




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 5 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 14 (base 14) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 166/166 |
Mana | 116/116 |
Stamina | 112/112 |
Healing Factor | 1.0164835164835 |
Regeneration | 0.25412087912088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 18 |
Accuracy | 26 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 8.6770112803651 (60.452380952381%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 12 |
Physical Save | 9 |
Spell Save | 8 |
Mental Save | 7 |
Defense: Resistances
Blight | 0%(100%) |
Cold | + 3%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is surrounded by a magical shield, absorbing 50/100 damage before it crumbles. Damage Shield |
Quests
Equipment
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Achievements
Log
Demar the human hits Blood Diamond for 35 physical, 6 lightning, 5 temporal, 7 acid, 7 fire (62 total damage).
Golem (servant of Blood Diamond) casts Rune: Shielding.
A shield forms around golem (servant of Blood Diamond).
Golem (servant of Blood Diamond) hits Demar the human for 13 physical damage.
Demar the human hits Golem (servant of Blood Diamond) for (8 absorbed), 0 acid, (9 absorbed), 0 temporal, (8 absorbed), 0 fire (0 total damage).
Demar the human receives 10 healing from Unnatural Body.
Burning from Blood Diamond hits Demar the human for 24 fire damage.
Blood Diamond casts Throw Bomb.
Blood Diamond uses Infusion: Wild.
Blood Diamond lessens the pain.
Blood Diamond uses Infusion: Regeneration.
Blood Diamond starts regenerating health quickly.
Demar the human hits Blood Diamond for 34 physical, 5 lightning, 4 temporal, 5 acid, 6 fire (58 total damage).
Golem (servant of Blood Diamond) hits Demar the human for 11 physical damage.
Demar the human hits Golem (servant of Blood Diamond) for (8 absorbed), 0 acid, (9 absorbed), 0 temporal, (8 absorbed), 0 fire (0 total damage).
Demar the human receives 5 healing from Unnatural Body.
Burning from Blood Diamond hits Demar the human for 24 fire damage.
Blood Diamond casts Throw Bomb.
Omvor the dwarf attunes to the damage.
Omvor the dwarf is invigorated by the attack!
Omvor the dwarf is on fire!
Blood Diamond hits Demar the human for 33 fire damage.
Blood Diamond hits Omvor the dwarf for 35 fire damage.
Character control switched to golem (servant of Blood Diamond).
Demar the human hits Blood Diamond for 33 physical, 5 lightning, 4 temporal, 5 acid (49 total damage).
Demar the human killed Blood Diamond!
The shield around golem (servant of Blood Diamond) crumbles.