Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Higher |
Class | Archmage |
Level / Exp | 6 / 14% |
Size | medium |
Lifes / Deaths | Killed by slinger at level 6 on the 74th Pyre 122nd year of Ascendancy at 18:55 3 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 14 (base 14) |
Magic | 30 (base 29) |
Willpower | 14 (base 13) |
Cunning | 11 (base 11) |
Resources
Life | -2/148 |
Mana | 40/155 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 14 |
Accuracy | 5 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14.2 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Blight | +10% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 1.35 |
Ranged Defense | 1.35 |
Fatigue | 6 |
Physical Save | 8.75 |
Spell Save | 15.4 |
Mental Save | 8.75 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | cruel elm vilestaff of power (10-12 power, 2 apr, blight damage) cruel elm vilestaff of power (10-12 power, 2 apr, blight damage)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +7 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
iron greatmaul (11.5-17.25 power, 1 apr) iron greatmaul (11.5-17.25 power, 1 apr)Requires: - Strength 11 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Massive two-handed maul. |
ranger's rough leather sling of power ranger's rough leather sling of powerRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +7 When wielded/worn: Changes stats: +1 Dex Changes resistances penetration: +9% physical Changes damage: +8% physical Slings are used to hurl stones or metal shots at your foes. |
elm starstaff (10-12 power, 2 apr, light damage) elm starstaff (10-12 power, 2 apr, light damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% light Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
iron waraxe of projection (7.5-10.5 power, 2 apr) iron waraxe of projection (7.5-10.5 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +5 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
iron pickaxe of the badger (dig speed 20 turns) iron pickaxe of the badger (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Jiopaba picks up (f.): pair of iron boots of tirelessness (0 def, 3 armour).
Jiopaba picks up (i.): spinel.
There is an item here: iron pickaxe of the badger (dig speed 20 turns)
Slinger uses Disengage.
Jiopaba picks up (i.): iron pickaxe of the badger (dig speed 20 turns).
Jiopaba drops on the floor: shielding rune (absorb 50 for 3 turns).
Slinger shoots!
Jiopaba can not wear: pair of iron boots of tirelessness (0 def, 3 armour) (missing dependency).
Jiopaba drops on the floor: pair of iron boots of tirelessness (0 def, 3 armour).
Slinger misses Jiopaba.
Slinger shoots!
Jiopaba wears(replacing): rough leather armour (1 def, 2 armour).
Slinger hits Jiopaba for 12 physical, 7 acid damage (total 18.48).
Slinger shoots!
Slinger shoots!
Slinger hits Jiopaba for 13 physical, 7 acid damage (total 19.48).
Jiopaba drops on the floor: linen robe (0 def, 0 armour).
Slinger misses Jiopaba.
Slinger shoots!
Jiopaba drops on the floor: iron plate armour of resilience (3 def, 7 armour).
Slinger hits Jiopaba for 12 physical damage.
Slinger killed Jiopaba!
Jiopaba the level 6 higher archmage was mutilated to death by a slinger on level 4 of The Arena.