Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.1.2Donators/Buyers bonus! magebow class v17 1.1.5 |
| Campaign | Arena |
| Mode | Easy Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 35 / 80% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 37 (base 32) |
| Constitution | 75 (base 52) |
| Magic | 8 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 1217/1217 |
| Stamina | 167/167 |
| Healing Factor | 1.24 |
| Regeneration | 27.094 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 58 |
| Crit Chance | 11% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.4 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +13% |
| Physical | -2% |
Offense: Damage Penetration
| Darkness | +15% |
| Physical | +8% |
| Temporal | +17% |
Defense: Base
| Armour (hardiness) | 78.004286018844 (93.924050632911%) |
| Defense | 43.080469283393 |
| Ranged Defense | 47.080469283393 |
| Fatigue | 58 |
| Physical Save | 60.6625 |
| Spell Save | 58.65 |
| Mental Save | 29.975 |
Defense: Resistances
| Arcane | -7%( 40%) |
| Cold | + 30%( 75%) |
| All | + 12%( 70%) |
| Darkness | + 50%( 75%) |
| Light | + 20%( 70%) |
| Temporal | + 31%( 70%) |
| Lightning | + 30%( 75%) |
| Fire | + 55%( 75%) |
| Nature | + 38%( 75%) |
Defense: Immunities
| Disarm Resistance | 42% |
| Stun Resistance | 57% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 77% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 588 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 340 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Daunting Presence |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | restorative pair of drakeskin leather boots of void walking (0 def, 5 armour) restorative pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +10% darkness / +22% temporal Changes resistances penetration: +15% darkness / +17% temporal Life regen: +2.50 Healing mod.: +14% Defense after a teleport: +22 Resist all after a teleport: +12% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
| Quiver | 41 alchemist agate 41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's hardened leather cap (0 def, 3 armour) champion's hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Wil Mental save: +8 Light radius: +1 A cap made of leather. |
| On hands | archer's hardened leather gloves (0 def, 2 armour) archer's hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +8 Armour: +2 Changes stats: +4 Cun / +4 Dex It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.3 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | savior's voratun ring of light (+26%) savior's voratun ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +26% light Changes damage: +13% light Physical save: +10 Spell save: +13 Mental save: +10 Rings can have magical properties. |
| Around neck | vitalizing voratun amulet vitalizing voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Physical save: +18 Life regen: +2.70 Maximum life: +73.00 Amulets can have magical properties. |
| In main hand | warbringer's voratun waraxe of rage (40.5-56.7 power, 6 apr) warbringer's voratun waraxe of rage (40.5-56.7 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +11 Changes stats: +5 Str / +4 Con Changes resistances penetration: +8% physical Changes damage: +13% physical Disarm immunity: +21% Stamina when hit: +1.70 One-handed war axes. |
| Around waist | rough leather belt of burglary rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +6 Lck Trap disarming bonus: +5 Stealth bonus: +5 Infravision radius: +3 A belt that goes around your waist. |
| In off hand | coruscating voratun shield (12 def, 3 armour, 69.5 dam, 196 block) coruscating voratun shield (12 def, 3 armour, 69.5 dam, 196 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +196 Damage when this weapon hits: +15 fire When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Str Damage when the wearer is hit: 14 fire Changes resistances: +14% fire Talent granted: +5 Block Handheld deflection devices |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | fearforged voratun plate armour of spell shielding (9 def, 16 armour) fearforged voratun plate armour of spell shielding (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +36% Changes stats: +10 Con Changes resistances: +8% arcane / +15% fire / +13% darkness / -17% light Physical save: +9 Spell save: +25 Mental save: +9 A suit of armour made of metal plates. |
Inventory
voratun battleaxe of rage (54.5-81.75 power, 4 apr) voratun battleaxe of rage (54.5-81.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Changes stats: +8 Str Changes damage: +15% physical Stamina when hit: +3.00 Massive two-handed battleaxes. |
magelord's elven-wood magestaff (37-44.4 power, 5 apr, cold damage) magelord's elven-wood magestaff (37-44.4 power, 5 apr, cold damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage when the wearer hits(melee): 37 arcane Changes damage: +37% cold Talent granted: +1 Command Staff Maximum mana: +54.00 Spellpower: +18 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
psychic's dwarven-steel waraxe of evisceration (19.5-27.3 power, 4 apr) psychic's dwarven-steel waraxe of evisceration (19.5-27.3 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 Changes stats: +3 Cun / +4 Wil Mindpower: +10 One-handed war axes. |
nimble hardened leather armour of the deep (7 def, 9 armour) nimble hardened leather armour of the deep (7 def, 9 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +7 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Dex Changes resistances: +8% acid / +10% cold Allows you to breathe in: water Movement speed: +10% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Log
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You require a weapon and a shield to use this talent.
Wall deactivates Shield Wall.
You switch your weapons to: .
You switch your weapons to: warbringer's voratun waraxe of rage (40.5-56.7 power, 6 apr) and coruscating voratun shield (12 def, 3 armour, 69.5 dam, 196 block).
Talent Block is ready to use.
Talent Shield Wall is ready to use.
Wall activates Shield Wall.
