Rool the level 7 Cornac Rogue by Dro1Dik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning24 (base 24)

Resources

Life-11/173
Stamina77/118
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth10
See Invisible10

Offense: Mainhand

Damage12
Accuracy22
Crit Chance13%
APR10
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance13%
APR10
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower20.8
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+4%

Defense: Base

Armour (hardiness)2 (30%)
Defense4.8
Ranged Defense4.8
Fatigue6
Physical Save9.8
Spell Save7
Mental Save11.9

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Stealth1.30
5/5
1/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
5/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect
beneficial effect

Quests

done
active
active
done

Equipment

Tool
Quiver
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Rool the Cornac Rogue level 6
78th Pyre 122nd year of Ascendancy at 12:51
see stats

Log


Rool uses Disarming Trap.

Rool deactivates Stealth.

Skeleton mage casts Manathrust.

Skeleton mage hits Rool for 76 arcane damage.

Skeleton mage triggers a trap (disarming trap)!

You collect a new ingredient:
skeleton mage skull.
Skeleton mage is disarmed!

Disarming trap hits skeleton mage for 201 acid damage.
Disarming trap killed skeleton mage!

Disarming Trap is still on cooldown for 22 turns.

Rool uses Nightshade Trap.


Skeleton mage casts Flame.

Rool is on fire!

Skeleton mage hits Rool for 37 fire damage.

Skeleton mage hits Rool for 13 fire damage.
Rool uses Infusion: Wild.

Rool stops burning.

Rool is cured!

Rool lessens the pain.

Rool uses Infusion: Regeneration.

Rool starts regenerating health quickly.

Skeleton mage casts Manathrust.

Saving done.

Saving done.

Saving game...