| Cunning / Tactical | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you avoid a melee blow from an adjacent foe, you have a 0% chance to get a free, automatic attack against the attacker for 50% damage, up to 1.2 times per turn.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical attack.
The chance of countering and number of counter attacks increase with your Cunning. Counter Attack
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.7
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Combat (100% of a turn)
Description: Increases Defense by 6 for 0 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 5% and reducing their saving throws by 5.
The effects will scale with your Cunning. Set Up
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Combat (100% of a turn)
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of -5%.
Exploit Weakness
| 0/5 |
| Technique / Willful Hunter | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: You augment every strike with your Will. Increases physical power by 6 and physical crit rate by 2.55% . Power increases with your Willpower and crit rate with Dexterity.
Also, when using knives, you now use your Willpower instead of your Strength for bonus damage. Willful Hunter
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You know nature's deadly secrets. You use your knowledge to craft a potent acid and through force of Will you project it through your daggers. While active, your dagger hits will deal 2 Acid damage and increase your Equilibrium by 1. Critical hits will cause an acid splash, dealing 1 Acid damage to all targets in a radius 2 of the attacker, including the primary target. At raw talent level 3 the damage will become blinding acid. Hunter's Helper
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Waiting for the right moment is as important as striking from the right spot. You are a master hunter and anticipation heightens your power. Passively, your critical multiplier is increased by 0.03% and your mind crit rate is increased by 0.02% .
Additionally, when moving you will gain the Anticipation effect, increasing your physical, nature and acid damage by 1.21% and APR by 5 for one turn. Further moves will refresh the effect and the damage, APR and duration will stack up to 3 times. APR is based on Willpower and damage is based on Dexterity. This effect will only occur when there are enemies nearby. Anticipation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: -30
Sustain equilibrium cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You dominate the battle through force of will, tipping the balance of nature in your favor. Activating this talent will restore 8% of your maximum stamina and while active your Physical and Mind Power are increased by 3 and your Physical and Mind crit rates are increased by 0.00% . All melee attacks will restore 1.44 Stamina and increase your Equilibrium by 0.72 . Critical hits will have 13.29% chance, based on Cunning, to instead restore twice the amount of Stamina and reduce, rather than increase, your Equilibrium. Each turn that Tip the Balance is active your Equilibrium will increase by 3 and a check will be made. The talent will deactivate if the check fails. Tip the Balance
| 0/5 |
| Cunning / Stealth | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 7, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 12. Stealth
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
Shadowstrikes do +0.00% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits. Shadowstrike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 21.2
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position.
You estimate your current chance to hide as 100.0%. Hide in Plain Sight
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden.
Success is more likely against fewer opponents and is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it.
You estimate your current chance to maintain stealth as 100.0%. Unseen Actions
| 0/5 |
| Technique / Psiblade Combat | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Wielding Psiblades is far less encumbering than traditional weapons, and you are able to move more freely in battle. While Piercing Mind is active you will gain 0 Ranged Defense and Physical Save and each time you move you will have a 0% chance to gain 20% global speed for one turn. Chance to boost speed will increase with talent level and points invested in Mindstar Mastery. This effect will only occur when there are enemies nearby. Nimble Combatant
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 15
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You focus your mind on combat to boost your physical speed and power. Attack speed will increase by 3% and physical crit rate by 3% . Concentrating on combat slows your mind, reducing your mind speed by 1% . Speed is based on Willpower and crit rate is based on Dexterity. All values are affected by a bonus from points invested in Mindstar Mastery. Combat Focus
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your training with Mindstars has made you a master over them and the forces they manipulate. You passively gain 0% Mind, Nature and Physical resistance penetration. You are completely in tune with your weapons and all attacks made while Psiblades is active will have a 0% chance to increase your Mind, Nature, and Physical resistance penetration and damage by 0% for 3 turns. Base power scales with your Cunning and all values will gain a bonus based on points invested in Mindstar Mastery. Psiblade Master
| 0/5 |
| Technique / Dual techniques | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Attack with your offhand weapon for 70% damage. If the attack hits, the target is stunned for 0 turns, and you hit it with your mainhand weapon doing 70% damage.
The stun chance increases with your Accuracy. Dual Strike
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Attack your foes in a frontal arc, doing 100% weapon damage and making your targets bleed for 6 each turn for 0 turns.
The bleed damage increases with your main hand weapon damage and Dexterity. Sweep
| 0/5 |
| 0/5 |
| Wild-gift / Stalker | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 5.3
Equilibrium cost: 10
Range: 4
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Leap on your prey. If you hit your foe you get a free attack at 75.0% weapon damage and pin it to the ground for 0 turns. At raw talent level 3 and above, Pounce will also attempt to stun the target for 3 turns, applied based on your Mindpower. Points in Strider will reduce the cooldown. Strider talent levels above 3 will reduce the cooldown by 3 turns, and talent levels above 5 will reduce it by an additional 3 turns. Pounce
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 12
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: A lifetime of stalking prey has honed your control of both body and mind. Passively increases Armor by 0 and Spell Save by 1. The Armor bonus will scale with your Dexterity, and the Save bonus with your Cunning.
Additionally, your intent focus allows you to withdraw from your physical body, effectively shielding you from harm. Each time you move you will project a psionic shield, absorbing 8 damage for 1 turn. If a Psionic or Damage Shield is already active it will instead have its duration extended and its power increased by 2. A shield can only be refreshed this way 8 times before it becomes unstable. This effect will only occur when there are enemies nearby. Focus
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each foe you encounter makes your heart pump a little quicker. You gain 0.0 Life regen per enemy in sight, and beginning with the third talent point, you also gain 0.00% global speed per enemy. The bonuses cap at 4 enemies. Adrenaline
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 5.3
Equilibrium cost: 15
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Shred your foe, hitting them multiple times with each weapon. Number of attacks and damage scale with talent level. Currently you will attack 2 times for 35% damage.
Taking this talent also passively increase your attack speed by 5% based on your Dexterity. Shred
| 0/5 |
| Technique / Dual weapons | 1.10 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 4.
The Defense bonus scales with your Dexterity.At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).
(You currently have a 0% chance to deflect up to 0 damage (0% of your offhand weapon damage) from approximately 0.3 melee attacks (based on your Cunning) each turn.) Dual Weapon Defense
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to hit the right spot, increasing your armor penetration by 4 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: When dual wielding, increases attack speed by 0%, but drains stamina quickly (-6 stamina/turn). Momentum
| 0/5 |
| Wild-gift / Ecomancy | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: 6
Cooldown: 5
Travel Speed: 600% of base
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: You will a stinging swarm to fly at your target doing 7.6 nature damage and slowing it down by 30% for 3 turns. The swarm can fly from foe to foe, hitting up to a total of 1 target(s). Additional targets must be within 6 tiles of each other and the swarm loses 53.3% damage per bounce. The damage will increase with your Mindpower.
At raw talent level 3 and above you are constantly surrounded by your swarm. All foes who strike you with a melee attack will be harassed by the stinging insects for 3 turns. Their accuracy will be reduced by -1 , and each turn will take 2 slowing Nature damage and have a -10% chance to either be Blinded, Silenced or Pinned for 3 turns. The strength of the swarm can stack up to 3 times, increasing damage dealt and accuracy penalty. Swarm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 16
Range: 5
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Will a thorny vine to lash out at your foe, dragging them to your side and constricting them for 0 turns. The vine will attempt to strangle (silence) and grapple (pin and damage) the target.
The thorns will deal 1.34 slowing nature damage per turn.
The damage will increase with your Mindpower. Vine Grab
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 16
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Will a cloud of numbing spores to engulf your foes. The cloud rolls out from the caster with initial radius 1, increasing once every other turn to a maximum eventual radius of 4, doing 2.41 slowing nature damage for 5 turns. The damage and duration will increase with your Mindpower.
At raw talent level 3 and above your spores will constantly surround you. Any foe who is Slowed and misses you with a melee attack will inhale spores, reducing damage dealt by 25% for 5 turns. Numbing Spores
| 0/5 |
| 0/5 |