (22/22, 45.5-54.6 power, 5 apr)flaming pouch of stralite shots of accuracy (22/22, 45.5-54.6 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +9 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 Burst (radius 1) on hit: +10 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of stralite shots of the leech (20/20, 41.5-49.8 power, 5 apr)inquisitor's pouch of stralite shots of the leech (20/20, 41.5-49.8 power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Special effect when this weapon hits: leeches stamina from the target Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits(ranged): +23 manaburn / +10 slime Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of stralite shots of vileness (21/21, 42.5-51 power, 5 apr)plaguebringer's pouch of stralite shots of vileness (21/21, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits(ranged): +20 blight Burst (radius 2) on crit: +15 corrupted blood Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of annihilation (20/20, 36.5-43.8 power, 8 apr)pouch of dwarven-steel shots of annihilation (20/20, 36.5-43.8 power, 8 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.5 - 43.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +8 Physical crit. chance: +7.0% Capacity: 20 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots (23/23, 44.5-53.4 power, 5 apr)pouch of stralite shots (23/23, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots of accuracy (47/47, 42.5-51 power, 5 apr)sentry's pouch of stralite shots of accuracy (47/47, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +15 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 47 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots of annihilation (48/48, 47.5-57 power, 9 apr)sentry's pouch of stralite shots of annihilation (48/48, 47.5-57 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 47.5 - 57.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +12.5% Capacity: 48 Turns elapse between self-loadings: 2 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. slimey pouch of stralite shots of wind (19/19, 46.5-55.8 power, 5 apr)slimey pouch of stralite shots of wind (19/19, 46.5-55.8 power, 5 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 46.5 - 55.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 Special effect when this weapon hits: 10% chance to create an air burst Travel speed: +200% Damage when this weapon hits(ranged): +10 slime Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Ichorraider of kinetic psionic shield [power 113] (15 cooldown)Ichorraider of kinetic psionic shield [power 113] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when the wearer is hit: 4 nature / 8 temporal Changes resistances: +3% nature / +12% temporal Changes damage: +6% nature / +3% temporal It can be used to setup a psionic shield, reducing all physical and acid damage by 113 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Splendourstoker of charged psionic shield [power 111] (15 cooldown)Splendourstoker of charged psionic shield [power 111] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +1 Dex Changes resistances penetration: +5% physical / +10% light Changes damage: +3% physical Maximum encumbrance: +20 Physical save: +9 It can be used to setup a psionic shield, reducing all lightning and blight damage by 111 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
Yvymina of mindblast [power 193] (5 cooldown) Yvymina of mindblast [power 193] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +1 Dex Changes resistances: +6% blight Allows you to breathe in: water Light radius: +2 It can be used to fire a blast of psionic energies in a beam (dam 96-193), placing all other charms into a 5 cooldown. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of kinetic psionic shield [power 73] (15 cooldown) dwarven-steel torque of kinetic psionic shield [power 73] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical and acid damage by 73 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
hateful steel torque of mindblast [power 125] (5 cooldown) hateful steel torque of mindblast [power 125] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 62-125), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of charged psionic shield [power 103] (15 cooldown)hateful stralite torque of charged psionic shield [power 103] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning and blight damage by 103 for 6 turns, placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quick stralite torque of mindblast [power 161] (3 cooldown)quick stralite torque of mindblast [power 161] (3 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a beam (dam 80-161), placing all other charms into a 3 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of clear mind [power 3] (15 cooldown)stralite torque of clear mind [power 3] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of kinetic psionic shield [power 103] (15 cooldown)stralite torque of kinetic psionic shield [power 103] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical and acid damage by 103 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of mindblast [power 269] (5 cooldown)stralite torque of mindblast [power 269] (5 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a beam (dam 134-269), placing all other charms into a 5 cooldown. Torques are made by powerful psionics to store psionic powers. |
telekinetic dwarven-steel torque of psychoportation [power 36] (22 cooldown) telekinetic dwarven-steel torque of psychoportation [power 36] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to teleport randomly (rad 36), placing all other charms into a 22 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic stralite torque of charged psionic shield [power 89] (15 cooldown)telekinetic stralite torque of charged psionic shield [power 89] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning and blight damage by 89 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded iron torque of thermal psionic shield [power 25] (15 cooldown) warded iron torque of thermal psionic shield [power 25] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Maximum wards: +1 physical / +1 mind / +2 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire and cold damage by 25 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Dagazilaldil of cure poisons [power 3] (15 cooldown)Dagazilaldil of cure poisons [power 3] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +2 Str / +1 Wil / +1 Con Changes resistances: +3% mind / +6% blight Changes resistances penetration: +5% mind It can be used to removes up to 3 poisons from the target, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. ash totem of thorny skin [power 31] (15 cooldown)ash totem of thorny skin [power 31] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to hardens the skin for 6 turns increasing armour by 31 and armour hardiness by 40%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 56] (15 cooldown)elven-wood totem of thorny skin [power 56] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to hardens the skin for 6 turns increasing armour by 56 and armour hardiness by 60%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 58] (15 cooldown)elven-wood totem of thorny skin [power 58] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to hardens the skin for 6 turns increasing armour by 58 and armour hardiness by 60%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. natural elven-wood totem of cure poisons [power 3] (15 cooldown)natural elven-wood totem of cure poisons [power 3] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to removes up to 3 poisons from the target, placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick elven-wood totem of cure poisons [power 2] (10 cooldown)quick elven-wood totem of cure poisons [power 2] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to removes up to 2 poisons from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick elven-wood totem of thorny skin [power 38] (10 cooldown)quick elven-wood totem of thorny skin [power 38] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to hardens the skin for 6 turns increasing armour by 38 and armour hardiness by 60%, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. tentacled elven-wood totem of healing [power 185] (26 cooldown)tentacled elven-wood totem of healing [power 185] (26 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to heals the target for 185, placing all other charms into a 26 cooldown. Natural totems are made by powerful wilders to store nature power. |
tentacled yew totem of thorny skin [power 41] (15 cooldown) tentacled yew totem of thorny skin [power 41] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to hardens the skin for 6 turns increasing armour by 41 and armour hardiness by 50%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. warded elven-wood totem of cure poisons [power 3] (15 cooldown)warded elven-wood totem of cure poisons [power 3] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +3 nature / +3 acid / +4 light Talent granted: +1 Ward It can be used to removes up to 3 poisons from the target, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. webbed elven-wood totem of thorny skin [power 61] (15 cooldown)webbed elven-wood totem of thorny skin [power 61] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +2 Lay Web It can be used to hardens the skin for 6 turns increasing armour by 61 and armour hardiness by 60%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. webbed yew totem of thorny skin [power 46] (15 cooldown)webbed yew totem of thorny skin [power 46] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent granted: +2 Lay Web It can be used to hardens the skin for 6 turns increasing armour by 46 and armour hardiness by 50%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
19 amethyst 19 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Elenomnir of lightning [power 210] (5 cooldown)Elenomnir of lightning [power 210] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 8 blight Changes resistances penetration: +15% blight Maximum encumbrance: +10 Maximum life: +10.00 It can be used to fire a beam of lightning (dam 70-210), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Wretchlace of detection [power 11] (11 cooldown)Wretchlace of detection [power 11] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Damage when the wearer is hit: 8 nature Changes resistances: +5% arcane / +6% fire / +6% blight Changes resistances penetration: +5% nature Changes damage: +3% nature It can be used to detect the presence of creatures around you (rad 11), placing all other charms into a 11 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Yvylelle of illumination [power 13] (4 cooldown)Yvylelle of illumination [power 13] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +2 Dex / +1 Mag / +3 Wil / +1 Con Damage when the wearer is hit: 8 temporal Infravision radius: +2 It can be used to light the area (rad 13), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. bright elven-wood wand of illumination [power 11] (4 cooldown)bright elven-wood wand of illumination [power 11] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to light the area (rad 11), placing all other charms into a 4 cooldown. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. shadowy elven-wood wand of detection [power 10] (11 cooldown)shadowy elven-wood wand of detection [power 10] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 11 cooldown. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic elven-wood wand of detection [power 9] (11 cooldown)volcanic elven-wood wand of detection [power 9] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +2 Volcano It can be used to detect the presence of creatures around you (rad 9), placing all other charms into a 11 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic elven-wood wand of lightning [power 186] (5 cooldown) volcanic elven-wood wand of lightning [power 186] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +5 Volcano It can be used to fire a beam of lightning (dam 62-186), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic yew wand of illumination [power 9] (4 cooldown) volcanic yew wand of illumination [power 9] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Volcano It can be used to light the area (rad 9), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded yew wand of conjuration [power 223] (5 cooldown) warded yew wand of conjuration [power 223] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +2 fire / +2 cold / +2 lightning / +2 blight / +2 temporal Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 112-223), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
13 quartz 13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
23 amber 23 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds
Killed Ukruk in the ambush.By Kosen the Skeleton Cursed level 30
54th Pyre 123rd year of Ascendancy at 22:12 see stats
Bringer of Doom
Killed a Bringer of Doom.By Kosen the Skeleton Cursed level 31
70th Pyre 123rd year of Ascendancy at 01:13 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kosen the Skeleton Cursed level 5
4th Mirth 122nd year of Ascendancy at 10:37 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Kosen the Skeleton Cursed level 32
2nd Mirth 123rd year of Ascendancy at 03:34 see stats
Exterminator
Killed 1000 creatures.By Kosen the Skeleton Cursed level 16
46th Dusk 122nd year of Ascendancy at 20:49 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kosen the Skeleton Cursed level 22
9th Regrowth 123rd year of Ascendancy at 16:16 see stats
Fear me not!
Survived the Fearscape!By Kosen the Skeleton Cursed level 31
69th Pyre 123rd year of Ascendancy at 17:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kosen the Skeleton Cursed level 16
47th Dusk 122nd year of Ascendancy at 13:30 see stats
Level 10
Got a character to level 10.By Kosen the Skeleton Cursed level 10
7th Flare 122nd year of Ascendancy at 00:11 see stats
Level 20
Got a character to level 20.By Kosen the Skeleton Cursed level 20
27th Haze 122nd year of Ascendancy at 18:03 see stats
Level 30
Got a character to level 30.By Kosen the Skeleton Cursed level 30
54th Pyre 123rd year of Ascendancy at 05:09 see stats
Pest Control
Killed 1000 reproducing vermin.By Kosen the Skeleton Cursed level 31
76th Pyre 123rd year of Ascendancy at 23:27 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kosen the Skeleton Cursed level 12
34th Dusk 122nd year of Ascendancy at 07:01 see stats
The Arena
Unlocked Arena mode.By Kosen the Skeleton Cursed level 10
8th Flare 122nd year of Ascendancy at 01:10 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Kosen the Skeleton Cursed level 14
41st Dusk 122nd year of Ascendancy at 06:06 see stats
The secret city
Discovered the truth about mages.By Kosen the Skeleton Cursed level 12
2nd Dusk 122nd year of Ascendancy at 12:20 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kosen the Skeleton Cursed level 24
49th Regrowth 123rd year of Ascendancy at 19:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kosen the Skeleton Cursed level 15
44th Dusk 122nd year of Ascendancy at 07:45 see stats
Unstoppable
Returned from the dead.By Kosen the Skeleton Cursed level 29
73rd Regrowth 123rd year of Ascendancy at 16:21 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Kosen the Skeleton Cursed level 29
54th Pyre 123rd year of Ascendancy at 05:09 see stats
Log
Kosen hits brittle clear ooze for 5 blight damage.
Vilespawn activates Blood Fury.
You have taken the life of an experienced foe! (+6 hate)
You revel in attacking a weakened foe! (+2 hate)
Kosen hits brittle clear ooze for 167 physical damage.
Kosen killed brittle clear ooze!
Vilespawn casts Drain.
Vilespawn's spell attains critical power!
Kosen performs a critical strike!
Kosen drains life from crimson ooze!
Kosen performs a critical strike!
Kosen drains life from crimson ooze!
Crimson ooze is on fire!
Crimson ooze is afflicted by a rotting disease!
Kosen hits crimson ooze for 304 physical, 20 blight, 43 physical, 11 blight, 6 fire, 21 fire, 22 blight damage (total 423.24).
Kosen hits crimson ooze for 2 fire, 5 blight damage (total 5.87).
Crimson ooze is split in two!
Kosen drains life from crimson ooze!
Kosen cleaves through crimson ooze!
Kosen hits crimson ooze for 74 physical, 19 blight, 31 physical damage (total 122.72).
Kosen killed crimson ooze!
Kosen hits crimson ooze for 129 physical damage.
Kosen killed crimson ooze!
You pickup 0.50 gold pieces.
