Moro the level 12 Whitehoof Necromancer by miritol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp12 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity9 (base 10)
Constitution23 (base 21)
Magic42 (base 36)
Willpower10 (base 13)
Cunning12 (base 11)

Resources

Life338/338
Mana97/97
Steam100/100
Soul8/10
Healing Factor1.1010362694301
Regeneration0.27525906735751

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight9
Lite1
Infravision6
See Stealth5.7683205391603
See Invisible13.406617056778
Stealth10

Offense: Mainhand

Damage20
Accuracy3
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower36
Crit Chance11%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+15%

Defense: Base

Armour (hardiness)7 (30%)
Defense9
Ranged Defense9
Fatigue7
Physical Save24
Spell Save23
Mental Save13

Defense: Resistances

Acid+ 19%( 70%)
Darkness+ 47%( 70%)
Fire+ 21%( 70%)
Cold+ 30%( 70%)
All+ 4%( 70%)

Defense: Immunities

Silence Resistance90%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance30%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Implants
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
4/5
1/5
1/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
2/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Moro the Whitehoof Necromancer level 3
11st Retaking 124th year of Ascendancy at 15:34
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Moro the Whitehoof Necromancer level 11
35th Retaking 124th year of Ascendancy at 21:21
see stats
Level 10 Got a character to level 10.
By Moro the Whitehoof Necromancer level 10
31st Retaking 124th year of Ascendancy at 09:52
see stats
That was close Killed your target while having only 1 life left.
By Moro the Whitehoof Necromancer level 11
35th Retaking 124th year of Ascendancy at 11:12
see stats

Log

Skeleton warrior hits Astral conjurer for 47 physical damage.
Skeleton warrior killed Astral conjurer!

Talent Invoke Darkness is ready to use.

Moro picks up (v.):
dwarven-steel helm of knowledge (0 def, 4 armour).

Resting starts...

Talent Impending Doom is ready to use.
Rested for 52 turns (stop reason: all resources and life at maximum).


Moro picks up (k.):
steel mace (13-18.2 power, 3 apr).
Moro picks up (v.):
slimy woollen robe of fire (+16%) (0 def, 0 armour).
Moro picks up (p.):
balanced steel steamsaw of purity (16.5-24.75 power, 8 apr).
Moro picks up (A.):
impenetrable steel mail armour of stability (2 def, 13 armour).
Moro picks up (x.):
woollen robe (0 def, 0 armour).
Moro picks up (y.):
woollen robe (0 def, 0 armour).
Skeleton mage decays into a pile of ash!
Skeleton warrior decays into a pile of ash!
There is a way to the previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Skeleton mage decays into a pile of ash!

Moro deactivates Necrotic Aura.

Moro deactivates Blurred Mortality.

Moro deactivates Keen Senses.