Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 29 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 4th Mirth 122nd year of Ascendancy at 08:38 / 31Killed by Guardian (servant of Alexia) at level 9 on the 8th Mirth 122nd year of Ascendancy at 09:02 Killed by Guardian (servant of Alexia) at level 11 on the 4th Flare 122nd year of Ascendancy at 10:00 Killed by Rnassum the shalore at level 11 on the 5th Flare 122nd year of Ascendancy at 08:14 Killed by Guardian (servant of Alexia) at level 15 on the 60th Dusk 122nd year of Ascendancy at 19:42 Killed by Ivagariatira the master vampire at level 16 on the 8th Haze 122nd year of Ascendancy at 15:07 Killed by Guardian (servant of Alexia) at level 16 on the 8th Haze 122nd year of Ascendancy at 20:22 Killed by Ivagariatira the master vampire at level 16 on the 9th Haze 122nd year of Ascendancy at 02:37 Killed by Ivagariatira the master vampire at level 16 on the 9th Haze 122nd year of Ascendancy at 08:16 Killed by Ivagariatira the master vampire at level 16 on the 9th Haze 122nd year of Ascendancy at 12:57 Killed by Ivagariatira the master vampire at level 16 on the 9th Haze 122nd year of Ascendancy at 18:35 Killed by Harkor'Zun at level 17 on the 45th Haze 122nd year of Ascendancy at 03:15 Killed by Yvemitira the umber hulk at level 17 on the 47th Haze 122nd year of Ascendancy at 15:19 Killed by Layadhevea the snow giant chieftain at level 18 on the 48th Haze 122nd year of Ascendancy at 09:23 Killed by Xanema the Guardian at level 20 on the 79th Haze 122nd year of Ascendancy at 02:29 Killed by Guardian (servant of Alexia) at level 20 on the 80th Haze 122nd year of Ascendancy at 11:17 Killed by Urkis, the High Tempest at level 21 on the 6th Regrowth 123rd year of Ascendancy at 12:20 Killed by Guardian (servant of Alexia) at level 24 on the 26th Regrowth 123rd year of Ascendancy at 02:08 Killed by Guardian (servant of Alexia) at level 24 on the 27th Regrowth 123rd year of Ascendancy at 08:36 Killed by elven cultist at level 24 on the 27th Regrowth 123rd year of Ascendancy at 14:00 Killed by Guardian (servant of Alexia) at level 24 on the 27th Regrowth 123rd year of Ascendancy at 16:20 Killed by fire wyrm at level 25 on the 51st Regrowth 123rd year of Ascendancy at 21:37 Killed by skeleton warrior at level 28 on the 59th Regrowth 123rd year of Ascendancy at 18:31 Killed by armoured skeleton warrior at level 28 on the 59th Regrowth 123rd year of Ascendancy at 22:19 Killed by skeleton warrior at level 28 on the 60th Regrowth 123rd year of Ascendancy at 07:36 Killed by Guardian (servant of Alexia) at level 28 on the 60th Regrowth 123rd year of Ascendancy at 09:56 Killed by will o' the wisp at level 28 on the 60th Regrowth 123rd year of Ascendancy at 13:17 Killed by Ivussra the giant spider at level 28 on the 67th Regrowth 123rd year of Ascendancy at 01:25 Killed by Guardian (servant of Alexia) at level 29 on the 69th Regrowth 123rd year of Ascendancy at 17:44 Killed by Betuldassra the umber hulk at level 29 on the 69th Regrowth 123rd year of Ascendancy at 20:07 Killed by Guardian (servant of Alexia) at level 29 on the 71st Regrowth 123rd year of Ascendancy at 01:59 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 30 (base 17) |
| Constitution | 38 (base 28) |
| Magic | 72 (base 60) |
| Willpower | 50 (base 32) |
| Cunning | 35 (base 12) |
Resources
| Life | 577/577 |
| Mana | 496/496 |
| Positive | 0/134 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 11 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 25 |
| Crit Chance | 11% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.333333333333 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Blight | +4% |
| Arcane | +25% |
| Cold | +30% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 24.5 |
| Ranged Defense | 24.5 |
| Fatigue | 15 |
| Physical Save | 24.025 |
| Spell Save | 34.35 |
| Mental Save | 42.583333333333 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 6%( 70%) |
| Cold | + 55%( 70%) |
| All | 0%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 6%( 70%) |
| Darkness | + 7%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 873% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 338 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Infusion | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Harkor'Zun. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the worried loremaster from death by elder vampire. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 72. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of greater demon bile. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed black mamba head. * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed snow giant kidney. * You've found the needed naga tongue. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | 201 alchemist emerald 201 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
| On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Inflicts 105.09 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (20% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | opal ring opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Rings can have magical properties. |
| On fingers | gladiator's gold ring of sensing gladiator's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +5 Str / +5 Con Blindness immunity: +21% See stealth: +11 See invisible: +10 Rings can have magical properties. |
| Around waist | skylord's rough leather belt of unlife skylord's rough leather belt of unlifePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Wil / +1 Cun Changes resistances: +6% blight Physical save: +6 Spell save: +6 Mental save: +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | potent yew magestaff of warding (25-30 power, 4 apr, arcane damage) potent yew magestaff of warding (25-30 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 arcane Changes damage: +25% arcane Talents granted: +1 Ward +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | archer's hardened leather gloves of the starseeker (0 def, 2 armour) archer's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +7 Armour: +2 Changes stats: +3 Dex / +3 Mag / +5 Cun Changes resistances: +7% darkness / +6% light Infravision radius: +1 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening hardened leather armour of command (onyx) (13 def, 11 armour) enlightening hardened leather armour of command (onyx) (13 def, 11 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +13 Fatigue: +8% Changes stats: +3 Str / +3 Dex / +3 Mag / +6 Wil / +7 Cun / +3 Con Mental save: +25 A suit of armour made of leather. |
| Cloak | regal cashmere cloak of sorcery (2 def, 0 armour) regal cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +5 Wil Mental save: +8 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Inventory
Rune of the Rift (350.00 temporal damage, removed from time 4 turns) Rune of the Rift (350.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 350.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel amulet of magic (+3) steel amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
steel amulet of willpower (+4) steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Amulets can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring of sensing steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +20% See stealth: +7 See invisible: +9 Rings can have magical properties. |
drakeskin leather belt 'Blazelore' drakeskin leather belt 'Blazelore'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Wil Damage when the wearer is hit: 8 acid Changes resistances: +5% lightning / +8% temporal Changes resistances penetration: +10% fire / +10% acid Changes damage: +6% fire Physical save: +7 Mental save: +10 Maximum life: +41.00 A belt that goes around your waist. |
polar hardened leather gloves of strength (+3) (0 def, 2 armour) polar hardened leather gloves of strength (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 Armour: +2 Changes stats: +3 Str Damage when the wearer hits(melee): 5 cold Changes resistances: +6% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belemina (1 def, 0 armour) Belemina (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun Grants telepathy: Dragon Spellpower on spell critical (stacks up to 3 times): +6 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour (3 def, 8 armour)rejuvenating dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Life regen: +0.80 Stamina each turn: +0.90 A suit of armour made of mail. |
22 onyx 22 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
13 emerald 13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 56 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
dwarven-steel torque of kinetic psionic shield [power 93] (20 cooldown) dwarven-steel torque of kinetic psionic shield [power 93] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical and acid damage by 93 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Ce'Neriada the ash wand of conjuration [power 169] (6 cooldown) Ce'Neriada the ash wand of conjuration [power 169] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2 Dex / +2 Con Talent cooldown: Void Blast (+6 turn) Talents granted: +2 Strike +2 Void Blast +2 Volcano Physical save: +3 Maximum life: +10.00 It can be used to fire a bolt of a random element (dam 84-169), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alexia the Cornac Alchemist level 17
32nd Haze 122nd year of Ascendancy at 19:17 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Alexia the Cornac Alchemist level 17
45th Haze 122nd year of Ascendancy at 08:49 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Alexia the Cornac Alchemist level 9
8th Mirth 122nd year of Ascendancy at 09:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alexia the Cornac Alchemist level 20
78th Haze 122nd year of Ascendancy at 17:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alexia the Cornac Alchemist level 21
6th Regrowth 123rd year of Ascendancy at 14:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alexia the Cornac Alchemist level 23
13rd Regrowth 123rd year of Ascendancy at 15:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alexia the Cornac Alchemist level 10
9th Mirth 122nd year of Ascendancy at 12:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alexia the Cornac Alchemist level 20
69th Haze 122nd year of Ascendancy at 02:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Alexia the Cornac Alchemist level 12
7th Dusk 122nd year of Ascendancy at 13:57 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Alexia the Cornac Alchemist level 25
28th Regrowth 123rd year of Ascendancy at 23:20 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Alexia the Cornac Alchemist level 9
8th Mirth 122nd year of Ascendancy at 09:02 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Alexia the Cornac Alchemist level 19
69th Haze 122nd year of Ascendancy at 02:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Alexia the Cornac Alchemist level 6
78th Pyre 122nd year of Ascendancy at 16:52 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Alexia the Cornac Alchemist level 19
68th Haze 122nd year of Ascendancy at 18:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alexia the Cornac Alchemist level 29
67th Regrowth 123rd year of Ascendancy at 23:12 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alexia the Cornac Alchemist level 22
10th Regrowth 123rd year of Ascendancy at 02:11 see stats
Log
Alexia lessens the pain.
Alexia casts Channel Staff.
Alexia hits weaver young for 141 arcane damage.
Alexia killed weaver young!
Resting starts...
Alexia feels pain again.
Talent Infusion: Wild is ready to use.
Rested for 66 turns (stop reason: all resources and life at maximum).
Alexia picks up (l.): rejuvenating dwarven-steel mail armour (3 def, 8 armour).
Guardian (servant of Alexia) resists the sandstorm!
Ran for 4 turns (stop reason: taken damage).
Alexia loses sight!
Giant lightning ant hits Alexia for 35 lightning damage.
Sand-drake hits Guardian (servant of Alexia) for 158 physical damage.
Sand-drake hits Alexia for 218 physical damage.
You collect a new ingredient: sandworm tooth.
You collect a new ingredient: giant spider spinneret.
Talent Throw Bomb is ready to use.
Alexia is no longer surging arcane power.
Resting starts...
Rested for 146 turns (stop reason: all resources and life at maximum).
