Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 42 / 3% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 65 (base 60) |
Dexterity | 63 (base 52) |
Constitution | 57 (base 53) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 1337/1337 |
Stamina | 164/164 |
Healing Factor | 1.15 |
Regeneration | 8.1075 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 152 |
Accuracy | 85 |
Crit Chance | 47% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 19.8 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 38 (100%) |
Defense | 19.55 |
Ranged Defense | 19.55 |
Fatigue | 25 |
Physical Save | 36.85 |
Spell Save | 37 |
Mental Save | 20.85 |
Defense: Resistances
Acid | + 30%( 70%) |
Nature | + 30%( 70%) |
Temporal | + 26%( 70%) |
Blight | + 30%( 70%) |
Lightning | + 30%( 70%) |
Fire | + 30%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 65% |
Stun Resistance | 100% |
Confusion Resistance | 18% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 10% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. Also while Heroism is active, you will only die when reaching -310 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. |
Class Talents
Technique / Two-handed weapons | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Daunting Presence |
talent | Berserker |
talent | Precise Strikes |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | scholar's pair of voratun boots of tirelessness (0 def, 5 armour) scholar's pair of voratun boots of tirelessness (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Stamina each turn: +1.00 Maximum stamina: +31.00 Spellpower: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | healer's alchemist's lamp of the zealot healer's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Spell save: +7 Light radius: +3 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | miner's iron helm (0 def, 5 armour) miner's iron helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | overpowered dragonbone wand of conjuration [power 272] (10 cooldown) overpowered dragonbone wand of conjuration [power 272] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 136-272), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold ring of perseverance gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.10 Rings can have magical properties. |
On fingers | marksman's steel ring of perseverance marksman's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Stun/Freeze immunity: +23% Life regen: +0.70 Rings can have magical properties. |
Around waist | stabilizing rough leather belt of the titan stabilizing rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Physical save: +6 A belt that goes around your waist. |
In main hand | quick voratun battleaxe of paradox (58-87 power, 4 apr) quick voratun battleaxe of paradox (58-87 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 90% Damage when this weapon hits: +18 temporal When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Damage when the wearer is hit: 11 temporal Changes resistances: +16% temporal Massive two-handed battleaxes. |
On hands | steady voratun gauntlets (0 def, 3 armour) steady voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +5 Armour: +3 Physical save: +5 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Scale Mail of Kroltar (10 def, 14 armour) Scale Mail of Kroltar (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 13.80 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | linen cloak of resilience (1 def, 0 armour) linen cloak of resilience (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | mindweaver's gold amulet of murder mindweaver's gold amulet of murderCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: +2 Cun Critical mult.: +12.00% Mental save: +9 Confusion immunity: +18% Mindpower: +8 Amulets can have magical properties. |
Inventory
insulating gold amulet of seduction insulating gold amulet of seductionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% fire / +18% cold Stamina when hit: +0.80 Mana when hit: +2.20 Equilibrium when hit: +0.70 Psi when hit: +1.00 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 9), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
restful gold amulet restful gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Life regen: +0.30 Amulets can have magical properties. |
copper ring of frost (+22%) copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
mule's steel ring of fire (+22%) mule's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +24 Rings can have magical properties. |
rogue's copper ring of corrosion (+22%) rogue's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
plaguebringer's stralite greatsword of nature (45.5-72.8 power, 3 apr) plaguebringer's stralite greatsword of nature (45.5-72.8 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +14 blight Damage conversion: 47% nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +6% nature Disease immunity: +17% Massive two-handed swords. |
pair of rough leather boots of speed (0 def, 1 armour) pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Movement speed: +20% A pair of boots made of leather. |
Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
alchemist's lamp of the sun alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +10% darkness Changes damage: +10% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8). At level 3 it will also do 7.63 light damage within radius 4. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
forcefull elm totem of cure poisons [power 1] (20 cooldown) forcefull elm totem of cure poisons [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone wand of lightning [power 156] (4 cooldown) quick dragonbone wand of lightning [power 156] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a beam of lightning (dam 52-156), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Noltzov the Cornac Berserker level 22
76th Pyre 122nd year of Ascendancy at 06:58 see stats
By Noltzov the Cornac Berserker level 36
79th Pyre 122nd year of Ascendancy at 04:05 see stats
By Noltzov the Cornac Berserker level 10
74th Pyre 122nd year of Ascendancy at 23:33 see stats
By Noltzov the Cornac Berserker level 20
76th Pyre 122nd year of Ascendancy at 03:05 see stats
By Noltzov the Cornac Berserker level 30
77th Pyre 122nd year of Ascendancy at 18:18 see stats
By Noltzov the Cornac Berserker level 40
1st Mirth 122nd year of Ascendancy at 00:26 see stats
By Noltzov the Cornac Berserker level 41
1st Mirth 122nd year of Ascendancy at 08:12 see stats
By Noltzov the Cornac Berserker level 39
79th Pyre 122nd year of Ascendancy at 22:46 see stats
By Noltzov the Cornac Berserker level 32
78th Pyre 122nd year of Ascendancy at 07:45 see stats
Log
Noltzov performs a critical strike!
Noltzov hits Rej Arkatis for 243 physical, 15 temporal damage (total 257.52).
Rej Arkatis hits Noltzov for 7 physical, 7 physical damage (total 12.71).
Noltzov hits Rej Arkatis for 9 temporal, 9 temporal damage (total 17.83).
Noltzov performs a critical strike!
Noltzov hits Rej Arkatis for 238 physical, 15 temporal damage (total 252.26).
Noltzov slows down.
Rej Arkatis is not stunned anymore.
Rej Arkatis hits Noltzov for 23 physical, 22 physical damage (total 44.75).
Noltzov hits Rej Arkatis for 9 temporal, 9 temporal damage (total 17.83).
Noltzov performs a critical strike!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Welcome to level 42 [Noltzov].
Noltzov has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Noltzov hits Rej Arkatis for 218 physical damage.
Noltzov killed Rej Arkatis!
Talent Death Blow is ready to use.
Talent Stunning Blow is ready to use.
Noltzov deactivates Daunting Presence.
Noltzov activates Daunting Presence.
Noltzov deactivates Berserker.
Noltzov activates Berserker.
Noltzov deactivates Precise Strikes.
Noltzov activates Precise Strikes.