Styrm the level 5 Thalore Wyrmic by malelder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp5 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 26)
Dexterity13 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower18 (base 17)
Cunning10 (base 10)

Resources

Life256/256
Stamina132/132
Equilibrium0
Healing Factor1.1372895330003
Regeneration2.8613611718192

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage48
Accuracy30
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%
Light+10%

Defense: Base

Armour (hardiness)12.522593642275 (62.32946707186%)
Defense5
Ranged Defense5
Fatigue13
Physical Save20
Spell Save9
Mental Save9

Defense: Resistances

Cold+ 8%( 70%)
Acid+ 3%( 70%)
Fire+ 26%( 70%)
Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
3/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

Quests

active

Equipment

On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Styrm wears (replacing
brass lantern): Summertide Phial.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.14 gold from the transmogrification of
flaming pouch of iron shots of accuracy (18/18, 16-20 power, 1 apr).
You gain 0.57 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.73 gold from the transmogrification of
ranger's rough leather sling of fire.
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.