Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 35 / 58% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 43 (base 35) |
| Dexterity | 13 (base 10) |
| Constitution | 63 (base 60) |
| Magic | 18 (base 20) |
| Willpower | 44 (base 39) |
| Cunning | 13 (base 10) |
Resources
| Life | 1116/1116 |
| Mana | 444/444 |
| Equilibrium | 30 |
| Healing Factor | 1.4 |
| Regeneration | 1.61 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 43 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 43 |
| Crit Chance | 7% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +24% |
| Temporal | +7% |
Defense: Base
| Armour (hardiness) | 59.688904208203 (70%) |
| Defense | 28.025 |
| Ranged Defense | 37.025 |
| Fatigue | 48 |
| Physical Save | 35.925 |
| Spell Save | 25.725 |
| Mental Save | 24.35 |
Defense: Resistances
| Lightning | + 63%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 18%( 70%) |
| All | + 15%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Bleed Resistance | 70% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 4.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 189.72 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Shards |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of stability (0 def, 4 armour) dreamer's pair of dwarven-steel boots of stability (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +13 Spell save: +8 Mental save: +7 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm of knowledge (0 def, 4 armour) dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Cun / +2 Wil Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | warded dragonbone totem of healing [power 227] (35 cooldown) warded dragonbone totem of healing [power 227] (35 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +2 nature / +4 acid / +2 light Talent granted: +1 Ward It can be used to heals the target for 227, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's gold ring of fire (+24%) marksman's gold ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
| On fingers | mule's gold ring of fire (+24%) mule's gold ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +24% fire Changes damage: +12% fire Maximum encumbrance: +25 Rings can have magical properties. |
| Around neck | serendipitous stralite amulet of healing serendipitous stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +8 Changes stats: +10 Lck Cut immunity: +70% Healing mod.: +24% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 2.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 194 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | reinforced stralite shield of lightning resistance (+15%) (10 def, 6 armour, 48.5 dam, 157 block) reinforced stralite shield of lightning resistance (+15%) (10 def, 6 armour, 48.5 dam, 157 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +157 When wielded/worn: Armour: +6 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +15% lightning Talent granted: +4 Block Handheld deflection devices |
| On hands | temporal voratun gauntlets of strength (+4) (0 def, 3 armour) temporal voratun gauntlets of strength (+4) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +14 Armour: +3 Changes stats: +4 Str Damage when the wearer hits(melee): 11 temporal Changes resistances: +5% temporal Changes damage: +7% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Arigabeth the dwarven-steel shield (8 def, 8 armour, 27 dam, 116.5 block) Arigabeth the dwarven-steel shield (8 def, 8 armour, 27 dam, 116.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +116 When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +42% lightning / +9% nature / +3% light / +3% mind / +3% temporal Talent granted: +3 Block Handheld deflection devices |
| Cloak | lightening linen cloak of Eldoral (1 def, 0 armour) lightening linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -2% Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel plate armour of Eyal (4 def, 19 armour) impenetrable steel plate armour of Eyal (4 def, 19 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +19 Defense: +4 Fatigue: +22% Life regen: +0.90 Maximum life: +50.00 Healing mod.: +16% A suit of armour made of metal plates. |
Inventory
clarifying stralite amulet of dexterity (+6) clarifying stralite amulet of dexterity (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Dex Changes resistances: +20% mind Confusion immunity: +32% Amulets can have magical properties. |
mindweaver's voratun amulet of healing mindweaver's voratun amulet of healingInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Cun Mental save: +10 Cut immunity: +70% Confusion immunity: +25% Mindpower: +11 Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 224 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
thunderous dwarven-steel battleaxe (31-46.5 power, 2 apr) thunderous dwarven-steel battleaxe (31-46.5 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 48% lightning daze When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +14% lightning Massive two-handed battleaxes. |
Newly picked up Layatta the Lustremark (25-30 power, 5 apr, fire damage)Layatta the Lustremark (25-30 power, 5 apr, fire damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Changes resistances: +5% arcane Maximum wards: +2 fire Changes resistances penetration: +5% light Changes damage: +3% arcane / +25% fire Talents granted: +1 Command Staff +2 Ward Critical mult.: +10.00% Vim when firing critical spell: +2.00 Maximum vim: +19.00 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up blighted dragonbone magestaff of invocation (30-36 power, 6 apr, fire damage)blighted dragonbone magestaff of invocation (30-36 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +24.00 Spellpower: +15 Spell crit. chance: +5% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
spiked steel mail armour of stability (2 def, 6 armour) spiked steel mail armour of stability (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 11 physical Physical save: +12 A suit of armour made of mail. |
fortifying stralite plate armour of thunder (7 def, 13 armour) fortifying stralite plate armour of thunder (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +11 Str / +8 Mag / +5 Con Maximum life: +35.00 Spell crit. chance: +2% A suit of armour made of metal plates. |
impervious voratun shield of harmony (12 def, 10 armour, 63.5 dam, 263.5 block) impervious voratun shield of harmony (12 def, 10 armour, 63.5 dam, 263.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.5 - 76.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +264 When wielded/worn: Armour: +10 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Con Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +5 Block Physical save: +9 It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 22 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up warded yew wand of detection [power 8] (15 cooldown)warded yew wand of detection [power 8] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +1 fire / +3 cold / +3 lightning / +3 blight / +3 temporal Talent granted: +1 Ward It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Braumeister the Dwarf Stone Warden level 16
18th Voratun 122nd year of Ascendancy at 02:26 see stats
Arena Battler 50
Got to wave 50 in the arena.By Braumeister the Dwarf Stone Warden level 31
21st Voratun 122nd year of Ascendancy at 08:26 see stats
Level 10
Got a character to level 10.By Braumeister the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 03:33 see stats
Level 20
Got a character to level 20.By Braumeister the Dwarf Stone Warden level 20
18th Voratun 122nd year of Ascendancy at 18:06 see stats
Level 30
Got a character to level 30.By Braumeister the Dwarf Stone Warden level 30
20th Voratun 122nd year of Ascendancy at 23:30 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Braumeister the Dwarf Stone Warden level 35
22nd Voratun 122nd year of Ascendancy at 15:48 see stats
Log
Braumeister starts regenerating health quickly.
Braumeister uses Nature's Touch.
Braumeister uses Ward.
Braumeister warded against nature!
Braumeister uses Block.
Braumeister feels pain again.
Braumeister uses Resilience of the Dwarves.
Braumeister's skin turns to stone.
Braumeister stops regenerating health quickly.
Talent Block is ready to use.
Braumeister's free from the stone.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Braumeister's nature ward fades
Braumeister's skin returns to normal.
Talent Nature's Touch is ready to use.
Talent Eldritch Stone is ready to use.
Talent Ward is ready to use.
Talent Resilience of the Dwarves is ready to use.
