Zankzou the level 2 Cornac Arcane Blade by zankzou

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp2 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning14 (base 14)

Resources

Life114/114
Mana66/66
Stamina83/83
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy15
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.6
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Fire+2%
Light+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save8.75
Spell Save9.1
Mental Save8.4

Defense: Resistances

Acid+ 15%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.50
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ulutar, the lone alchemist hits stone troll for 13 fire damage.
Stone troll hits Zankzou for 30 physical damage.
Stone troll killed Zankzou!
Zankzou the level 2 cornac arcane blade was squished to death by a stone troll on level 3 of Trollmire.
You have 1 life(s) left.
Zankzou stops regenerating health quickly.

Zankzou deactivates Arcane Combat.

Zankzou deactivates Fiery Hands.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Arcane Combat is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Fiery Hands is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Zankzou activates Arcane Combat.

Zankzou activates Fiery Hands.


Ran for 2 turns (stop reason: interesting character).


Saving done.

Saving done.

Saving game...