Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Draconians 1.0.4 Runic Golem 1.0.4 Stone Wardens DLC Class 1.0.3 Rare item Egos update 1.0.4 Trolls 1.0.4 Arcanum Class Pack 1.0.4 Necromancy+ 1.0.4 Items Vault 1.0.3 Extra Dungeons 1.0.4 Turtle race 1.0.4 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Turtle |
Class | Wyrmic |
Level / Exp | 1 / 13% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 16 (base 16) |
Dexterity | 6 (base 10) |
Constitution | 17 (base 12) |
Magic | 10 (base 10) |
Willpower | 14 (base 14) |
Cunning | 9 (base 10) |
Resources
Life | 107/138 |
Equilibrium | 15 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +50% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 17 |
Accuracy | 10 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13.4 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 6 |
Physical Save | 11.55 |
Spell Save | 8.4 |
Mental Save | 8.05 |
Defense: Resistances
Cold | + 1%( 70%) |
Lightning | + 1%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Turtle | 1.00 |
| 1/1 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Spiked Shell |
talent | Wild Growth |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | iron battleaxe (9-13.5 power, 1 apr) iron battleaxe (9-13.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
This item will automatically be transmogrified when you leave the level. flaming iron battleaxe of daylight (10.5-15.75 power, 1 apr)flaming iron battleaxe of daylight (10.5-15.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +9 light Burst (radius 1) on hit: +6 fire Damage against: +6% Undead Massive two-handed battleaxes. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
DragonTurtle hits hornet swarm for 1 physical, 1 nature damage (total 0.33).
Hornet swarm hits DragonTurtle for 2 physical, 2 nature damage (total 3.33).
DragonTurtle misses hornet swarm.
DragonTurtle hits hornet swarm for 1 physical damage.
Hornet swarm hits DragonTurtle for 2 physical damage.
DragonTurtle hits hornet swarm for 1 physical, 1 nature damage (total 0.33).
Hornet swarm hits DragonTurtle for 2 physical, 2 nature damage (total 3.33).
DragonTurtle hits hornet swarm for 1 physical damage.
Hornet swarm hits DragonTurtle for 2 physical damage.
DragonTurtle hits hornet swarm for 1 physical, 1 nature damage (total 0.33).
Hornet swarm hits DragonTurtle for 2 physical, 2 nature damage (total 3.33).
DragonTurtle misses hornet swarm.
DragonTurtle hits hornet swarm for 1 physical damage.
Hornet swarm hits DragonTurtle for 2 physical damage.
DragonTurtle hits hornet swarm for 1 physical, 1 nature damage (total 0.33).
Hornet swarm hits DragonTurtle for 2 physical, 2 nature damage (total 3.33).
Hornet swarm bites poison into DragonTurtle.
DragonTurtle hits hornet swarm for 1 nature damage.
Hornet swarm hits DragonTurtle for 2 nature damage.
DragonTurtle hits hornet swarm for 1 physical, 1 nature damage (total 0.42).
Hornet swarm hits DragonTurtle for 2 physical, 3 nature damage (total 4.22).
DragonTurtle hits hornet swarm for 23 physical damage.
DragonTurtle killed hornet swarm!
Hornet swarm hits DragonTurtle for 3 nature damage.
Hornet swarm hits DragonTurtle for 3 nature damage.
DragonTurtle stops being poisoned.