Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 24 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by devourer at level 11 on the 30th Dusk 122nd year of Ascendancy at 23:54 / 50Killed by devourer at level 11 on the 31st Dusk 122nd year of Ascendancy at 00:45 Killed by Zubida the devourer at level 11 on the 31st Dusk 122nd year of Ascendancy at 06:08 Killed by grannor'vin at level 11 on the 31st Dusk 122nd year of Ascendancy at 07:12 Killed by carrion worm mass at level 12 on the 35th Dusk 122nd year of Ascendancy at 20:35 Killed by Ce'Nothra the carrion worm mass at level 12 on the 35th Dusk 122nd year of Ascendancy at 22:20 Killed by skeleton mage at level 13 on the 40th Dusk 122nd year of Ascendancy at 21:46 Killed by skeleton warrior at level 14 on the 59th Dusk 122nd year of Ascendancy at 11:49 Killed by skeleton warrior at level 14 on the 61st Dusk 122nd year of Ascendancy at 11:19 Killed by skeleton mage at level 14 on the 61st Dusk 122nd year of Ascendancy at 11:34 Killed by Aerumivena the skeleton archer at level 14 on the 61st Dusk 122nd year of Ascendancy at 21:18 Killed by luminous horror at level 19 on the 55th Haze 122nd year of Ascendancy at 18:25 Killed by luminous horror at level 19 on the 56th Haze 122nd year of Ascendancy at 08:26 Killed by Weirdling Beast at level 19 on the 56th Haze 122nd year of Ascendancy at 10:13 Killed by skeleton warrior at level 20 on the 68th Haze 122nd year of Ascendancy at 10:42 Killed by Borfast the Broken at level 20 on the 69th Haze 122nd year of Ascendancy at 04:53 Killed by Borfast the Broken at level 20 on the 69th Haze 122nd year of Ascendancy at 05:29 Killed by Borasi the halfling at level 20 on the 5th Decay 122nd year of Ascendancy at 19:31 Killed by Hamrel the halfling at level 20 on the 5th Decay 122nd year of Ascendancy at 20:40 Killed by Borasi the halfling at level 20 on the 5th Decay 122nd year of Ascendancy at 21:41 Killed by war hound at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 23:22 Killed by war hound at level 21 on the 4th Regrowth 123rd year of Ascendancy at 01:56 Killed by war hound at level 21 on the 4th Regrowth 123rd year of Ascendancy at 04:32 Killed by skeleton warrior at level 21 on the 8th Regrowth 123rd year of Ascendancy at 07:23 Killed by skeleton warrior at level 21 on the 8th Regrowth 123rd year of Ascendancy at 08:50 Killed by Poryriwen the lesser vampire at level 21 on the 8th Regrowth 123rd year of Ascendancy at 22:15 Killed by Cyrobeth the master vampire at level 21 on the 9th Regrowth 123rd year of Ascendancy at 01:21 Killed by master vampire at level 21 on the 9th Regrowth 123rd year of Ascendancy at 07:05 Killed by skeleton warrior at level 21 on the 9th Regrowth 123rd year of Ascendancy at 19:50 Killed by skeleton warrior at level 21 on the 9th Regrowth 123rd year of Ascendancy at 21:04 Killed by skeleton warrior at level 21 on the 9th Regrowth 123rd year of Ascendancy at 21:59 Killed by Eilinogakira the snow giant chieftain at level 21 on the 17th Regrowth 123rd year of Ascendancy at 14:56 Killed by snow giant thunderer at level 21 on the 17th Regrowth 123rd year of Ascendancy at 15:11 Killed by Eilinogakira the snow giant chieftain at level 21 on the 20th Regrowth 123rd year of Ascendancy at 13:07 Killed by elven corruptor at level 23 on the 41st Regrowth 123rd year of Ascendancy at 19:06 Killed by Grand Corruptor at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 07:08 Killed by minotaur at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 14:50 Killed by war hound at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 15:58 Killed by giant spider at level 24 on the 44th Regrowth 123rd year of Ascendancy at 03:39 Killed by Protector Myssil at level 24 on the 44th Regrowth 123rd year of Ascendancy at 07:09 Killed by giant spider at level 24 on the 44th Regrowth 123rd year of Ascendancy at 08:39 Killed by giant spider at level 24 on the 44th Regrowth 123rd year of Ascendancy at 09:38 Killed by Protector Myssil at level 24 on the 44th Regrowth 123rd year of Ascendancy at 11:13 Killed by Protector Myssil at level 24 on the 44th Regrowth 123rd year of Ascendancy at 12:46 Killed by elven warrior at level 24 on the 47th Regrowth 123rd year of Ascendancy at 16:32 Killed by elven warrior at level 24 on the 47th Regrowth 123rd year of Ascendancy at 17:37 Killed by lesser vampire at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 06:08 Killed by dread at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 07:17 Killed by Lolloann the human at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 09:16 Killed by Walia the halfling at level 24 on the 65th Regrowth 123rd year of Ascendancy at 01:58 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 21 (base 14) |
| Magic | 67 (base 54) |
| Willpower | 54 (base 45) |
| Cunning | 13 (base 11) |
Resources
| Life | 456/456 |
| Mana | 491/491 |
| Souls | 8/10 |
| Healing Factor | 1.1 |
| Regeneration | 0.605 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 4 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 5 |
| Crit Chance | 2% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50.666666666667 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Light | +10% |
| Temporal | +3% |
| Blight | +4% |
| Physical | +5% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 27 (50%) |
| Defense | 13.35 |
| Ranged Defense | 13.35 |
| Fatigue | 0 |
| Physical Save | 12.6 |
| Spell Save | 42.783333333333 |
| Mental Save | 21.725 |
Defense: Resistances
| Physical | + 5%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 30%( 70%) |
| Nature | + 10%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 50%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Silence Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 21% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 290 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 956% over 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.41 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +1. | done |
You failed to protect the repented thief from death by white jelly. Escort: repented thief (level 2 of Dreadfell) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 36. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed snow giant kidney. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed pouch of luminous horror dust. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed skeleton mage skull. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Galyrak' (0 def, 15 armour) pair of hardened leather boots 'Galyrak' (0 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +15 Fatigue: -3% Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 4 temporal Changes damage: +6% mind / +3% temporal Maximum encumbrance: +20 A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat of magic (+3) (1 def, 0 armour) linen wizard hat of magic (+3) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Mag A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | wizard's steel ring of arcana(+0.16/turn) wizard's steel ring of arcana(+0.16/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Silence immunity: +22% Mana each turn: +0.16 Rings can have magical properties. |
| Around waist | Fogvile FogvilePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +5% darkness A belt that goes around your waist. |
| In main hand | Penitence (15-18 power, 4 apr, nature damage) Penitence (15-18 power, 4 apr, nature damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 27.00 and knocking it back. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 99.67 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | restful copper amulet of mastery (0.11 Spell / Shades) restful copper amulet of mastery (0.11 Spell / Shades)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Talent mastery: +0.11 Spell / Shades Life regen: +0.30 Amulets can have magical properties. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Akar'Vil the Higher Necromancer level 16
78th Dusk 122nd year of Ascendancy at 17:39 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Akar'Vil the Higher Necromancer level 21
17th Regrowth 123rd year of Ascendancy at 00:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Akar'Vil the Higher Necromancer level 14
54th Dusk 122nd year of Ascendancy at 07:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Akar'Vil the Higher Necromancer level 19
56th Haze 122nd year of Ascendancy at 13:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Akar'Vil the Higher Necromancer level 10
28th Dusk 122nd year of Ascendancy at 06:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Akar'Vil the Higher Necromancer level 20
66th Haze 122nd year of Ascendancy at 10:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Akar'Vil the Higher Necromancer level 17
24th Haze 122nd year of Ascendancy at 18:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Akar'Vil the Higher Necromancer level 10
30th Dusk 122nd year of Ascendancy at 12:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Akar'Vil the Higher Necromancer level 7
7th Mirth 122nd year of Ascendancy at 12:29 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Akar'Vil the Higher Necromancer level 16
71st Dusk 122nd year of Ascendancy at 05:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Akar'Vil the Higher Necromancer level 9
22nd Dusk 122nd year of Ascendancy at 11:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Akar'Vil the Higher Necromancer level 16
24th Haze 122nd year of Ascendancy at 10:08 see stats
Log
There is an item here: Black Mesh (8 def, 2 armour, 110 block)
Akar'Vil picks up (i.): Black Mesh (8 def, 2 armour, 110 block).
You transfer Sword of Potential Futures (28-39.2 power, 10 apr) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Eclipse (18-21.6 power, 4 apr, darkness damage) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
You transfer Black Mesh (8 def, 2 armour, 110 block) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
