Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 15 / 60% |
Size | big |
Lifes / Deaths | Killed by stone troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:18 / 47Killed by forest troll at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:30 Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:50 Killed by forest troll at level 2 on the 77th Pyre 122nd year of Ascendancy at 03:05 Killed by forest troll at level 2 on the 77th Pyre 122nd year of Ascendancy at 03:24 Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:51 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:01 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:59 Killed by Neressra the king cobra at level 6 on the 79th Pyre 122nd year of Ascendancy at 10:17 Killed by Neressra the king cobra at level 6 on the 79th Pyre 122nd year of Ascendancy at 10:35 Killed by fire drake hatchling at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:26 Killed by fire drake hatchling at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:39 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:47 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:02 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:19 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:39 Killed by Gloroth the skeleton warrior at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:15 Killed by Gloroth the skeleton warrior at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:25 Killed by greater gwelgoroth at level 11 on the 5th Dusk 122nd year of Ascendancy at 13:20 Killed by Luai at level 13 on the 11st Dusk 122nd year of Ascendancy at 01:37 Killed by Adinne the thief at level 13 on the 15th Dusk 122nd year of Ascendancy at 06:59 Killed by Glorinor the white wolf at level 13 on the 15th Dusk 122nd year of Ascendancy at 13:08 Killed by Glorinor the white wolf at level 13 on the 15th Dusk 122nd year of Ascendancy at 13:18 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 14:30 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 14:45 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 14:58 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 15:10 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 15:36 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 15:50 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 16:30 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 16:44 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 17:13 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 17:26 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 17:50 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 18:06 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 18:35 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 18:51 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 19:11 Killed by Ce'Namira the xaren at level 14 on the 20th Dusk 122nd year of Ascendancy at 19:35 Killed by Andinaug the halfling at level 14 on the 64th Dusk 122nd year of Ascendancy at 02:39 Killed by Luai at level 15 on the 67th Dusk 122nd year of Ascendancy at 09:32 Killed by Aryrinn the white ooze at level 15 on the 67th Dusk 122nd year of Ascendancy at 14:05 Killed by Aryrinn the white ooze at level 15 on the 67th Dusk 122nd year of Ascendancy at 14:15 Killed by Aryrinn the white ooze at level 15 on the 67th Dusk 122nd year of Ascendancy at 14:39 Killed by Aryrinn the white ooze at level 15 on the 67th Dusk 122nd year of Ascendancy at 14:55 Killed by Aryrinn the white ooze at level 15 on the 67th Dusk 122nd year of Ascendancy at 15:33 Killed by Salebreba the black jelly at level 15 on the 68th Dusk 122nd year of Ascendancy at 01:51 |
Primary Stats
Strength | 25 (base 25) |
Dexterity | 22 (base 16) |
Constitution | 19 (base 19) |
Magic | 27 (base 24) |
Willpower | 25 (base 11) |
Cunning | 30 (base 19) |
Resources
Life | 55/396 |
Mana | 219/219 |
Stamina | 179/179 |
Healing Factor | 1.0610979929162 |
Regeneration | 34.390185950413 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 37.880545025042 |
See Invisible | 37.880545025042 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 47 |
Accuracy | 42 |
Crit Chance | 7% |
APR | 6 |
Speed | 0.90 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 7% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 16 (36.618610747051%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 22 |
Mental Save | 28 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 26% |
Bleed Resistance | 40% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 14) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any humanoid around. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 151 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 885% for 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 239 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Fiery Hands |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 3.81 nature damage per turn. Poison |
detrimental effect | The target is poisoned, taking 3.00 nature damage per turn and decreasing all heals received by 26%. Insidious Poison |
beneficial effect | A flow of life spins around the target, regenerating 30.36 life per turn. Regeneration |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | restorative pair of rough leather boots (0 def, 1 armour) restorative pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Life regen: +1.80 Healing mod.: +11% A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Salowen the hardened leather cap (0 def, 7 armour) Salowen the hardened leather cap (0 def, 7 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +7 Fatigue: +3% Changes stats: +3 Dex Changes resistances: +10% acid / +5% fire / +5% lightning / +7% cold Changes damage: +12% physical Blindness immunity: +10% Maximum life: +40.00 A cap made of leather. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Rings can have magical properties. |
On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +8 (+4 eff.) Rings can have magical properties. |
Around waist | Saledhevena the rough leather belt Saledhevena the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 12 blight Changes stats: +2 Cun Spell save: +6 (+3 eff.) Light radius: +2 Size category: +1 A belt that goes around your waist. |
In main hand | quick dwarven-steel greatmaul of massacre (47.5-71.25 power, 2 apr) quick dwarven-steel greatmaul of massacre (47.5-71.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 47.5 - 71.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 111% When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +3 Dex Massive two-handed mauls. |
On hands | Shadowream the hardened leather gloves (0 def, 2 armour) Shadowream the hardened leather gloves (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Changes stats: +2 Wil Changes resistances penetration: +10% darkness Changes damage: +6% darkness Grants telepathy: Humanoid/Orc Physical save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +26% Hate when firing a critical mind attack: +1.00 Mindpower: +4 (+2 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Khelyyamnir (3 def, 6 armour) Khelyyamnir (3 def, 6 armour)Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +6% lightning / +10% blight / +12% cold / +12% nature / +9% fire Reduced damage from: +5% Unnatural Poison immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warrior's steel amulet of healing warrior's steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% physical Cut immunity: +40% Stamina each turn: +0.40 Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 1.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 162 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. Primal Infusion (affinity 11%; cure magical, physical, mental)Primal Infusion (affinity 11%; cure magical, physical, mental) Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Malomas MalomasPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Effects on melee hit: * 14% chance to blind Damage (Melee): 25 light Effects on ranged hit: * 15% chance to blind Damage (Ranged): 21 light Damage when hit (Melee): 8 arcane Changes stats: +2 Dex / +2 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +6 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel battleaxe of vileness (30-45 power, 2 apr)acidic dwarven-steel battleaxe of vileness (30-45 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 14% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +17 blight / +7 acid Massive two-handed battleaxes. |
Voreyariabeth (15-19.5 power, 7 apr) Voreyariabeth (15-19.5 power, 7 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 11 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Fatigue: -4% Changes stats: +2 Dex / +2 Mag / +4 Cun / +2 Con See invisible: +15 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel mace (16-22.4 power, 3 apr)plaguebringer's steel mace (16-22.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 8% chance to disease Damage (Melee): +5 blight When wielded/worn: Disease immunity: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. ranger's cured leather slingranger's cured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +2 Dex Slings are used to hurl stones or metal shots at your foes. |
steel steamsaw of erosion (11-16.5 power, 8 apr) steel steamsaw of erosion (11-16.5 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 11.0 - 16.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +24 Damage (Melee): +7 nature / +7 temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw of temporal resistance (+11%) (13.5-20.25 power, 8 apr) steel steamsaw of temporal resistance (+11%) (13.5-20.25 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.5 - 20.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +21 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Changes resistances: +11% temporal Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
prismatic iron helm of dexterity (+3) (0 def, 3 armour) prismatic iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +11% light / +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. steel mail armour (2 def, 6 armour)steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. icy steel shield of lightning resistance (+17%) (6 def, 2 armour, 41.5 block)icy steel shield of lightning resistance (+17%) (6 def, 2 armour, 41.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 6 cold Damage when hit (Melee): 12 ice Changes resistances: +17% lightning Talent granted: +2 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Luai the Cornac Arcane Blade level 10
2nd Flare 122nd year of Ascendancy at 04:31 see stats
By Luai the Cornac Arcane Blade level 11
1st Dusk 122nd year of Ascendancy at 23:31 see stats
By Luai the Cornac Arcane Blade level 8
7th Mirth 122nd year of Ascendancy at 02:39 see stats
Log
Luai overcomes the gloom
Insidious Poison from Salebreba the black jelly hits Luai for 0 acid, 0 nature (2 total damage).
Poison from Green jelly hits Luai for 2 nature damage.
Luai shrugs off the effect 'Poison'!
Salebreba the black jelly hits Luai for 34 acid, 36 physical, 0 acid, 0 nature (73 total damage).
Luai hits Salebreba the black jelly for 4 blight damage.
Luai hits Green jelly for 4 blight damage.
Burning Shock from Luai hits Sandworm burrower for 0 fire damage.
Green jelly hits Luai for 1 nature damage.
Nerota the black ooze uses Throwing Knives.
Luai hits Nerota the black ooze for 4 blight damage.
Nerota the black ooze's Throwing Knife hits Luai for 46 physical damage.
Luai speeds up.
Insidious Poison from Salebreba the black jelly hits Luai for 0 acid, 0 nature (2 total damage).
Poison from Green jelly hits Luai for 2 nature damage.
Luai's Flame has been disrupted by anti-magic forces!
Sandworm burrower is not stunned anymore.
Salebreba the black jelly hits Luai for 30 acid, 31 physical, 0 acid, 0 nature (63 total damage).
Luai hits Salebreba the black jelly for 4 blight damage.
Luai hits Green jelly for 4 blight damage.
Green jelly hits Luai for 1 nature damage.
Insidious Poison from Salebreba the black jelly hits Luai for 0 acid, 0 nature (2 total damage).
Poison from Green jelly hits Luai for 2 nature damage.
Luai stops regenerating health quickly.
Luai stops being poisoned.
Luai is no longer poisoned.
Luai is not stunned anymore.
Luai deactivates Fiery Hands.