
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Glutton 1.0.1 Werebeast Class 1.0.3 Stone Wardens DLC Class 1.0.3 Stoic class 1.0.1 Arcanum Class Pack 1.0.3 Druid Class 1.0.3 Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 16 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 16 on the 17th Voratun 122nd year of Ascendancy at 15:48 5 / 1 |
Primary Stats
| Strength | 23 (base 16) |
| Dexterity | 8 (base 10) |
| Constitution | 29 (base 24) |
| Magic | 12 (base 14) |
| Willpower | 46 (base 43) |
| Cunning | 10 (base 10) |
Resources
| Life | -67/464 |
| Mana | 370/370 |
| Equilibrium | 70 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -75% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 12 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 12 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.1 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 46.4 (60%) |
| Defense | 12.3 |
| Ranged Defense | 21.15 |
| Fatigue | 27 |
| Physical Save | 18.2 |
| Spell Save | 20.15 |
| Mental Save | 19.6 |
Defense: Resistances
| Temporal | + 14%( 70%) |
| Acid | + 19%( 70%) |
| Fire | + 19%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shards |
| talent | Stone Vines |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's skin reacts to damage, granting 24 armour. Stoneskin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On head | rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
| Around neck | anchoring copper amulet of constitution (+2) anchoring copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% temporal Knockback immunity: +22% Amulets can have magical properties. |
| In main hand | reinforced iron shield of acid resistance (+17%) (4 def, 7 armour, 8.5 dam, 42 block) reinforced iron shield of acid resistance (+17%) (4 def, 7 armour, 8.5 dam, 42 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +42 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +17% acid Talent granted: +1 Block Handheld deflection devices |
| Main armor | spiked iron mail armour of fire resistance (2 def, 4 armour) spiked iron mail armour of fire resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 11 physical Changes resistances: +16% fire A suit of armour made of mail. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | acidic steel shield of harmony (6 def, 2 armour, 14.5 dam, 44 block) acidic steel shield of harmony (6 def, 2 armour, 14.5 dam, 44 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +44 Damage when this weapon hits: +11 acid blind When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer is hit: 13 acid Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +2 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 10 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 24 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
Inventory
iron shield (4 def, 2 armour, 8.5 dam, 20.5 block) iron shield (4 def, 2 armour, 8.5 dam, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10
Got a character to level 10.By Naldal the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 04:00 see stats
Log
Naldal hits skeleton mage for 96 arcane damage.
Naldal hits polar bear for 96 arcane damage.
Naldal killed polar bear!
Skeleton mage hits Naldal for 67 arcane damage.
Skeleton mage hits skeleton mage for 101 arcane damage.
Naldal hits brown bear for 7 physical, 7 arcane damage (total 12.85).
Skeleton mage casts Manathrust.
Naldal hits skeleton mage for 7 physical, 7 arcane damage (total 12.85).
Skeleton mage hits Naldal for 102 arcane damage.
Naldal hits brown bear for 7 physical, 7 arcane damage (total 12.85).
War bear is grabbed by a stone vine.
Naldal hits skeleton mage for 7 physical, 7 arcane damage (total 12.85).
Naldal hits brown bear for 7 physical, 7 arcane damage (total 12.85).
Naldal hits war bear for 7 physical, 7 arcane damage (total 12.85).
Skeleton mage is grabbed by a stone vine.
Block is still on cooldown for 1 turns.
Naldal hits skeleton mage for 4 physical, 3 physical, 4 acid damage (total 9.00).
Naldal misses skeleton mage.
Skeleton mage casts Manathrust.
Your score multiplier increases by 0.2!
Naldal hits skeleton mage for 7 physical, 7 arcane damage (total 12.85).
Naldal hits skeleton mage for 7 physical, 7 arcane, 4 physical, 4 acid, 1 nature, 4 acid damage (total 24.13).
Naldal killed skeleton mage!
Skeleton mage hits Naldal for 11 temporal damage.
Skeleton mage killed Naldal!
Skeleton mage hits Naldal for 98 arcane damage.
Skeleton mage killed Naldal!
Skeleton mage hits skeleton mage for 101 arcane damage.
Naldal the level 16 dwarf stone warden was dweomered to death by a skeleton mage on level 16 of The Arena.
