Herisfin the level 6 Cornac Archmage by Hjolnai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower17 (base 17)
Cunning11 (base 11)

Resources

Life126/126
Mana204/204
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage11
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save22
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance5%
Instadeath Resistance100%
Confusion Resistance5%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
active

Equipment

Tool
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Herisfin the Cornac Archmage level 4
74th Pyre 122nd year of Ascendancy at 23:54
see stats

Log


Herisfin stops bleeding.

Talent Manathrust is ready to use.
Talent Phase Door is ready to use.
Numbing Poison from Assassin Lord hits
Herisfin for 14 nature damage.
Insidious Poison from Assassin Lord hits
Herisfin for 1 nature damage.
Herisfin receives 29 healing from Temporal Restoration Field.
Assassin Lord casts Shadowstep.

Assassin Lord performs a melee critical strike against Herisfin!
Herisfin is dazed!

Assassin Lord hits Herisfin for 55 darkness, 5 darkness, 67 darkness (127 total damage).
Herisfin hits Assassin Lord for 6 acid, 6 acid (12 total damage).
Herisfin the level 6 cornac archmage was darkened to death by Assassin Lord on level 2 of Unknown tunnels.
You have 1 life(s) left.
Herisfin is not dazed anymore.

Herisfin is no longer poisoned.

Herisfin deactivates Arcane Power.

Herisfin is no longer poisoned.

The fabric of time around Herisfin returns to normal.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Assassin Lord killed Herisfin!
Ran for 2 turns (stop reason: interesting character).


Saving done.

Saving done.

Saving game...