Zegia the level 11 Cornac Doombringer by Zarath

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassDoombringer
Level / Exp11 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 25)
Dexterity16 (base 10)
Constitution24 (base 23)
Magic25 (base 22)
Willpower19 (base 11)
Cunning19 (base 11)

Resources

Life332/340
Positive0/80
Stamina152/152
Vim148/148
Healing Factor1.3
Regeneration13.041211830917

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage26
Accuracy28
Crit Chance13%
APR3
Speed1.00

Offense: Spell

Spellpower29
Crit Chance4%
Speed1

Offense: Mind

Mindpower24.45
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)16.46 (63.098591549296%)
Defense9.1
Ranged Defense9.1
Fatigue8
Physical Save24.6
Spell Save21.2
Mental Save19.3

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Torture1.30
2/5
1/5
0/5
0/5
Corruption / Wrath1.30
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.50
1/5
5/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
4/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
2/5
1/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
2/5
1/5
0/5

Effects

Quests

done
done
done
done
done
active
done
done

Equipment

On fingers
On fingers
Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Zegia the Cornac Doombringer level 5
79th Pyre 122nd year of Ascendancy at 03:48
see stats
Level 10 Got a character to level 10.
By Zegia the Cornac Doombringer level 10
7th Mirth 122nd year of Ascendancy at 20:29
see stats
That was close Killed your target while having only 1 life left.
By Zegia the Cornac Doombringer level 11
1st Summertide 122nd year of Ascendancy at 23:06
see stats
The Arena Unlocked Arena mode.
By Zegia the Cornac Doombringer level 10
8th Mirth 122nd year of Ascendancy at 12:24
see stats

Log

Zegia picks up (t.): pouch of iron shots of wind (18/18, 14.5-17.4 power, 1 apr).
Zegia picks up (c.):
steel longsword of projection (16.5-23.1 power, 3 apr).
Ran for 39 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Zegia picks up (a.):
regeneration infusion (heal 101 over 5 turns).
Zegia picks up (a.):
regeneration infusion (heal 60 over 5 turns).
Zegia picks up (c.):
vision rune of the warrior (radius 8; dur 14; see animal).
Zegia picks up (c.):
sun infusion of the wizard (rad 5; power 50; turns 4; dispells darkness).
There is a way to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


You gain 1.40 gold from the transmogrification of
pouch of iron shots of wind (18/18, 14.5-17.4 power, 1 apr).
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (16/16, 19-26.6 power, 7 apr).
You gain 1.30 gold from the transmogrification of
prismatic steel plate armour (4 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.80 gold from the transmogrification of
Galesarab.
You gain 3.50 gold from the transmogrification of
surging ash starstaff of projection (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 1.46 gold from the transmogrification of
steel longsword of projection (16.5-23.1 power, 3 apr).
You gain 4.45 gold from the transmogrification of
steel greatmaul 'Yvuna' (27-40.5 power, 2 apr).
You gain 2.15 gold from the transmogrification of
vision rune of the warrior (radius 8; dur 14; see animal).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 50; turns 4; dispells darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.80 gold from the transmogrification of
regeneration infusion (heal 101 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Zegia hits Rattlesnake for 5 light damage.
Rattlesnake hits Zegia for 8 physical damage.